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openmw-tes3mp/apps/openmw/mwmechanics
Jordan Ayers 663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Don't update physics and animation for actors outside the AI processing distance 2014-10-02 00:27:04 +02:00
actors.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
aiactivate.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
aiactivate.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiavoiddoor.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Fix broken AI for creatures with OnTarget spells (Bug #1927) 2014-09-18 03:19:13 +02:00
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
aicombataction.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Revert "AiFollow: return from execute() if target is not player" 2014-09-25 17:57:10 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
aipackage.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aipursue.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
aipursue.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aisequence.cpp Don't run AI for knocked-out actors (Fixes #1854) 2014-10-03 15:58:14 +02:00
aisequence.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aitravel.cpp Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 2014-09-17 12:39:10 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
alchemy.hpp Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
character.hpp Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
combat.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
creaturestats.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Fix uninitialized flags for custom-made spells 2014-10-02 13:55:42 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Forgot const 2014-09-29 12:04:19 +02:00
mechanicsmanagerimp.hpp Don't trigger OnPcHitMe for friendly hits (Fixes #1950) 2014-09-26 22:08:07 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd 2014-09-25 13:02:42 +02:00
npcstats.hpp Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd 2014-09-25 13:02:42 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathfinding.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Simplify getEffectMultiplier. 2014-10-04 15:28:58 -05:00
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Add 'const' to a spell helper function. 2014-09-29 20:59:10 -05:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00