1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 22:49:55 +00:00
openmw-tes3mp/apps/openmw/mwphysics
2021-01-09 14:21:57 +04:00
..
actor.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
actor.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
closestnotmeconvexresultcallback.cpp Fix GCC build warnings 2020-12-28 12:06:41 +04:00
closestnotmeconvexresultcallback.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
closestnotmerayresultcallback.cpp Avoid dynamic_cast when possible. 2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp Projectile to projectile collision 2020-12-08 09:06:34 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp Fix GCC build warnings 2020-12-28 12:06:41 +04:00
movementsolver.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
mtphysics.cpp Initialize variables 2021-01-09 14:21:57 +04:00
mtphysics.hpp Move stats update into their own function. 2020-12-18 21:18:04 +01:00
object.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp call moveObject() after applying waterwalking 2020-12-27 17:31:55 +01:00
physicssystem.hpp Fix paralyze for swimming actors 2020-12-22 08:03:51 +03:00
projectile.cpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
projectile.hpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
raycasting.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
stepper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00