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Commit graph

  • a6d3cd9190 Update topic info verifier messages Capostrophic 2018-08-24 23:12:11 +0300
  • 14ef145b3b Update region and pathgrid record verifier messages Capostrophic 2018-08-24 22:01:08 +0300
  • a9ce155a7b Update faction and body part record verifier messages Capostrophic 2018-08-24 21:41:10 +0300
  • 7535daa94d Update class and race record verifier messages Capostrophic 2018-08-24 21:15:43 +0300
  • fd1a3ad88d Update object and script record verifier messages Capostrophic 2018-08-24 21:02:42 +0300
  • cf7a8c5775 Update soundgen record verifier messages Capostrophic 2018-08-24 20:20:27 +0300
  • 5249492a31 Update skill record verifier messages Capostrophic 2018-08-24 20:13:20 +0300
  • 51fdb94e34 Add texture check to birthsign verifier Capostrophic 2018-08-24 17:37:07 +0300
  • d3aa5840ec Refactor magic effect record verifying Capostrophic 2018-08-24 16:57:32 +0300
  • 363516049d Actually fix General number formatting Capostrophic 2018-09-14 18:37:04 +0300
  • 6035636e29
    Merge pull request #1915 from akortunov/enterfix Bret Curtis 2018-09-14 15:17:47 +0200
  • 9d2dc96a2e [Client] Use RANGED type for ranged attacks that haven't hit a target David Cernat 2018-09-14 13:23:43 +0300
  • af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper David Cernat 2018-09-14 13:21:45 +0300
  • a0f7282966 Merged pull request #1820 Marc Zinnschlag 2018-09-14 11:44:06 +0200
  • ea053d9f47 Merged pull request #1881 Marc Zinnschlag 2018-09-14 11:43:11 +0200
  • 6066f02010 Do not use universal IDs for menu items Andrei Kortunov 2018-09-13 22:15:59 +0400
  • 252ed9bd4b Merged pull request #1914 Marc Zinnschlag 2018-09-13 11:53:21 +0200
  • 275d10e1f7 Add missing icons for UniversalId tables and use them in the editor menu (feature #912) Andrei Kortunov 2018-07-27 23:45:25 +0400
  • 664c630ac0 Don't make sTo strings static references Capostrophic 2018-09-12 16:00:33 +0300
  • e300a16b24 Use field for columns count instead of out integer Andrei Kortunov 2018-09-04 12:19:50 +0400
  • 7a986f38da Support for user-defined TrueType fonts Andrei Kortunov 2018-09-04 09:15:07 +0400
  • c9c0230d2a Scale journal fonts separately from common ones Andrei Kortunov 2018-09-03 20:45:04 +0400
  • f89393fd62 Validate 'ttf resolution' option value Andrei Kortunov 2018-09-02 18:08:49 +0400
  • 8da099713e Minor layout fixes to fit different font size Andrei Kortunov 2018-09-01 22:02:43 +0400
  • adbaeb7cca Improve GUI scaling (bug #3288) Andrei Kortunov 2018-06-18 13:43:39 +0400
  • 6100e34051 Merged pull request #1912 Marc Zinnschlag 2018-09-12 12:04:49 +0200
  • 2ba15c86f8 Merged pull request #1913 Marc Zinnschlag 2018-09-12 12:01:13 +0200
  • 3fd40e4a4e Merged pull request #1916 Marc Zinnschlag 2018-09-12 11:58:39 +0200
  • 50775dd411 Merged pull request #1917 Marc Zinnschlag 2018-09-12 11:38:52 +0200
  • 0136f0552b Do not update mIdleState directly Andrei Kortunov 2018-08-20 22:04:02 +0400
  • 929d78d6a3 Randomize attacks for non-bipedal creatures with Weapon flag Andrei Kortunov 2018-08-20 21:52:05 +0400
  • 0440c11ccd Fix swim crossbow animations Andrei Kortunov 2018-08-20 17:31:56 +0400
  • 3f6ca6f22b [Client] Bring drawState fallback for actors up-to-date w/ attack types David Cernat 2018-09-11 15:12:11 +0300
  • 9d2cf6629b [Client] Fix logic for hand-to-hand attack sync David Cernat 2018-09-11 15:07:44 +0300
  • 6bb8d8a728
    Merge pull request #1918 from akortunov/formattingfix Bret Curtis 2018-09-11 13:32:15 +0200
  • f0919f51e9 Fix integer result formatting of scripting functions Andrei Kortunov 2018-09-11 14:05:44 +0400
  • fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks David Cernat 2018-09-11 11:56:45 +0300
  • 9918212a1e Set focus to Close button when opening the container window (bug #4333) Andrei Kortunov 2018-09-10 10:51:36 +0400
  • c2c24a76a4 Handle MyGUI exceptions inside destructors Andrei Kortunov 2018-09-09 16:06:25 +0400
  • aca6625af4 Avoid possible memory leak by using the unique_ptr Andrei Kortunov 2018-09-08 23:04:42 +0400
  • a262e4b342 Print warning, if can not close or remove temporary file Andrei Kortunov 2018-09-08 20:20:41 +0400
  • d5bcc49079 Initialize missing struct fields Andrei Kortunov 2018-09-08 19:54:22 +0400
  • e5a81b1f99 Fix some issues, found by Coverity Scan Andrei Kortunov 2018-09-08 18:17:11 +0400
  • dcc1a122f7 Use drag and drop for ActionTake when InventoryWindow is active (bug #4543) Andrei Kortunov 2018-09-10 15:18:07 +0400
  • 31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() David Cernat 2018-09-10 12:34:33 +0300
  • 7d221509cd [Client] Move item magic hook to correct location David Cernat 2018-09-10 12:02:21 +0300
  • 269ef7a559 Disable repeating for ENTER key in GUI Andrei Kortunov 2018-09-10 12:55:00 +0400
  • c9ad411dd3 [Client] Fix logic for setting applyProjectileEnchantment in attack sync David Cernat 2018-09-09 22:33:48 +0300
  • 33a66b778f Disable repeating for Accept action in keyboard navigation (bug #4260) Andrei Kortunov 2018-09-09 23:10:09 +0400
  • 702868255a Use sTo GMST in spellmaking menu (feature #4636) Capostrophic 2018-09-09 13:56:58 +0300
  • 947f20ddb9
    Merge pull request #1911 from Assumeru/spellmaking Bret Curtis 2018-09-09 00:42:38 +0200
  • 6ab42919cf Make sure the actor is actually crouching/running before tweaking movement speed Capostrophic 2018-09-08 22:40:58 +0300
  • d39c4729d2 add changelog entry Evil Eye 2018-09-08 21:14:47 +0200
  • 1900cf822b Merge branch 'master' into coverity_scan Marc Zinnschlag 2018-09-08 11:22:41 +0200
  • 6705e5aae4 forget about the setting till #2887 is implemented at least Evil Eye 2018-09-08 11:21:43 +0200
  • 8012d0d7b7 [General] Include hit position in PlayerAttack and ActorAttack packets David Cernat 2018-09-08 05:29:49 +0300
  • dcd4478028 [Client] Always stop sending weather updates when moving to an interior David Cernat 2018-09-07 08:37:22 +0300
  • bbcdfd4078 Implements vanilla's off-by-one error, fixing #4611 Evil Eye 2018-09-06 21:49:50 +0200
  • 778dfa0350
    Merge pull request #1910 from Capostrophic/aigmst Bret Curtis 2018-09-06 19:44:02 +0200
  • 9408876b58 Utilize AI GMSTs for priority rating (feature #4632) Capostrophic 2018-09-06 17:17:30 +0300
  • 113002ca19 [Client] Return early when processing actors that can't be initialized David Cernat 2018-09-05 20:03:35 +0300
  • 48f4792bc1 [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API Koncord 2018-09-05 18:19:34 +0800
  • 387b3e9e87
    Merge pull request #1909 from akortunov/warnfix Bret Curtis 2018-09-04 21:11:14 +0200
  • 6529883527 Fix MSVC warning C4389 Andrei Kortunov 2018-09-04 18:14:51 +0400
  • 86809af2cd
    Merge pull request #1908 from akortunov/warnfix Bret Curtis 2018-09-04 16:00:37 +0200
  • 5693ceca74 Remove redundant declaration Andrei Kortunov 2018-09-04 17:56:19 +0400
  • 7e419dc34e Merged pull request #1904 Marc Zinnschlag 2018-09-04 12:30:59 +0200
  • d3defd83fc Disable C4643 MSVC warning, caused by boost Andrei Kortunov 2018-09-04 12:58:34 +0400
  • aed7c1b2bb Fix a couple of Clang warnings Andrei Kortunov 2018-09-04 12:37:43 +0400
  • cf5c5b146d
    Merge pull request #1906 from Capostrophic/loadnpc Bret Curtis 2018-09-04 09:31:43 +0200
  • 65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type Capostrophic 2018-09-03 16:30:21 +0300
  • 322d6ab328
    Merge pull request #1905 from akortunov/flipcrash Bret Curtis 2018-09-02 21:38:19 +0200
  • 7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) Andrei Kortunov 2018-09-02 17:34:01 +0400
  • d758b573e2 Fix erroneous assumption that ranged weaponry has speed Capostrophic 2018-09-01 12:07:26 +0300
  • ceb6121b33 Better checks for enemy incapacitation Capostrophic 2018-09-01 01:44:29 +0300
  • 2965373ed6 Avoid potential zero division Capostrophic 2018-09-01 01:24:13 +0300
  • 58bd35c70d Update changelog Capostrophic 2018-09-01 01:00:18 +0300
  • e66be02e2e Account for enemy armor rating in weapon rating Capostrophic 2018-08-31 02:06:29 +0300
  • fa3e45fa7d Slight cleanup Capostrophic 2018-08-31 01:54:59 +0300
  • 533b72eff6 Cache weapon type strings Capostrophic 2018-08-31 00:36:30 +0300
  • 00c847db19 Make AI Blind, Sound and Silence effect rating more logical Capostrophic 2018-08-30 23:36:47 +0300
  • 374e98d665 Make rateWeapon more sensible and account for weapon speed Capostrophic 2018-08-30 23:04:02 +0300
  • 78a84042ad Merged pull request #1901 Marc Zinnschlag 2018-09-01 11:08:24 +0200
  • 3b01355f27 Merged pull request #1895 Marc Zinnschlag 2018-09-01 11:06:38 +0200
  • f2981a81c9 Merged pull request #1900 Marc Zinnschlag 2018-09-01 11:06:10 +0200
  • ef72024e2c Merged pull request #1902 Marc Zinnschlag 2018-09-01 11:01:05 +0200
  • a980a4555a Merged pull request #1903 Marc Zinnschlag 2018-09-01 10:58:48 +0200
  • b673cdf70e Grant Enchant experience even if recharging fails (bug #4622) Capostrophic 2018-08-30 23:52:33 +0300
  • 7ef6fa9f61 Remove deprecated GMST get* functions Capostrophic 2018-08-29 18:38:12 +0300
  • 5d54214acb Optimize combat action iteration Andrei Kortunov 2018-08-27 13:38:53 +0400
  • 2cac8b59b1 Use square distance to target Andrei Kortunov 2018-08-27 13:35:49 +0400
  • 4c0ef4ddb6 Do not initialize magic schools map every time we access it Andrei Kortunov 2018-08-29 17:19:31 +0400
  • b0ac0b0b22 Do not initialize map every call Andrei Kortunov 2018-08-27 13:33:50 +0400
  • 23834b5ed8 Don't apply falling damage twice (bug #4608) Capostrophic 2018-08-29 15:09:03 +0300
  • b8ba9092cb Purge effects from all permanent spells with the same ID Capostrophic 2018-08-29 14:09:43 +0300
  • ed1f8f7be7 Remove effects from all active spells with the same ID Capostrophic 2018-08-29 13:40:37 +0300
  • 6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920) Capostrophic 2018-08-27 02:17:49 +0300
  • c280a71b33 Merged pull request #1897 Marc Zinnschlag 2018-08-29 12:15:05 +0200
  • 57922a272c Merged pull request #1899 Marc Zinnschlag 2018-08-29 12:13:28 +0200
  • 6fc6fef72e Merged pull request #1892 Marc Zinnschlag 2018-08-29 12:08:13 +0200