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openmw-tes3mp/components/esm
scrawl b9acf437fd Remove friendly hits from the save file
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
aipackage.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
aipackage.hpp wrong rearrangement fixes 2014-09-06 17:04:50 +02:00
aisequence.cpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
aisequence.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
attr.cpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
attr.hpp Handle werewolf stats 2013-08-09 05:14:58 -07:00
cellid.cpp various bits of cleanup 2014-02-23 21:39:18 +01:00
cellid.hpp various bits of cleanup 2014-02-23 21:39:18 +01:00
cellref.cpp ESSImport: convert to utf8, based on encoding setting in openmw.cfg 2015-01-31 22:40:38 +01:00
cellref.hpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
cellstate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
cellstate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
containerstate.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
containerstate.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
creaturelevliststate.cpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturelevliststate.hpp Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
creaturestate.cpp Don't require the object type id for reading references from savegames 2015-01-20 00:42:25 +01:00
creaturestate.hpp ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
creaturestats.cpp Remove friendly hits from the save file 2015-01-31 22:40:39 +01:00
creaturestats.hpp Remove friendly hits from the save file 2015-01-31 22:40:39 +01:00
custommarkerstate.cpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
custommarkerstate.hpp ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
debugprofile.cpp renamed the script field in DebugProfile to improve consistency 2014-08-22 13:38:03 +02:00
debugprofile.hpp renamed the script field in DebugProfile to improve consistency 2014-08-22 13:38:03 +02:00
defs.hpp Fix wrong magic number for JOUR in openmw savegames 2015-01-23 15:34:47 +01:00
dialoguestate.cpp Fix loading faction reactions for older savegames (Fixes #2301) 2015-01-24 14:32:02 +01:00
dialoguestate.hpp ESSImport: convert faction reactions and known dialogue topics 2015-01-20 15:56:07 +01:00
doorstate.cpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
doorstate.hpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
effectlist.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
effectlist.hpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
esmcommon.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
esmreader.cpp Improve ESMReader error messages 2015-01-20 19:29:55 +01:00
esmreader.hpp Fixed MSVC warning. 2015-01-26 13:18:21 +13:00
esmwriter.cpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
esmwriter.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
filter.cpp added project scope filter saving 2013-09-27 13:56:40 +02:00
filter.hpp added project scope filter saving 2013-09-27 13:56:40 +02:00
fogstate.cpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
fogstate.hpp Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
globalmap.cpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalmap.hpp Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
globalscript.cpp include targeted script data in saved games 2014-07-15 13:05:38 +02:00
globalscript.hpp ESSImport: convert running global scripts 2015-01-27 23:05:20 +01:00
inventorystate.cpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
inventorystate.hpp Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
journalentry.cpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
journalentry.hpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
loadacti.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadacti.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadalch.cpp Make MODL subrecord optional for potions (Fixes #1419) 2014-06-08 11:22:37 +02:00
loadalch.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadappa.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadappa.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadarmo.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
loadarmo.hpp wrong rearrangement fixes 2014-09-06 17:04:50 +02:00
loadbody.cpp added body part table 2014-07-01 12:37:22 +02:00
loadbody.hpp loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 2014-09-03 14:40:32 +02:00
loadbook.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadbook.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadbsgn.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadbsgn.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcell.cpp ESSImport: work on cell fog of war 2015-01-17 03:07:24 +01:00
loadcell.hpp Fixed Windows warning. 2015-01-26 13:57:22 +13:00
loadclas.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadclas.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadclot.cpp We use spaces, not tabs. 2014-05-28 14:56:50 -05:00
loadclot.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcont.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
loadcont.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcrea.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcrea.hpp Crime: improvement to arrest on sight for large bounties 2014-05-03 12:17:44 +02:00
loaddial.cpp Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 2014-11-30 22:02:25 +01:00
loaddial.hpp Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:46:28 +02:00
loaddoor.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loaddoor.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadench.cpp added enchantments table 2014-06-30 20:40:34 +02:00
loadench.hpp added enchantments table 2014-06-30 20:40:34 +02:00
loadfact.cpp Make ESM::Faction skills optional (Fixes #1508) 2014-06-16 02:52:16 +02:00
loadfact.hpp Make ESM::Faction skills optional (Fixes #1508) 2014-06-16 02:52:16 +02:00
loadglob.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadglob.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadgmst.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadgmst.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadinfo.cpp DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 2014-10-16 19:35:20 +02:00
loadinfo.hpp Improve INFO struct naming 2015-01-27 23:12:21 +01:00
loadingr.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadingr.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadland.cpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
loadland.hpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
loadlevlist.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadlevlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
loadligh.cpp Make MODL subrecord for light records optional (Fixes #2114) 2014-11-09 04:50:54 +01:00
loadligh.hpp Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
loadlock.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadlock.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadltex.cpp Implement terrain rendering in OpenCS (Fixes #1597) 2014-10-08 17:17:31 +02:00
loadltex.hpp Implement terrain rendering in OpenCS (Fixes #1597) 2014-10-08 17:17:31 +02:00
loadmgef.cpp improved magic effect IDs 2014-09-26 13:36:54 +02:00
loadmgef.hpp improved magic effect IDs 2014-09-26 13:36:54 +02:00
loadmisc.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadmisc.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadnpc.cpp ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
loadnpc.hpp ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
loadpgrd.cpp fix uninitialized members in Pathgrid::Point 2015-01-02 01:22:53 +01:00
loadpgrd.hpp load and save pathgrid records 2014-10-02 12:30:15 +02:00
loadprob.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadprob.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadrace.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadrace.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadregn.cpp ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
loadregn.hpp done with header files, unsure about mSkills and mReputation in 2014-09-04 13:23:29 +02:00
loadrepa.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadrepa.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadscpt.cpp ESSImport: read script variables (not converted yet) 2015-01-23 15:34:47 +01:00
loadscpt.hpp ESSImport: read script variables (not converted yet) 2015-01-23 15:34:47 +01:00
loadskil.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadskil.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsndg.cpp load and save sound gen records 2014-09-23 12:20:02 +02:00
loadsndg.hpp load and save sound gen records 2014-09-23 12:20:02 +02:00
loadsoun.cpp make FNAM sub-record optional for all record types 2014-04-13 13:23:50 +02:00
loadsoun.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadspel.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadspel.hpp Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
loadsscr.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsscr.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadstat.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
loadstat.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
loadtes3.cpp Starting ESS importer for Morrowind save files 2015-01-17 00:16:49 +01:00
loadtes3.hpp Starting ESS importer for Morrowind save files 2015-01-17 00:16:49 +01:00
loadweap.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadweap.hpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
locals.cpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
locals.hpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
npcstate.cpp Don't require the object type id for reading references from savegames 2015-01-20 00:42:25 +01:00
npcstate.hpp ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
npcstats.cpp ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
npcstats.hpp ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
objectstate.cpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
objectstate.hpp Revert "Revert "Light charge handling fix"" 2015-01-23 15:33:39 +01:00
player.cpp Don't require the object type id for reading references from savegames 2015-01-20 00:42:25 +01:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
projectilestate.cpp Savegame: store projectiles 2014-05-17 05:24:32 +02:00
projectilestate.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
queststate.cpp fixed QuestState::load/save 2013-12-03 13:51:44 +01:00
queststate.hpp ESSImport: convert journal indices 2015-01-27 23:12:21 +01:00
quickkeys.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
quickkeys.hpp Move to esm component 2014-05-02 12:48:07 +02:00
records.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
savedgame.cpp Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
savedgame.hpp Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
spelllist.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
spelllist.hpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
spellstate.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spellstate.hpp Don't clear known spells when reading from the savegame 2015-01-23 15:34:14 +01:00
statstate.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
util.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
variant.cpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
variant.hpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
variantimp.cpp ESSImport: convert script local variables 2015-01-24 16:45:36 +01:00
variantimp.hpp added variant class 2013-03-04 14:32:23 +01:00
weatherstate.cpp Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
weatherstate.hpp Fixed header include guard to match filename 2014-03-21 01:22:54 -05:00