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openmw-tes3mp/apps/openmw/mwmechanics
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
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activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
actors.cpp Fix divisions by zero in normalizedEncumbrance 10 years ago
actors.hpp Handle death in actor update rather than instantly (Fixes #1866) 10 years ago
aiactivate.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 10 years ago
aiactivate.hpp Fix cppcheck issues 10 years ago
aiavoiddoor.cpp Fix cppcheck issues 10 years ago
aiavoiddoor.hpp Savegame: Store AiSequence 11 years ago
aicombat.cpp Fix broken AI for creatures with OnTarget spells (Bug #1927) 10 years ago
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 11 years ago
aicombataction.cpp Fix cppcheck issues 10 years ago
aicombataction.hpp fix typo 11 years ago
aiescort.cpp Attempt to fix Clang warnings 10 years ago
aiescort.hpp Savegame: Store AiSequence 11 years ago
aifollow.cpp Revert "AiFollow: return from execute() if target is not player" 10 years ago
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 11 years ago
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
aipackage.hpp Fix cppcheck issues 10 years ago
aipursue.cpp Terminate AI packages when target is disabled or deleted (Fixes #1910) 10 years ago
aipursue.hpp Fix cppcheck issues 10 years ago
aisequence.cpp Don't run AI for knocked-out actors (Fixes #1854) 10 years ago
aisequence.hpp Fix cppcheck issues 10 years ago
aitravel.cpp Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 10 years ago
aitravel.hpp Savegame: Store AiSequence 11 years ago
aiwander.cpp Fix cppcheck issues 10 years ago
aiwander.hpp Fix use of uninitialized memory in AiWander::init 11 years ago
alchemy.cpp Fix broken alchemy magnitude/duration 10 years ago
alchemy.hpp Fix broken alchemy magnitude/duration 10 years ago
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 10 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Fix divisions by zero in normalizedEncumbrance 10 years ago
character.hpp Adjust turning animation speed multiplier based on turning speed 10 years ago
combat.cpp Fix divisions by zero in normalizedEncumbrance 10 years ago
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 11 years ago
creaturestats.cpp Fix cppcheck issues 10 years ago
creaturestats.hpp Fix cppcheck issues 10 years ago
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 11 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Disease Check: Shorten the resistance calculations. 10 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Fix uninitialized flags for custom-made spells 10 years ago
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
levelledlist.hpp Remove useless throwing of exception 11 years ago
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
mechanicsmanagerimp.cpp Forgot const 10 years ago
mechanicsmanagerimp.hpp Don't trigger OnPcHitMe for friendly hits (Fixes #1950) 10 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
npcstats.hpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
obstacle.cpp Basic RefData and CellRef change tracking 11 years ago
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
pathfinding.cpp Fix cppcheck issues 10 years ago
pathfinding.hpp Fix cppcheck issues 10 years ago
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
pathgrid.hpp Cleanup and little tweaking. 11 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Basic RefData and CellRef change tracking 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
spellcasting.hpp Document the return value of getEffectMultiplier. 10 years ago
spells.cpp Implement removal of corprus spells 11 years ago
spells.hpp Add 'const' to a spell helper function. 10 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
steering.cpp merge master 11 years ago
steering.hpp merge master 11 years ago