1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 02:19:55 +00:00
openmw-tes3mp/apps/openmw/mwrender
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Player rendering 2015-05-01 18:21:50 +02:00
animation.hpp Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
bulletdebugdraw.cpp Add bullet debug drawer 2015-05-03 00:39:01 +02:00
bulletdebugdraw.hpp Add bullet debug drawer 2015-05-03 00:39:01 +02:00
camera.cpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
camera.hpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
characterpreview.hpp Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
creatureanimation.cpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
creatureanimation.hpp CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
debugging.cpp Add bullet debug drawer 2015-05-03 00:39:01 +02:00
debugging.hpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
effectmanager.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
globalmap.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
localmap.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
localmap.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
npcanimation.cpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
npcanimation.hpp Some cleanup 2015-04-22 19:08:56 +02:00
objects.cpp Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen 2015-05-03 18:16:54 +02:00
objects.hpp Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen 2015-05-03 18:16:54 +02:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen 2015-05-03 18:16:54 +02:00
renderingmanager.hpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
rendermode.hpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
ripplesimulation.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
ripplesimulation.hpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
shadows.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
sky.hpp Moon rendering 2015-04-15 18:50:50 +02:00
terrainstorage.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
terrainstorage.hpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
water.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
water.hpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
weaponanimation.cpp Fix code duplication 2015-01-31 22:40:43 +01:00
weaponanimation.hpp NpcAnimation compiles 2015-04-15 22:11:38 +02:00