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activespells.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
activespells.hpp
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make getEffectDuration to look for a specific effect
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2019-04-21 20:53:38 +02:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
actors.hpp
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[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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2019-11-30 15:03:51 +02:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
aiactivate.cpp
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[Client] Fix infinite activation loops caused by 48aba76ce9
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2019-12-15 07:23:37 +02:00 |
aiactivate.hpp
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[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
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2018-07-10 08:21:24 +03:00 |
aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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aifollow.cpp
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Add OpenMW commits up to 5 Nov 2018
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2019-08-21 05:08:50 +03:00 |
aifollow.hpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
aipackage.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
aipackage.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aipursue.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Add and use 'always active' AI package flag
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2020-01-10 12:07:57 +03:00 |
aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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2020-01-09 14:17:54 +03:00 |
aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
aitravel.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
aiwander.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
aiwander.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
alchemy.cpp
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[Client] Add logging for items added to & removed from player by server
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2020-02-25 09:53:42 +02:00 |
alchemy.hpp
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[General] Include potion quantity in RecordDynamic packets
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2020-02-22 21:21:30 +02:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Add OpenMW commits up to 13 Jan 2020
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2020-01-15 07:49:26 +02:00 |
character.hpp
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[General] Use hard synchronization for melee attack animations
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2019-11-29 10:39:57 +02:00 |
combat.cpp
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Add OpenMW commits up to 29 Oct 2019
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2019-10-29 23:49:31 +02:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
creaturestats.hpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
difficultyscaling.hpp
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disease.hpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 2 Jan 2020
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2020-01-02 22:09:54 +02:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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[Client] Implement PlayerTeam packet, part 2
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2019-12-03 22:40:02 +02:00 |
mechanicsmanagerimp.hpp
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[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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2019-11-30 15:03:51 +02:00 |
movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
npcstats.cpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
npcstats.hpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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2019-07-20 00:12:05 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
obstacle.hpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
pathfinding.cpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
pathfinding.hpp
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Fallback to straight path when navmesh and pathgrind are not available
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2020-01-29 11:14:07 +01:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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recharge.cpp
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[General] Implement OnObjectSound packet
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2020-02-29 18:15:41 +02:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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[General] Implement OnObjectSound packet
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2020-02-29 18:15:41 +02:00 |
repair.hpp
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security.cpp
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Add OpenMW commits up to 18 Sep 2019
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2019-09-18 23:46:08 +03:00 |
security.hpp
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spellcasting.cpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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2019-08-09 19:27:25 +03:00 |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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2019-08-09 20:02:10 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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[General] Use different compromise for summoning
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2019-12-02 20:48:52 +02:00 |
summoning.hpp
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trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |