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openmw-tes3mp/apps/openmw/mwgui
2014-01-11 00:24:21 +01:00
..
alchemywindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
alchemywindow.hpp
birth.cpp
birth.hpp
bookpage.cpp
bookpage.hpp
bookwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
bookwindow.hpp Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
charactercreation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
charactercreation.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
class.cpp Fix title of buttons in generate class result dialog 2014-01-10 21:13:03 +01:00
class.hpp Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
companionitemmodel.cpp
companionitemmodel.hpp
companionwindow.cpp Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
companionwindow.hpp
confirmationdialog.cpp
confirmationdialog.hpp
console.cpp Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
console.hpp
container.cpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
container.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
containeritemmodel.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
containeritemmodel.hpp
controllers.cpp
controllers.hpp
countdialog.cpp
countdialog.hpp
cursor.cpp Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
cursor.hpp Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
dialogue.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
dialogue.hpp
enchantingdialog.cpp Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
enchantingdialog.hpp
exposedwindow.cpp
exposedwindow.hpp
fontloader.cpp
fontloader.hpp
formatting.cpp
formatting.hpp
hud.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
hud.hpp
imagebutton.cpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
imagebutton.hpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
inventoryitemmodel.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
inventoryitemmodel.hpp
inventorywindow.cpp Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
inventorywindow.hpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
itemmodel.cpp
itemmodel.hpp
itemselection.cpp
itemselection.hpp
itemview.cpp Fix a container window regression (oops) 2013-11-15 02:57:21 +01:00
itemview.hpp
journalbooks.cpp
journalbooks.hpp
journalviewmodel.cpp
journalviewmodel.hpp
journalwindow.cpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
journalwindow.hpp
keywordsearch.cpp
keywordsearch.hpp
levelupdialog.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
levelupdialog.hpp
list.cpp
list.hpp
loadingscreen.cpp Remove more unused code 2013-12-16 15:35:38 +01:00
loadingscreen.hpp
mainmenu.cpp Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
mainmenu.hpp
mapwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
mapwindow.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
merchantrepair.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
merchantrepair.hpp
messagebox.cpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
messagebox.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
mode.hpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
pickpocketitemmodel.cpp Some checks to prevent bound item abuse 2014-01-02 01:36:08 +01:00
pickpocketitemmodel.hpp
quickkeysmenu.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
quickkeysmenu.hpp
race.cpp
race.hpp
recharge.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
recharge.hpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
referenceinterface.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
referenceinterface.hpp
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp
review.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
review.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
savegamedialog.cpp Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
savegamedialog.hpp Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
scrollwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrollwindow.hpp
settingswindow.cpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
settingswindow.hpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
sortfilteritemmodel.cpp
sortfilteritemmodel.hpp
soulgemdialog.cpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
soulgemdialog.hpp
spellbuyingwindow.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
spellbuyingwindow.hpp
spellcreationdialog.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
spellcreationdialog.hpp
spellicons.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
spellicons.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
spellwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
spellwindow.hpp
statswindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
statswindow.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
textinput.cpp
textinput.hpp Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
tooltips.cpp Don't hide tooltips on mouse click. Probably wasn't such a bright idea. 2013-11-30 09:04:52 +01:00
tooltips.hpp
tradeitemmodel.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
tradeitemmodel.hpp
tradewindow.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
tradewindow.hpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
trainingwindow.cpp Do not allow training skills above their governing attribute 2014-01-10 20:53:53 +01:00
trainingwindow.hpp
travelwindow.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
travelwindow.hpp
waitdialog.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
waitdialog.hpp
widgets.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
widgets.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
windowbase.cpp
windowbase.hpp
windowmanagerimp.cpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
windowmanagerimp.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
windowpinnablebase.cpp
windowpinnablebase.hpp