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openmw-tes3mp/apps/openmw/mwrender
2012-03-25 22:53:00 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp fix for non-standard erase function 2012-02-26 23:31:16 +01:00
actors.hpp animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
animation.cpp warning level adjustments and some related fixes 2012-03-15 16:01:41 +01:00
animation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
creatureanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
debugging.cpp Debugging file renamed 2011-10-25 14:06:44 -04:00
debugging.hpp Debugging file renamed 2011-10-25 14:06:44 -04:00
localmap.cpp bugfixes 2012-03-23 17:37:56 +01:00
localmap.hpp player arrow rotated correctly 2012-03-23 15:00:48 +01:00
npcanimation.cpp Bug 210 fix 2012-03-03 18:26:11 -05:00
npcanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
objects.cpp local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
objects.hpp local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
occlusionquery.cpp fixes 2012-03-25 22:53:00 +02:00
occlusionquery.hpp object pickup should work everywhere 2012-03-25 20:52:56 +02:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
renderingmanager.hpp object pickup should work everywhere 2012-03-25 20:52:56 +02:00
sky.cpp use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
sky.hpp use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
terrain.cpp Indentation tweaks and code cleanup 2012-03-04 11:46:33 +00:00
terrain.hpp fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
terrainmaterial.cpp fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
terrainmaterial.hpp ogre 1.8 fixes 2012-03-24 14:46:48 +01:00