.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Use typedefs for some maps and some cleanup
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2013-01-15 11:10:41 -08:00 |
actors.hpp
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Use typedefs for some maps and some cleanup
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2013-01-15 11:10:41 -08:00 |
animation.cpp
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fix gender selection update, main model visibility and couple of crashes
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2012-11-10 19:57:50 +04:00 |
animation.hpp
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Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
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2012-09-15 00:57:29 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
characterpreview.hpp
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Create a separate scenemanager for each CharacterPreview instance
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2013-01-09 01:44:15 -04:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
creatureanimation.hpp
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Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
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2012-09-15 00:57:29 +02:00 |
debugging.cpp
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applying new interface vol.8, inconsistent
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2012-11-06 11:53:00 +04:00 |
debugging.hpp
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
externalrendering.hpp
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added support for out of world rendering
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2012-09-14 21:12:16 +02:00 |
globalmap.cpp
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512x512 map, slightly faster
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2012-11-16 22:26:00 +01:00 |
globalmap.hpp
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transparent overlay
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2012-11-04 12:13:04 +01:00 |
localmap.cpp
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tweaked map light color
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2013-02-03 20:29:50 +01:00 |
localmap.hpp
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tweaked map light color
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2013-02-03 20:29:50 +01:00 |
npcanimation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
npcanimation.hpp
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m prefix for NpcAnimation members
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2012-11-08 23:11:43 +04:00 |
objects.cpp
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Changed light attenuation back to linear in all cases, this seems to be what MW does.
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2013-01-09 22:08:42 +01:00 |
objects.hpp
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change flickering light's brightness pattern
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2013-01-06 14:29:22 -08:00 |
occlusionquery.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
occlusionquery.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
player.cpp
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global map explored overlay
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2012-11-16 19:34:09 +01:00 |
player.hpp
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Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation
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2012-11-05 19:56:20 +00:00 |
refraction.cpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
refraction.hpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
renderconst.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
renderinginterface.hpp
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
renderingmanager.cpp
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Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
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2013-02-03 19:28:31 +01:00 |
renderingmanager.hpp
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
ripplesimulation.cpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
ripplesimulation.hpp
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
shadows.cpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
sky.hpp
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
terrain.cpp
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applying new interface vol.8, inconsistent
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2012-11-06 11:53:00 +04:00 |
terrain.hpp
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Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
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2012-07-23 15:36:12 +02:00 |
terrainmaterial.cpp
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Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
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2013-01-12 07:02:12 +01:00 |
terrainmaterial.hpp
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
videoplayer.cpp
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Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
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2013-01-07 13:20:50 +01:00 |
videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
water.cpp
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fix map positions
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2013-02-03 20:06:03 +01:00 |
water.hpp
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |