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activespells.cpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
actor.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actor.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actors.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actors.hpp
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Move previous items to player
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7 years ago |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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9 years ago |
aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aiactivate.hpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.cpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.hpp
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Cleanup of #include statements
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9 years ago |
aibreathe.cpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aicombat.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aicombat.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aicombataction.cpp
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implement rateAmmo() function
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7 years ago |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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8 years ago |
aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aiface.cpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aiface.hpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aifollow.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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7 years ago |
aipackage.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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7 years ago |
aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aisequence.cpp
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Clean temporary storage if we assign new AI package (bug #4464)
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7 years ago |
aisequence.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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10 years ago |
aitravel.cpp
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AiTravel: store mHidden flag in savegame
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7 years ago |
aitravel.hpp
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Add mHidden field to AiTravel
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7 years ago |
aiwander.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aiwander.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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7 years ago |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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9 years ago |
autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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8 years ago |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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8 years ago |
character.cpp
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Use SpellTurnLeft/TurnRight animation groups
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7 years ago |
character.hpp
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Make 'PlayGroup idle' to cancel scripted animations
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7 years ago |
combat.cpp
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Make unarmed creature attacks not affect armor condition (fixes #2455)
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7 years ago |
combat.hpp
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Fix some style issues flagged by cppcheck
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7 years ago |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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9 years ago |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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9 years ago |
creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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8 years ago |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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8 years ago |
difficultyscaling.cpp
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Cleanup of #include statements
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9 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Cleanup of #include statements
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9 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Remove missing souls, remove some runaway exceptions (Fixes #4111)
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7 years ago |
enchanting.hpp
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Pass parameters by const reference
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8 years ago |
levelledlist.hpp
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Cleanup of #include statements
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9 years ago |
magiceffects.cpp
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Remove empty line at the beginning of files
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10 years ago |
magiceffects.hpp
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Fix various MSVC warnings
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10 years ago |
mechanicsmanagerimp.cpp
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Implement unlockable locks with 'lock 0' console command
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7 years ago |
mechanicsmanagerimp.hpp
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Merged pull request #1728
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7 years ago |
movement.hpp
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Readded collision objects and movement physics
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10 years ago |
npcstats.cpp
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Implement sBookSkillMessage GMST
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7 years ago |
npcstats.hpp
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Implement sBookSkillMessage GMST
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7 years ago |
objects.cpp
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More consistent wording of errors/warnings
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8 years ago |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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7 years ago |
obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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7 years ago |
pathfinding.cpp
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[Fix] Some PVS-Studio and cppcheck fixes
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7 years ago |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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7 years ago |
pathgrid.cpp
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http to https for supported urls (#1625)
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7 years ago |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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7 years ago |
pickpocket.cpp
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Move rng to components
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10 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Added a special function for GUI sounds playing
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8 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Implement unlockable locks with 'lock 0' console command
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7 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Fix crash when a target in a different cell is (un)locked
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7 years ago |
spellcasting.hpp
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Update magic effect particles after building new animation (bug #2254)
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7 years ago |
spellpriority.cpp
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Avoid fall-through in spell selection
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7 years ago |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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8 years ago |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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9 years ago |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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9 years ago |
stat.cpp
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Change bounds behavior of stat script commands
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8 years ago |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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9 years ago |
steering.cpp
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Fixed bug in smoothTurn()
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9 years ago |
steering.hpp
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Fixes for building with unity build
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9 years ago |
summoning.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
trading.cpp
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Use relative stat difference for haggling
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7 years ago |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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9 years ago |
weaponpriority.cpp
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implement rateAmmo() function
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7 years ago |
weaponpriority.hpp
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implement rateAmmo() function
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7 years ago |