1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-15 16:39:40 +00:00
openmw-tes3mp/apps/openmw/mwrender
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
animation.hpp Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
camera.hpp Camera raycast 2015-06-01 15:34:46 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Rename Animation::Group to Animation::BlendMask 2015-07-15 13:49:16 +02:00
characterpreview.hpp Minor cleanup 2015-05-22 04:36:33 +02:00
creatureanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
globalmap.hpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
localmap.cpp Include cleanup 2015-07-25 04:14:22 +02:00
localmap.hpp Port global map exploration 2015-05-29 01:49:52 +02:00
npcanimation.cpp Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
npcanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
objects.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
objects.hpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
pathgrid.cpp Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Improve setting of culling mask for the savegame screenshot camera 2015-08-02 18:05:15 +02:00
renderingmanager.hpp Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Water ripples 2015-06-16 20:36:48 +02:00
ripplesimulation.hpp Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
sky.cpp Use Glare View for visibility of celestial bodies 2015-08-07 00:08:18 -05:00
sky.hpp Use Glare View for visibility of celestial bodies 2015-08-07 00:08:18 -05:00
terrainstorage.cpp Terrain rendering 2015-06-03 01:35:41 +02:00
terrainstorage.hpp Terrain rendering 2015-06-03 01:35:41 +02:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
water.cpp Include cleanup 2015-07-25 04:14:22 +02:00
water.hpp Water ripples 2015-06-16 20:36:48 +02:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00