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openmw-tes3mp/apps/openmw/mwrender
2013-02-05 20:26:13 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
actors.hpp Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
animation.cpp fix gender selection update, main model visibility and couple of crashes 2012-11-10 19:57:50 +04:00
animation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
characterpreview.hpp Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
creatureanimation.hpp Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview 2012-09-15 00:57:29 +02:00
debugging.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp restored global map 2013-02-05 00:39:56 +01:00
localmap.hpp restored global map 2013-02-05 00:39:56 +01:00
npcanimation.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
npcanimation.hpp m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
objects.cpp Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
objects.hpp change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
occlusionquery.cpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
occlusionquery.hpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
player.cpp global map explored overlay 2012-11-16 19:34:09 +01:00
player.hpp Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
refraction.cpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
refraction.hpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
renderconst.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
renderingmanager.hpp With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 2013-02-05 19:22:08 +01:00
ripplesimulation.cpp Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
ripplesimulation.hpp Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
shadows.cpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
sky.hpp Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
terrain.cpp better place for syncing 2013-02-05 00:21:29 +01:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
terrainmaterial.hpp Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
videoplayer.cpp Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
water.hpp Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00