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14679 commits

Author SHA1 Message Date
Andrei Kortunov
7d6e3673e0 Implement advanced logging system (feature #4581) 2018-08-12 13:38:15 +04:00
Bret Curtis
52d4e25314
Merge pull request #1851 from akortunov/launcherfix
Init SDL2 before Qt4 to avoid crash on Linux
2018-08-11 18:55:41 +02:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader 2018-08-11 18:00:52 +03:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite 2018-08-11 17:24:40 +03:00
elsid
ef631a0961
Add dependency for GMock 2018-08-11 16:52:53 +03:00
Capostrophic
3527f3800e Use the correct spell projectile speed GMST in AI aiming 2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb Merged pull request #1666 2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada Merged puil request #1808 2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8 Merged pull request #1861 2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0 Fix combat engagement for creatures 2018-08-10 09:29:01 +04:00
Andrei Kortunov
780648b584 Do not reset idle animations if we do not have ammo 2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5 Apply only crossbow reload animation to upper body 2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db Give jumping animations higher priority than movement ones 2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb Reduce jittering during turning animations for player 2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35 Merged pull request #1857 2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694 Merged pull request #1858 2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3 Merged pull request #1852 2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 2018-08-09 11:16:19 +04:00
Andrei Kortunov
51af729305 Do not use headtracking in the 1st-person view (bug #4573) 2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b Fix guild guide fast travelling to exteriors time 2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 2018-08-08 02:07:48 +03:00
Andrei Kortunov
2b90504558 Init SDL2 before Qt4 to avoid crash on Linux (bug #4529) 2018-08-07 22:57:16 +04:00
Marc Zinnschlag
b75b5d139a Merged pull request #1845 2018-08-05 12:28:38 +02:00
Marc Zinnschlag
7a93d118d2 Merged pull request #1846 2018-08-05 12:26:56 +02:00
Capostrophic
7087bad580 Use special behavior for all topics with reserved names (bug #4557) 2018-08-05 12:39:53 +03:00
Andrei Kortunov
1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
Andrei Kortunov
b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 2018-08-05 09:31:45 +04:00
Marc Zinnschlag
452a706047 Merged pull request #1837 2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1 Merged pull request #1838 2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0 Merged pull request #1841 2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1 Merged pull request #1842 2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice 2018-08-03 19:22:58 +03:00
Andrei Kortunov
e2519226aa Move boost include 2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557 Check if item model exists inside drag and drop functions 2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0 Move crash catcher wrapper to separate file 2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound 2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority 2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81 Merged pull request #1843 2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b Merged pull request #1840 2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f Merged pull request #1839 2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db Rename mIsScripted variable because its name is ambiguous 2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad Use log file for editor (feature #4012) 2018-08-03 09:05:08 +04:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating 2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change 2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c Replace 0 sound range values separately 2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes 2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d Make tab autocompletion work with explicit reference calls 2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon 2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2 Handle case when index < 0 2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e Avoid dereference after null check 2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456 Merged pull request #1829 2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a Merged pull request #1830 2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc Merge pull request #1832 2018-08-01 16:13:59 +02:00
Marc Zinnschlag
7c7af1da61 Merged pull request #1834 2018-08-01 15:47:09 +02:00
Capostrophic
4d48ede6f1 Add two missing gameplay settings to Advanced tab 2018-08-01 13:36:31 +03:00
Capostrophic
be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829 Limit difficulty scaling, as mentioned in docs 2018-07-31 21:14:16 +04:00
Marc Zinnschlag
aac580da6b Merged pull request #1828 2018-07-31 11:10:48 +02:00
Marc Zinnschlag
20d4e27f82 Merged pull request #1821 2018-07-31 10:51:32 +02:00
Andrei Kortunov
c07cc0dc40 Reset animation state after weapon unequipping 2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17 Rescale player avatar (bug #4539) 2018-07-30 17:41:43 +04:00
Capostrophic
c79f96d0d2 Implement ranged crits (feature #3703) 2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326 Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6 Merged pull request #1827 2018-07-29 12:52:51 +02:00
Marc Zinnschlag
84de55fb46 Merged puil request #1824 2018-07-29 12:52:01 +02:00
Marc Zinnschlag
78121c1774 Merged pull request #1823 2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47 Merged pull request #1815 2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead Fix quick key activation delay code (regression #4536) 2018-07-29 12:52:29 +03:00
Capostrophic
84a871cac7 Actually enable is_pod test 2018-07-28 23:56:42 +03:00
Andrei Kortunov
6d5d0039ec Make sure we apply OT_Murder only once 2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b Do not try to find missing animated collision shape again and again 2018-07-28 16:49:00 +04:00
Andrei Kortunov
2d4ec86b8d Provide launcher icons 2018-07-28 13:18:38 +04:00
Andrei Kortunov
28a02ac93b Use file selection dialogue result (bug #4524) 2018-07-27 21:25:21 +04:00
Marc Zinnschlag
b7c159e5b6 Merged pull request #1816 2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674 Merged pull request #1817 2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' 2018-07-27 12:05:26 +02:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration 2018-07-26 23:24:26 +03:00
Capostrophic
51d369d4da Add resumeGame method 2018-07-26 20:35:34 +03:00
Andrei Kortunov
23d917df9c Do not use magic numbers in capacity calculations 2018-07-26 18:06:36 +04:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494) 2018-07-25 12:34:33 +03:00
Marc Zinnschlag
ddd5cbd17c Initialise lock state of newly opened subviews (fixes issue #4520) 2018-07-21 17:38:11 +02:00
Andrei Kortunov
8281fd903f Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
Andrei Kortunov
5c16ce1d36 Sort icons in the DataDisplayDelegate 2018-07-17 22:49:51 +04:00
Marc Zinnschlag
78a2725169 Merged pull request #1806 2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4 Merged pull request #1807 2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 2018-07-17 14:10:04 +04:00
Andrei Kortunov
edd5769022 Show magic items count in spells window (feature #4509) 2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 2018-07-16 13:24:12 +04:00
Andrei Kortunov
6ddf6eb885 Use editor markers for lights and creatures levelled lists 2018-07-15 17:25:18 +04:00
Andrei Kortunov
3d1daaebab Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00