..
activespells.cpp
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
activespells.hpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
actors.hpp
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aiactivate.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicast.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aicombat.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiescort.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aifollow.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
aipackage.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
aipackage.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aipursue.cpp
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
aipursue.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aisequence.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aitravel.cpp
Reset path after AiTravel is fast forwarded
2019-08-01 15:13:03 +02:00
aitravel.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiwander.cpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
aiwander.hpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
alchemy.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Revert Vampirism behavior upon death to 0.45.0-like state
2019-09-04 16:42:34 +03:00
character.hpp
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
combat.cpp
Vanilla-friendly ranged crits (bug #5067 )
2019-07-31 13:55:09 +03:00
combat.hpp
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
creaturestats.hpp
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Correct cast style behavior when there's no object (bug #5075 )
2019-06-28 15:52:37 +03:00
enchanting.hpp
Make enchanting make more sense (bug #5038 )
2019-05-15 18:40:52 +03:00
levelledlist.hpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Preparation work
2019-09-10 23:38:16 +03:00
mechanicsmanagerimp.hpp
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
npcstats.hpp
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
objects.cpp
[Regression] Make sure unloaded objects can be opened
2019-07-20 00:12:05 +03:00
objects.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
obstacle.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
obstacle.hpp
Use 3d coordinates to detect stuck
2019-08-17 18:09:00 +02:00
pathfinding.cpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
pathfinding.hpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
spellcasting.hpp
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
spellpriority.cpp
Merge pull request #2413 from akortunov/weapon
2019-08-09 20:02:10 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spells.cpp
Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-14 21:24:03 +03:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
weaponpriority.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00