.. |
.gitignore
|
directory structure reorganisation (still missing the mangle stuff)
|
2010-06-25 22:28:59 +02:00 |
actors.cpp
|
Restructuring things
|
2012-04-07 22:02:20 -04:00 |
actors.hpp
|
Restructuring things
|
2012-04-07 22:02:20 -04:00 |
animation.cpp
|
Restructuring things
|
2012-04-07 22:02:20 -04:00 |
animation.hpp
|
Restructuring things
|
2012-04-07 22:02:20 -04:00 |
cell.hpp
|
implemented take action
|
2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
|
Merging in master
|
2012-02-19 15:39:12 -05:00 |
creatureanimation.hpp
|
Fixed a few more non-virtual destructor warnings
|
2012-03-15 17:40:42 +01:00 |
debugging.cpp
|
fixed the physics debug rendering now activates/deactivates properly
|
2012-03-30 16:02:41 +02:00 |
debugging.hpp
|
Debugging file renamed
|
2011-10-25 14:06:44 -04:00 |
localmap.cpp
|
use vector instead of array
|
2012-03-27 00:18:09 +02:00 |
localmap.hpp
|
use vector instead of array
|
2012-03-27 00:18:09 +02:00 |
npcanimation.cpp
|
Trying iterators
|
2012-04-08 17:27:56 -04:00 |
npcanimation.hpp
|
Trying iterators
|
2012-04-08 17:27:56 -04:00 |
objects.cpp
|
Merge remote branch 'scrawl/renderingdistance'
|
2012-03-29 21:27:25 +02:00 |
objects.hpp
|
lower rendering distance for small objects (reduce batch count)
|
2012-03-27 00:45:25 +02:00 |
occlusionquery.cpp
|
Preparing for clothes/armor
|
2012-04-02 22:08:46 -04:00 |
occlusionquery.hpp
|
Preparing for clothes/armor
|
2012-04-02 22:08:46 -04:00 |
player.cpp
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
player.hpp
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
|
don't create sky until entering an exterior cell
|
2012-04-01 15:07:41 +02:00 |
renderingmanager.hpp
|
Merge remote branch 'scrawl/terrain18' into terrain
|
2012-03-30 15:38:14 +02:00 |
sky.cpp
|
changed the cloud movement direction like suggested on the forum
|
2012-04-01 15:14:43 +02:00 |
sky.hpp
|
don't create sky until entering an exterior cell
|
2012-04-01 15:07:41 +02:00 |
terrain.cpp
|
fixed a terrain-related Redemption crash
|
2012-03-30 15:52:09 +02:00 |
terrain.hpp
|
Removed memory leak, allocated more on the stack
|
2012-03-27 13:58:12 +01:00 |
terrainmaterial.cpp
|
fixed terrain regions without vertexcolours, tweaked maxPixelError
|
2012-03-02 23:36:48 +01:00 |
terrainmaterial.hpp
|
Prevent internal classes from being marked dllimport
|
2012-03-31 20:50:22 +02:00 |
water.cpp
|
implemented toggleWater (twa); formatting again
|
2012-03-29 18:33:08 +02:00 |
water.hpp
|
implemented toggleWater (twa); formatting again
|
2012-03-29 18:33:08 +02:00 |