..
activespells.cpp
[General] Implement PlayerSpellsActive packet, part 1
2020-07-10 02:09:11 +02:00
activespells.hpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
actor.cpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actor.hpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actors.cpp
Add OpenMW commits up to 11 Jul 2020
2020-07-11 21:42:01 +02:00
actors.hpp
Add OpenMW commits up to 30 May 2020
2020-06-09 17:50:26 +03:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Merge pull request #2878 from Assumeru/mutate-ai
2020-06-03 15:09:40 +02:00
aiactivate.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
aiactivate.hpp
Add OpenMW commits up to 22 Jun 2020
2020-06-22 20:50:55 +03:00
aiavoiddoor.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aiavoiddoor.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aibreathe.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aibreathe.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicast.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aicast.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicombat.cpp
Add OpenMW commits up to 25 Jul 2020
2020-07-25 19:44:01 +02:00
aicombat.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicombataction.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiescort.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aiface.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiface.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aifollow.cpp
Add OpenMW commits up to 25 Jul 2020
2020-07-25 19:44:01 +02:00
aifollow.hpp
Add OpenMW commits up to 22 Jun 2020
2020-06-22 20:50:55 +03:00
aipackage.cpp
Merge pull request #2913 from akortunov/warnfix
2020-06-17 15:00:57 +02:00
aipackage.hpp
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aipursue.cpp
[Client] Retain AiPursue for guards ignoring player because of dialogue
2020-07-26 11:06:11 +02:00
aipursue.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aisequence.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aisequence.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aistate.hpp
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
aitravel.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aitravel.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aiwander.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aiwander.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
alchemy.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
alchemy.hpp
Add OpenMW commits up to 1 Apr 2020
2020-04-01 19:24:11 +03:00
autocalcspell.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Add OpenMW commits up to 25 Jul 2020
2020-07-25 19:44:01 +02:00
character.hpp
Add OpenMW commits up to 4 Jul 2020
2020-07-04 16:50:54 +03:00
combat.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
creaturestats.cpp
Add OpenMW commits up to 4 Jul 2020
2020-07-04 16:50:54 +03:00
creaturestats.hpp
Add OpenMW commits up to 4 Jul 2020
2020-07-04 16:50:54 +03:00
difficultyscaling.cpp
Add OpenMW commits up to 1 Sep 2018
2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp
[Client] Send PlayerSpellbook packet when contracting or curing disease
2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
levelledlist.hpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
linkedeffects.cpp
Simplify some inflict() logic
2020-04-27 12:50:09 +03:00
linkedeffects.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp
Add OpenMW commits up to 25 Jul 2020
2020-07-25 19:44:01 +02:00
mechanicsmanagerimp.hpp
Add OpenMW commits up to 4 Jul 2020
2020-07-04 16:50:54 +03:00
movement.hpp
Improved strafe movement
2020-06-22 15:22:34 +02:00
npcstats.cpp
Add OpenMW commits up to 4 Jul 2020
2020-07-04 16:50:54 +03:00
npcstats.hpp
Add OpenMW commits up to 1 Apr 2020
2020-04-01 19:24:11 +03:00
objects.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
objects.hpp
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
obstacle.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
obstacle.hpp
Use distance to position since last normal state in obstacle checker
2020-02-10 22:29:54 +01:00
pathfinding.cpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
pathfinding.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
pathgrid.cpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pathgrid.hpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pickpocket.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
pickpocket.hpp
recharge.cpp
[General] Implement OnObjectSound packet
2020-02-29 18:15:41 +02:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
repair.hpp
security.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
security.hpp
spellabsorption.cpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
spellabsorption.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
spellcasting.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
spellcasting.hpp
Clean up CastSpell
2020-04-26 22:17:38 +03:00
spellpriority.cpp
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spellresistance.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellresistance.hpp
Separate spell resistance
2020-04-26 21:13:59 +03:00
spells.cpp
Add OpenMW commits up to 11 Jun 2020
2020-06-11 13:21:58 +03:00
spells.hpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
spellutil.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellutil.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
stat.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
stat.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
steering.cpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
summoning.hpp
Move isSummoningEffect to summoning
2020-04-26 21:13:59 +03:00
tickableeffects.cpp
Add OpenMW commits up to 9 May 2020
2020-05-09 15:17:04 +03:00
tickableeffects.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
typedaipackage.hpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
weaponpriority.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00