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openmw-tes3mp/apps/openmw/mwrender
2012-03-31 20:10:34 +02:00
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.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
actors.hpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
animation.cpp Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
animation.hpp Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
creatureanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
debugging.cpp Debugging file renamed 2011-10-25 14:06:44 -04:00
debugging.hpp Debugging file renamed 2011-10-25 14:06:44 -04:00
localmap.cpp use vector instead of array 2012-03-27 00:18:09 +02:00
localmap.hpp use vector instead of array 2012-03-27 00:18:09 +02:00
npcanimation.cpp Bug 210 fix 2012-03-03 18:26:11 -05:00
npcanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
objects.cpp Merge remote branch 'scrawl/renderingdistance' 2012-03-29 21:27:25 +02:00
objects.hpp lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
occlusionquery.cpp change queue 2012-03-31 20:10:34 +02:00
occlusionquery.hpp fix 3 2012-03-31 19:12:02 +02:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp Merge remote branch 'scrawl/terrain18' into terrain 2012-03-30 15:38:14 +02:00
renderingmanager.hpp Merge remote branch 'scrawl/terrain18' into terrain 2012-03-30 15:38:14 +02:00
sky.cpp Merge branch 'next' into occlusionquery 2012-03-27 23:46:48 +02:00
sky.hpp use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
terrain.cpp fixed a terrain-related Redemption crash 2012-03-30 15:52:09 +02:00
terrain.hpp Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
terrainmaterial.cpp fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
terrainmaterial.hpp ogre 1.8 fixes 2012-03-24 14:46:48 +01:00
water.cpp implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
water.hpp implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00