| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| actors.cpp | fix npc animation key update | 2012-08-06 15:26:37 +04:00 | 
		
			
			
			
			
				| actors.hpp | a very little comments | 2012-07-31 16:52:21 +04:00 | 
		
			
			
			
			
				| animation.cpp | Support playgroup mode 0 | 2012-07-24 14:54:12 -07:00 | 
		
			
			
			
			
				| animation.hpp | Support playgroup mode 0 | 2012-07-24 14:54:12 -07:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| compositors.cpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| compositors.hpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Store text keys from base NIF animations | 2012-07-23 17:27:35 -07:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Merge remote branch 'modred11/master' | 2012-07-17 10:21:46 +02:00 | 
		
			
			
			
			
				| debugging.cpp | more include cleanup (most removing Ogre.h) | 2012-07-03 15:32:38 +02:00 | 
		
			
			
			
			
				| debugging.hpp | Issue #107: Ptr related include cleanup | 2012-07-03 13:55:53 +02:00 | 
		
			
			
			
			
				| localmap.cpp | accidently removed the map. | 2012-07-09 20:14:07 +02:00 | 
		
			
			
			
			
				| localmap.hpp | Issue #107: Ptr related include cleanup | 2012-07-03 13:55:53 +02:00 | 
		
			
			
			
			
				| npcanimation.cpp | Store text keys from base NIF animations | 2012-07-23 17:27:35 -07:00 | 
		
			
			
			
			
				| npcanimation.hpp | Reimplement the skirt part | 2012-07-18 22:32:26 -07:00 | 
		
			
			
			
			
				| objects.cpp | high-level implementation, unstable | 2012-07-30 23:28:14 +04:00 | 
		
			
			
			
			
				| objects.hpp | a very little comments | 2012-07-31 16:52:21 +04:00 | 
		
			
			
			
			
				| occlusionquery.cpp | minor fix | 2012-04-19 01:10:55 +02:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Preparing for clothes/armor | 2012-04-02 22:08:46 -04:00 | 
		
			
			
			
			
				| player.cpp | camera flip control rewritten | 2012-08-11 14:54:33 +04:00 | 
		
			
			
			
			
				| player.hpp | camera flip control rewritten | 2012-08-11 14:54:33 +04:00 | 
		
			
			
			
			
				| renderconst.hpp | water | 2012-07-19 22:23:07 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | rotateObject() added, input system rewritten | 2012-08-09 00:15:52 +04:00 | 
		
			
			
			
			
				| renderingmanager.cpp | fix move/rotateObject code | 2012-08-11 18:28:37 +04:00 | 
		
			
			
			
			
				| renderingmanager.hpp | fixed rotation adjustment | 2012-08-11 13:23:54 +04:00 | 
		
			
			
			
			
				| shadows.cpp | sky | 2012-07-11 09:08:55 +02:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Return text keys from NIFs when creating entities | 2012-07-23 17:20:47 -07:00 | 
		
			
			
			
			
				| sky.hpp | Merge branch 'master' into nif-cleanup | 2012-07-23 15:35:31 +02:00 | 
		
			
			
			
			
				| terrain.cpp | Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" | 2012-07-23 15:36:12 +02:00 | 
		
			
			
			
			
				| terrain.hpp | Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" | 2012-07-23 15:36:12 +02:00 | 
		
			
			
			
			
				| terrainmaterial.cpp | terrainmaterial.cpp: fix std::runtime_error compile error | 2012-08-03 22:42:28 +02:00 | 
		
			
			
			
			
				| terrainmaterial.hpp | terrain as it was before, with about 4x less code | 2012-07-15 08:21:43 +02:00 | 
		
			
			
			
			
				| water.cpp | World::isUnderwater(), World::isSwimming() | 2012-08-03 14:42:09 +04:00 | 
		
			
			
			
			
				| water.hpp | World::isUnderwater(), World::isSwimming() | 2012-08-03 14:42:09 +04:00 |