..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
animation.cpp
Player rendering
2015-05-01 18:21:50 +02:00
animation.hpp
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
bulletdebugdraw.cpp
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
bulletdebugdraw.hpp
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
camera.cpp
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
camera.hpp
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
characterpreview.hpp
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
creatureanimation.cpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
creatureanimation.hpp
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
debugging.cpp
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
debugging.hpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
effectmanager.cpp
Port EffectManager
2015-04-19 17:55:56 +02:00
effectmanager.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
globalmap.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
globalmap.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
localmap.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
localmap.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
npcanimation.cpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
npcanimation.hpp
Some cleanup
2015-04-22 19:08:56 +02:00
objects.cpp
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
2015-05-03 18:16:54 +02:00
objects.hpp
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
2015-05-03 18:16:54 +02:00
occlusionquery.cpp
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
occlusionquery.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
refraction.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
2015-05-03 18:16:54 +02:00
renderingmanager.hpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
rendermode.hpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
ripplesimulation.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
ripplesimulation.hpp
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
shadows.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
shadows.hpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
sky.cpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
sky.hpp
Moon rendering
2015-04-15 18:50:50 +02:00
terrainstorage.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
terrainstorage.hpp
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
util.cpp
Port EffectManager
2015-04-19 17:55:56 +02:00
util.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
vismask.hpp
Pathgrid rendering
2015-05-02 22:45:39 +02:00
water.cpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
water.hpp
fixing MSVC 2013 warning C4244: & C4305
2015-03-08 13:07:29 +13:00
weaponanimation.cpp
Fix code duplication
2015-01-31 22:40:43 +01:00
weaponanimation.hpp
NpcAnimation compiles
2015-04-15 22:11:38 +02:00