1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 08:19:56 +00:00
openmw-tes3mp/apps/openmw/mwrender
2013-02-23 14:37:28 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
actors.hpp Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
animation.cpp fix gender selection update, main model visibility and couple of crashes 2012-11-10 19:57:50 +04:00
animation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
creatureanimation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
debugging.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp cleanup 2013-02-18 02:33:53 +01:00
localmap.hpp restored global map 2013-02-05 00:39:56 +01:00
npcanimation.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
npcanimation.hpp update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
objects.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
objects.hpp change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
occlusionquery.cpp Supply the new render window to mygui 2013-02-05 20:48:25 +01:00
occlusionquery.hpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
player.cpp global map explored overlay 2012-11-16 19:34:09 +01:00
player.hpp Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
refraction.cpp Fix time factor 2013-02-23 04:43:51 +01:00
refraction.hpp Cleaning out some old bits 2013-02-13 18:39:36 +01:00
renderconst.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
renderingmanager.hpp cleanup 2013-02-18 02:33:53 +01:00
ripplesimulation.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
ripplesimulation.hpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
shadows.cpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
sky.hpp Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
terrain.cpp Disabled terrain LOD 2013-02-12 20:55:45 +01:00
terrain.hpp Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging. 2012-10-07 20:00:55 +02:00
terrainmaterial.cpp Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
terrainmaterial.hpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
videoplayer.cpp Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
water.hpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00