..
aipackage.cpp
added missing consts to record save functions
11 years ago
aipackage.hpp
Implemented script commands StartCombat, StopCombat, GetTarget.
11 years ago
attr.cpp
Handle werewolf stats
12 years ago
attr.hpp
Handle werewolf stats
12 years ago
cellid.cpp
various bits of cleanup
11 years ago
cellid.hpp
various bits of cleanup
11 years ago
cellref.cpp
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
11 years ago
cellref.hpp
Removed mLocked, kept it as "Negative lock level means unlocked"
11 years ago
cellstate.cpp
store cell state in saved game files (no references yet)
11 years ago
cellstate.hpp
store cell state in saved game files (no references yet)
11 years ago
containerstate.cpp
store content of containers in saved game files
11 years ago
containerstate.hpp
store content of containers in saved game files
11 years ago
creaturestate.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
creaturestate.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
creaturestats.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
creaturestats.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
defs.hpp
Feature #1173 : Saved Game: include weather state
11 years ago
dialoguestate.cpp
store list of known topics in saved game files
11 years ago
dialoguestate.hpp
store list of known topics in saved game files
11 years ago
effectlist.cpp
added missing consts to record save functions
11 years ago
effectlist.hpp
added missing consts to record save functions
11 years ago
esmcommon.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
esmreader.cpp
fix to content file reading error reporting in case of missing dependency
11 years ago
esmreader.hpp
Fixes #1172 : Added basic loading/saving progress bar
11 years ago
esmwriter.cpp
Fix Windows save & load.
11 years ago
esmwriter.hpp
Fixes #1172 : Added basic loading/saving progress bar
11 years ago
filter.cpp
added project scope filter saving
11 years ago
filter.hpp
added project scope filter saving
11 years ago
globalmap.cpp
Fixes #1297 : Store global map markers in savegame
11 years ago
globalmap.hpp
Fixes #1297 : Store global map markers in savegame
11 years ago
globalscript.cpp
store global script state in saved game files
11 years ago
globalscript.hpp
store global script state in saved game files
11 years ago
inventorystate.cpp
store content of containers in saved game files
11 years ago
inventorystate.hpp
store content of containers in saved game files
11 years ago
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
lightstate.cpp
store additional state of lights in saved game files
11 years ago
lightstate.hpp
store additional state of lights in saved game files
11 years ago
loadacti.cpp
make FNAM sub-record optional for all record types
11 years ago
loadacti.hpp
make 4 byte record type accessable from record struct
11 years ago
loadalch.cpp
make 4 byte record type accessable from record struct
11 years ago
loadalch.hpp
make 4 byte record type accessable from record struct
11 years ago
loadappa.cpp
make 4 byte record type accessable from record struct
11 years ago
loadappa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadarmo.cpp
make FNAM sub-record optional for all record types
11 years ago
loadarmo.hpp
make 4 byte record type accessable from record struct
11 years ago
loadbody.cpp
make FNAM sub-record optional for all record types
11 years ago
loadbody.hpp
make 4 byte record type accessable from record struct
11 years ago
loadbook.cpp
make 4 byte record type accessable from record struct
11 years ago
loadbook.hpp
make 4 byte record type accessable from record struct
11 years ago
loadbsgn.cpp
make FNAM sub-record optional for all record types
11 years ago
loadbsgn.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcell.cpp
changed name of default worldspace (should reduce chance of a name conflict)
11 years ago
loadcell.hpp
Merge branch 'savedgame'
11 years ago
loadclas.cpp
make FNAM sub-record optional for all record types
11 years ago
loadclas.hpp
make 4 byte record type accessable from record struct
11 years ago
loadclot.cpp
make 4 byte record type accessable from record struct
11 years ago
loadclot.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcont.cpp
make 4 byte record type accessable from record struct
11 years ago
loadcont.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcrea.cpp
make 4 byte record type accessable from record struct
11 years ago
loadcrea.hpp
Closes #1086 : Implement blood effects
11 years ago
loadcrec.hpp
make 4 byte record type accessable from record struct
11 years ago
loaddial.cpp
Merge branch 'dialogue' into saving
11 years ago
loaddial.hpp
Merge branch 'dialogue' into saving
11 years ago
loaddoor.cpp
make 4 byte record type accessable from record struct
11 years ago
loaddoor.hpp
make 4 byte record type accessable from record struct
11 years ago
loadench.cpp
make 4 byte record type accessable from record struct
11 years ago
loadench.hpp
make 4 byte record type accessable from record struct
11 years ago
loadfact.cpp
make FNAM sub-record optional for all record types
11 years ago
loadfact.hpp
make 4 byte record type accessable from record struct
11 years ago
loadglob.cpp
make 4 byte record type accessable from record struct
11 years ago
loadglob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.cpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.hpp
make 4 byte record type accessable from record struct
11 years ago
loadinfo.cpp
save info records
11 years ago
loadinfo.hpp
Don't complain about greetings with no sound
11 years ago
loadingr.cpp
make FNAM sub-record optional for all record types
11 years ago
loadingr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadland.cpp
Merge branch 'master' into savedgame
11 years ago
loadland.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
loadlevlist.cpp
make 4 byte record type accessable from record struct
11 years ago
loadlevlist.hpp
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
loadligh.cpp
make 4 byte record type accessable from record struct
11 years ago
loadligh.hpp
make 4 byte record type accessable from record struct
11 years ago
loadlock.cpp
make FNAM sub-record optional for all record types
11 years ago
loadlock.hpp
make 4 byte record type accessable from record struct
11 years ago
loadltex.cpp
make 4 byte record type accessable from record struct
11 years ago
loadltex.hpp
make 4 byte record type accessable from record struct
11 years ago
loadmgef.cpp
Copy paste mistake (oops)
11 years ago
loadmgef.hpp
Remove unused magic effect flags and update esmtool output
11 years ago
loadmisc.cpp
make 4 byte record type accessable from record struct
11 years ago
loadmisc.hpp
make 4 byte record type accessable from record struct
11 years ago
loadnpc.cpp
Fixes #1006 : Many NPCs have 0 skill
11 years ago
loadnpc.hpp
NPC. Still WIP.
11 years ago
loadnpcc.hpp
make 4 byte record type accessable from record struct
11 years ago
loadpgrd.cpp
make 4 byte record type accessable from record struct
11 years ago
loadpgrd.hpp
make 4 byte record type accessable from record struct
11 years ago
loadprob.cpp
make FNAM sub-record optional for all record types
11 years ago
loadprob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadrace.cpp
make FNAM sub-record optional for all record types
11 years ago
loadrace.hpp
make 4 byte record type accessable from record struct
11 years ago
loadregn.cpp
make FNAM sub-record optional for all record types
11 years ago
loadregn.hpp
make 4 byte record type accessable from record struct
11 years ago
loadrepa.cpp
make FNAM sub-record optional for all record types
11 years ago
loadrepa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadscpt.cpp
fixed a memory leak in the script record
11 years ago
loadscpt.hpp
make 4 byte record type accessable from record struct
11 years ago
loadskil.cpp
make 4 byte record type accessable from record struct
11 years ago
loadskil.hpp
make 4 byte record type accessable from record struct
11 years ago
loadsndg.cpp
make 4 byte record type accessable from record struct
11 years ago
loadsndg.hpp
make 4 byte record type accessable from record struct
11 years ago
loadsoun.cpp
make FNAM sub-record optional for all record types
11 years ago
loadsoun.hpp
make 4 byte record type accessable from record struct
11 years ago
loadspel.cpp
make 4 byte record type accessable from record struct
11 years ago
loadspel.hpp
make 4 byte record type accessable from record struct
11 years ago
loadsscr.cpp
make 4 byte record type accessable from record struct
11 years ago
loadsscr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadstat.cpp
make 4 byte record type accessable from record struct
11 years ago
loadstat.hpp
make 4 byte record type accessable from record struct
11 years ago
loadtes3.cpp
Merge branch 'master' into HEAD
11 years ago
loadtes3.hpp
Fixes #1172 : Added basic loading/saving progress bar
11 years ago
loadweap.cpp
make 4 byte record type accessable from record struct
11 years ago
loadweap.hpp
remove CreatureStats::mAttackType, set/getAttackType()
11 years ago
locals.cpp
store global script state in saved game files
11 years ago
locals.hpp
store global script state in saved game files
11 years ago
npcstate.cpp
store NPC state in saved game files
11 years ago
npcstate.hpp
store NPC state in saved game files
11 years ago
npcstats.cpp
States are saved. Crime is reacted to.
11 years ago
npcstats.hpp
States are saved. Crime is reacted to.
11 years ago
objectstate.cpp
store content of containers in saved game files
11 years ago
objectstate.hpp
made object state polymorphic
11 years ago
player.cpp
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
11 years ago
player.hpp
States are saved. Crime is reacted to.
11 years ago
queststate.cpp
fixed QuestState::load/save
11 years ago
queststate.hpp
added records for storing journals in saved game files
11 years ago
records.hpp
Split up components/esm/loadlocks
12 years ago
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
spelllist.cpp
added missing consts to record save functions
11 years ago
spelllist.hpp
added missing consts to record save functions
11 years ago
statstate.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
variant.cpp
fixed a bug in ESM::Variant::write (was affecting string values)
12 years ago
variant.hpp
store global script state in saved game files
11 years ago
variantimp.cpp
fixed write function for ESM variant type
11 years ago
variantimp.hpp
added variant class
12 years ago
weatherstate.cpp
Move weather state save/load to a new class
11 years ago
weatherstate.hpp
Fixed header include guard to match filename
11 years ago