1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 16:49:55 +00:00
openmw-tes3mp/apps/openmw/mwphysics
fredzio 9d17cece3a Set mCanWaterWalk and mOnGround when adding Actor to the scene.
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
2021-07-24 15:04:17 +02:00
..
actor.cpp Set mCanWaterWalk and mOnGround when adding Actor to the scene. 2021-07-24 15:04:17 +02:00
actor.hpp Set mCanWaterWalk and mOnGround when adding Actor to the scene. 2021-07-24 15:04:17 +02:00
actorconvexcallback.cpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Fix double -> float conversions 2021-04-19 15:36:58 +04:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
heightfield.hpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
movementsolver.cpp Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
movementsolver.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
mtphysics.cpp Merge branch 'lifetime' into 'master' 2021-07-12 14:11:30 +00:00
mtphysics.hpp Do not store callback inside Misc::Barrier 2021-05-05 23:42:47 +02:00
object.cpp Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
object.hpp Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
physicssystem.cpp Set mCanWaterWalk and mOnGround when adding Actor to the scene. 2021-07-24 15:04:17 +02:00
physicssystem.hpp Embed actor velocity inside its class. It makes the code simpler. 2021-05-16 12:42:17 +02:00
projectile.cpp Do not store a btTransform into Projectile class: reduce its size by 112 bytes 2021-07-23 19:40:42 +02:00
projectile.hpp Do not store a btTransform into Projectile class: reduce its size by 112 bytes 2021-07-23 19:40:42 +02:00
projectileconvexcallback.cpp Remove a brainfart from precise projectile handling: all non-actor 2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
raycasting.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
stepper.cpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00