..
actor.cpp
Move the moment when the actor origin is saved before simulation so to
2020-11-28 21:36:45 +01:00
actor.hpp
Move the moment when the actor origin is saved before simulation so to
2020-11-28 21:36:45 +01:00
closestnotmeconvexresultcallback.cpp
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
closestnotmeconvexresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp
Separate ClosestNotMeRayResultCallback
2020-03-31 00:38:34 +03:00
closestnotmerayresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
Separate Stepper
2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
heightfield.hpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
movementsolver.cpp
We need to update the collision world after each step.
2020-10-15 06:41:22 +02:00
movementsolver.hpp
We need to update the collision world after each step.
2020-10-15 06:41:22 +02:00
mtphysics.cpp
Move the moment when the actor origin is saved before simulation so to
2020-11-28 21:36:45 +01:00
mtphysics.hpp
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
object.cpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
object.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
physicssystem.cpp
Move the moment when the actor origin is saved before simulation so to
2020-11-28 21:36:45 +01:00
physicssystem.hpp
Move the moment when the actor origin is saved before simulation so to
2020-11-28 21:36:45 +01:00
ptrholder.hpp
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
raycasting.hpp
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
stepper.cpp
Separate Stepper
2020-03-31 00:38:34 +03:00
stepper.hpp
Separate Stepper
2020-03-31 00:38:34 +03:00
trace.cpp
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00