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activespells.cpp
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Savegame: store ActiveSpells
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11 years ago |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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11 years ago |
actors.cpp
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Fix divisions by zero in normalizedEncumbrance
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10 years ago |
actors.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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10 years ago |
aiactivate.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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10 years ago |
aiactivate.hpp
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Fix cppcheck issues
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10 years ago |
aiavoiddoor.cpp
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Fix cppcheck issues
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10 years ago |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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11 years ago |
aicombat.cpp
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Fix broken AI for creatures with OnTarget spells (Bug #1927)
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10 years ago |
aicombat.hpp
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Implement basic spellcasting AI (Fixes #961)
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11 years ago |
aicombataction.cpp
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Fix cppcheck issues
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10 years ago |
aicombataction.hpp
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fix typo
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11 years ago |
aiescort.cpp
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Attempt to fix Clang warnings
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10 years ago |
aiescort.hpp
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Savegame: Store AiSequence
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11 years ago |
aifollow.cpp
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Revert "AiFollow: return from execute() if target is not player"
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10 years ago |
aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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11 years ago |
aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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10 years ago |
aipackage.hpp
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Fix cppcheck issues
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10 years ago |
aipursue.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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10 years ago |
aipursue.hpp
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Fix cppcheck issues
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10 years ago |
aisequence.cpp
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Don't run AI for knocked-out actors (Fixes #1854)
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10 years ago |
aisequence.hpp
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Fix cppcheck issues
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10 years ago |
aitravel.cpp
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Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911)
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10 years ago |
aitravel.hpp
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Savegame: Store AiSequence
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11 years ago |
aiwander.cpp
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Fix cppcheck issues
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10 years ago |
aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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11 years ago |
alchemy.cpp
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Fix broken alchemy magnitude/duration
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10 years ago |
alchemy.hpp
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Fix broken alchemy magnitude/duration
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10 years ago |
autocalcspell.cpp
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Don't sell racial spells (Fixes #1961)
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10 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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Fix divisions by zero in normalizedEncumbrance
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10 years ago |
character.hpp
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Adjust turning animation speed multiplier based on turning speed
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10 years ago |
combat.cpp
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Fix divisions by zero in normalizedEncumbrance
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10 years ago |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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11 years ago |
creaturestats.cpp
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Fix cppcheck issues
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10 years ago |
creaturestats.hpp
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Fix cppcheck issues
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10 years ago |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Disease Check: Shorten the resistance calculations.
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10 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Fix uninitialized flags for custom-made spells
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10 years ago |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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11 years ago |
levelledlist.hpp
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Remove useless throwing of exception
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11 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
mechanicsmanagerimp.cpp
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Forgot const
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10 years ago |
mechanicsmanagerimp.hpp
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Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
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10 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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10 years ago |
npcstats.hpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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10 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
obstacle.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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11 years ago |
pathfinding.cpp
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Fix cppcheck issues
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10 years ago |
pathfinding.hpp
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Fix cppcheck issues
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10 years ago |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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11 years ago |
pathgrid.hpp
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Cleanup and little tweaking.
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11 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
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10 years ago |
spellcasting.hpp
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Document the return value of getEffectMultiplier.
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10 years ago |
spells.cpp
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Implement removal of corprus spells
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11 years ago |
spells.hpp
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Add 'const' to a spell helper function.
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10 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
steering.cpp
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merge master
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11 years ago |
steering.hpp
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merge master
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11 years ago |