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openmw-tes3mp/apps/openmw/mwmechanics
2016-07-12 04:17:08 +09:00
..
activespells.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
activespells.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
actors.hpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombat.cpp Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
aicombat.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombataction.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombataction.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiescort.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aiescort.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aifollow.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aipackage.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aipackage.hpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aipursue.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aisequence.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp Trim unneeded code 2016-07-12 04:17:08 +09:00
aitravel.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiwander.cpp AI package cleanups 2016-06-16 17:17:56 +09:00
aiwander.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
alchemy.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
character.hpp Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
combat.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
creaturestats.hpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
difficultyscaling.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
enchanting.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
levelledlist.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
mechanicsmanagerimp.hpp Fix update of fatigue display 2016-06-27 21:17:06 +09:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
objects.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
obstacle.hpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
pathfinding.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pathfinding.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
spellcasting.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
summoning.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00