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  • 5342bd77f1 Use one event with a parameters instead of four events to tell with dialog we want to see Jan-Peter Nilsson 2011-01-02 16:43:13 +0100
  • a0ee11c51b Don't care about the widget Jan-Peter Nilsson 2011-01-02 16:23:35 +0100
  • 03158f4b62 Change indentation to four spaces Jan-Peter Nilsson 2011-01-01 22:53:34 +0100
  • edcac879d7 Oops. Used tabs instead of 4 spaces. Fixed. Nikolay Kasyanov 2011-03-12 03:00:42 +0300
  • a14db99aa8 Merge remote branch 'gus/collisions' into collision Marc Zinnschlag 2011-03-11 22:09:01 +0100
  • 9b606be4b8 fix direction bug gugus 2011-03-11 19:39:45 +0100
  • 86515a6eef fixed little mistake in README_Mac Nikolay Kasyanov 2011-03-10 11:32:07 +0300
  • 2de941563a README_Mac completed (really) Nikolay Kasyanov 2011-03-10 11:30:34 +0300
  • bf9e22e0a1 README_Mac completed Nikolay Kasyanov 2011-03-10 11:26:43 +0300
  • 9ddd8e6bf7 README_Mac updated, removed dependency from uuid library on OS X Nikolay Kasyanov 2011-03-10 11:25:16 +0300
  • 3552ad045d Removed obsolete macBundlePath function from fileops.cpp. Using Ogre::macBundlePath Nikolay Kasyanov 2011-03-09 21:54:01 +0300
  • 8ed1c59059 Merge remote branch 'jpn/collision' into collision Marc Zinnschlag 2011-03-09 19:31:18 +0100
  • c82a2fe37d OpenEngine enhancements Marc Zinnschlag 2011-03-09 19:30:16 +0100
  • 00de2e6d98 correct some stuff with the physic implementation gugus 2011-03-09 19:09:11 +0100
  • ecfe57caf2 platform check fix Marc Zinnschlag 2011-03-09 18:50:24 +0100
  • 40193253b0 fix some time bug gugus 2011-03-09 18:29:57 +0100
  • 79fba7e77e add gravity gugus 2011-03-09 18:23:13 +0100
  • 122e526cba Merge branch 'master' of git://github.com/zinnschlag/OpenEngine.git gugus 2011-03-09 18:17:13 +0100
  • 768c9bdf07 On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root Nikolay Kasyanov 2011-03-09 01:42:04 +0300
  • 943eea8104 .app bundle finally works Nikolay Kasyanov 2011-03-08 22:27:57 +0300
  • 3d75eea377 Merge remote-tracking branch 'upstream/master' Nikolay Kasyanov 2011-03-08 19:03:20 +0300
  • 12db15d9a2 Reset arm position changed by commit 27f69d0f5b Jan-Peter Nilsson 2011-03-05 00:53:18 +0100
  • 4dd76ff36e Remove no longer needed local .gitignore Jan-Peter Nilsson 2011-03-05 00:47:27 +0100
  • f65f210149 An unsigned integer can not be smaller than 0 so there's no point in checking Jan-Peter Nilsson 2011-03-05 00:43:47 +0100
  • d68141d203 Remove unused variables Jan-Peter Nilsson 2011-01-14 00:54:47 +0100
  • 6840e2c42f Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog Jan-Peter Nilsson 2011-01-14 00:53:46 +0100
  • 9ee83caaa2 Avoid crash when no bones are available Jan-Peter Nilsson 2011-01-12 00:20:18 +0100
  • 696861349e Rename skel to mSkel Jan-Peter Nilsson 2011-01-12 00:19:43 +0100
  • bf10471668 various OpenEngine improvements (don't forget to update your submodules) Marc Zinnschlag 2011-03-07 14:57:18 +0100
  • 3f0b610f2c throw an exception instead of crashing (ray test bug) Marc Zinnschlag 2011-03-07 14:55:18 +0100
  • 527ac956a7 More correct MacOS X bundle generation Nikolay Kasyanov 2011-03-07 06:03:39 +0300
  • 4028600768 Builds on OS X now Nikolay Kasyanov 2011-03-07 05:09:29 +0300
  • 2129566450 fix coc bug gugus 2011-02-28 19:43:11 +0100
  • 3b47eb4a69 Two quick fixes for building a windows x64 release Ace 2011-02-27 14:53:45 +0100
  • fb2f6f3c02 Delete mPhysicEngine when we are done with it Jan-Peter Nilsson 2011-02-27 13:37:17 +0100
  • 1ce77229c0 Don't create physics before we have initialized ogre Jan-Peter Nilsson 2011-02-27 00:50:08 +0100
  • 26b780d1ac Remove unused variables and fix signed/unsigned comparison to make the compiler happy Jan-Peter Nilsson 2011-02-27 00:48:49 +0100
  • e290f2f82f Get physic fix in openengine and build nifbullet Jan-Peter Nilsson 2011-02-27 00:47:56 +0100
  • aa0100bc08 Don't mix the enum type name in there Jan-Peter Nilsson 2011-02-27 00:44:52 +0100
  • 1e9dc4b435 de-Windownizing and some build-fixes Marc Zinnschlag 2011-02-26 16:37:47 +0100
  • 6c1338821e de-Windonizing Marc Zinnschlag 2011-02-26 16:34:43 +0100
  • ab1fa41c24 fix camera bug gugus 2011-02-23 12:28:46 +0100
  • 33f22fd68b fix camera bug gugus 2011-02-23 12:28:13 +0100
  • 86ded891d9 modified the nif loader for shapes used for raycasting only. gugus 2011-02-22 20:53:58 +0100
  • ada4616fd3 add raycasting gugus 2011-02-22 20:53:02 +0100
  • 903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! gugus 2011-02-22 20:52:05 +0100
  • d3c1640723 add physic support gugus 2011-02-22 14:11:53 +0100
  • e84a02546e add debug rendering gugus 2011-02-22 14:04:30 +0100
  • f071328d55 add debug rendering gugus 2011-02-22 14:04:12 +0100
  • adc1fa8e2c add physic support gugus 2011-02-22 14:02:50 +0100
  • 7386fd0442 solve error with min/max macro for windows gugus 2011-02-19 19:21:32 +0100
  • 84dce2eb36 add physic and solve a problem with window.h macro min/max gugus 2011-02-19 19:18:03 +0100
  • ff941b5963 add physic gugus 2011-02-19 17:59:40 +0100
  • 3351d1571e center text in fps counter sergoz 2011-02-19 19:35:51 +0300
  • 53ac8776ec added box for fps counter and changed font colour to white sergoz 2011-02-19 18:55:58 +0300
  • ee0d73e142 Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-02-19 15:54:00 +0100
  • 746cf3a45a add physic. gugus 2011-02-19 11:36:57 +0100
  • eb58f22ea5 added text alignment to fpscounter widget sergoz 2011-02-19 10:46:24 +0300
  • 5132531f73 added fps counter sergoz 2011-02-18 17:46:24 +0300
  • fb89098ef7 new OpenEngine version; don't forget your submodule update Marc Zinnschlag 2011-02-17 20:51:49 +0100
  • c60a48b397 added getFPS() method to OgreRenderer sergei 2011-02-13 16:45:52 +0300
  • 1dc452ec91 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-02-11 13:33:45 +0100
  • ef7a06dea5 player was not registered at mwscene (for physics) Marc Zinnschlag 2011-02-11 09:51:11 +0100
  • 9807e7dadc simplified actor-related physics interface to mwscene Marc Zinnschlag 2011-02-11 09:24:59 +0100
  • 5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node Marc Zinnschlag 2011-02-10 13:32:34 +0100
  • 9c6bc4975c attached camera to a scene node Marc Zinnschlag 2011-02-10 12:56:19 +0100
  • 151560b882 added missing run flag for NPCs Marc Zinnschlag 2011-02-10 11:08:25 +0100
  • 9a3158675a reworked cell changing mechanism Marc Zinnschlag 2011-02-10 10:38:45 +0100
  • f773cf27cb replaced old movement input system Marc Zinnschlag 2011-02-03 12:16:59 +0100
  • 3cd1088695 crash bug fix Marc Zinnschlag 2011-02-03 12:16:20 +0100
  • 65232008a5 fixed a crash bug in NPC rendering Marc Zinnschlag 2011-02-03 11:47:42 +0100
  • 8a3445beec collect movement vectors from all actors Marc Zinnschlag 2011-02-03 11:43:29 +0100
  • 4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class Marc Zinnschlag 2011-02-03 11:37:17 +0100
  • ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug Marc Zinnschlag 2011-02-01 10:11:41 +0100
  • 7449de22b1 removed a leftover debugging breadcrumb Marc Zinnschlag 2011-01-30 13:21:54 +0100
  • 8b2252e7a1 first attempt at building with bullet Marc Zinnschlag 2011-01-30 13:19:41 +0100
  • 40d772b33a call doPhysics function once per frame Marc Zinnschlag 2011-01-29 17:39:34 +0100
  • 88b0908104 adding physics when insertering objects into the OGRE scene Marc Zinnschlag 2011-01-29 17:33:48 +0100
  • 6a14ea8ec3 handle physics during player changing cells Marc Zinnschlag 2011-01-29 14:33:44 +0100
  • 53252897e9 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-27 16:27:40 +0100
  • 5486c70edf connected object-manipulator functions in world to physics interface Marc Zinnschlag 2011-01-27 09:46:54 +0100
  • 9a5a6eac2b stop reporting changes originating from physics system back to physics system Marc Zinnschlag 2011-01-27 09:29:55 +0100
  • 48dfafbe78 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-25 18:29:22 +0100
  • a6c5bd0c41 correction of a spelling error gugus 2011-01-25 18:29:04 +0100
  • ec88aee581 added a missing function Marc Zinnschlag 2011-01-25 18:12:13 +0100
  • 843a0288c3 added more physics interface to MWScene Marc Zinnschlag 2011-01-25 17:56:49 +0100
  • d1bcfcb94d Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-23 21:42:04 +0100
  • 162db31a5f physics interface Marc Zinnschlag 2011-01-23 15:28:42 +0100
  • 36cb10572a fixed tab problem Marc Zinnschlag 2011-01-18 15:20:36 +0100
  • 246544806a redo submodule update Marc Zinnschlag 2011-01-18 15:15:25 +0100
  • eb5e4427c1 Merge remote branch 'star/master' into movement Marc Zinnschlag 2011-01-18 15:15:00 +0100
  • 588e6e9995 Fixed a syntax error! Oops! Star-Demon 2011-01-18 08:36:42 -0500
  • b48a5084be added NPC stances Marc Zinnschlag 2011-01-18 10:45:29 +0100
  • 09023bb853 Toggle now toggles, conventions... Star-Demon 2011-01-18 00:16:01 -0500
  • 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() Star-Demon 2011-01-17 16:36:44 -0500
  • 1bc9a46c6b Cleaned up and changed executeAutoMove() Star-Demon 2011-01-17 15:48:12 -0500
  • 18b8cdce29 added GetInterior script function Marc Zinnschlag 2011-01-17 10:18:12 +0100
  • 90e6029bad Fixed object reference error in player gets Star-Demon 2011-01-16 13:45:54 -0500
  • 81c0909dbf Player constructor now inits new variables. Star-Demon 2011-01-16 12:39:54 -0500
  • 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test Star-Demon 2011-01-16 11:05:03 -0500