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openmw-tes3mp/apps/openmw/mwphysics
2021-07-23 19:40:42 +02:00
..
actor.cpp Do not store a btTransform into Actor class: reduce its size by 128 bytes 2021-07-23 18:10:23 +02:00
actor.hpp Do not store a btTransform into Actor class: reduce its size by 128 bytes 2021-07-23 18:10:23 +02:00
actorconvexcallback.cpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Fix double -> float conversions 2021-04-19 15:36:58 +04:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
heightfield.hpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
movementsolver.cpp Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
movementsolver.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
mtphysics.cpp Merge branch 'lifetime' into 'master' 2021-07-12 14:11:30 +00:00
mtphysics.hpp Do not store callback inside Misc::Barrier 2021-05-05 23:42:47 +02:00
object.cpp Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
object.hpp Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
physicssystem.cpp Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
physicssystem.hpp Embed actor velocity inside its class. It makes the code simpler. 2021-05-16 12:42:17 +02:00
projectile.cpp An another pass 2021-04-30 20:27:33 +02:00
projectile.hpp An another pass 2021-04-30 20:27:33 +02:00
projectileconvexcallback.cpp Remove a brainfart from precise projectile handling: all non-actor 2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
raycasting.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
stepper.cpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00