| .. |
|
action.cpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
action.hpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
actionalchemy.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
|
actionalchemy.hpp
|
|
|
|
actionapply.cpp
|
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
|
2014-06-17 04:05:20 +02:00 |
|
actionapply.hpp
|
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
|
2014-06-17 04:05:20 +02:00 |
|
actiondoor.cpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|
actiondoor.hpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|
actioneat.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
|
actioneat.hpp
|
|
|
|
actionequip.cpp
|
Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
|
2014-12-12 16:49:22 +01:00 |
|
actionequip.hpp
|
|
|
|
actionopen.cpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
|
actionopen.hpp
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
|
actionread.cpp
|
Remove static method MWWorld::Class::get(&Ptr)
|
2014-05-22 20:50:00 +02:00 |
|
actionread.hpp
|
|
|
|
actionrepair.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
|
actionrepair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
actionsoulgem.cpp
|
Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
|
2014-04-24 22:47:45 -04:00 |
|
actionsoulgem.hpp
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
|
actiontake.cpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
|
actiontake.hpp
|
|
|
|
actiontalk.cpp
|
|
|
|
actiontalk.hpp
|
|
|
|
actionteleport.cpp
|
Add maximum distance for teleporting followers on using a door
|
2015-01-11 17:04:58 +01:00 |
|
actionteleport.hpp
|
Fix potential infinite recursion in ActionTeleport (Fixes #1840)
|
2014-08-26 02:09:23 +02:00 |
|
actiontrap.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
|
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
|
cellfunctors.hpp
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
|
cellref.cpp
|
Revert "Light charge handling fix"
|
2015-01-23 02:32:38 +01:00 |
|
cellref.hpp
|
Revert "Light charge handling fix"
|
2015-01-23 02:32:38 +01:00 |
|
cellreflist.hpp
|
Minor changes to ESM::RefNum
|
2015-01-11 12:20:22 +13:00 |
|
cells.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
cells.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
2014-04-28 11:29:57 +02:00 |
|
cellstore.cpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
cellstore.hpp
|
Starting to clean up some heavy includes
|
2014-12-19 09:23:16 +01:00 |
|
class.cpp
|
Rewrite animated collision shape support (Fixes #2123)
|
2015-01-13 05:37:37 +01:00 |
|
class.hpp
|
Rewrite animated collision shape support (Fixes #2123)
|
2015-01-13 05:37:37 +01:00 |
|
containerstore.cpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
containerstore.hpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
|
customdata.hpp
|
|
|
|
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
|
esmloader.hpp
|
Reduce includes
|
2015-01-10 01:00:52 +01:00 |
|
esmstore.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
esmstore.hpp
|
Remove some nonsense code
|
2015-01-09 01:59:38 +01:00 |
|
failedaction.cpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
failedaction.hpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
fallback.cpp
|
Fix exception when there are spaces in INI-imported color settings
|
2014-05-28 21:29:09 +02:00 |
|
fallback.hpp
|
some cleanup
|
2013-03-15 10:26:04 +01:00 |
|
globals.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
globals.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
2014-04-28 11:29:57 +02:00 |
|
inventorystore.cpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
inventorystore.hpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
livecellref.cpp
|
fix for potential script problem during saved game loading
|
2014-09-22 10:12:07 +02:00 |
|
livecellref.hpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
|
localscripts.cpp
|
Use a separate flag for references deleted by a content file (Fixes #2018)
|
2014-12-01 22:16:45 +01:00 |
|
localscripts.hpp
|
|
|
|
manualref.hpp
|
Revert "Light charge handling fix"
|
2015-01-23 02:32:38 +01:00 |
|
nullaction.hpp
|
|
|
|
physicssystem.cpp
|
Change another dynamic_cast to static_cast (coverity)
|
2015-01-15 01:23:58 +01:00 |
|
physicssystem.hpp
|
Rewrite animated collision shape support (Fixes #2123)
|
2015-01-13 05:37:37 +01:00 |
|
player.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
player.hpp
|
Fix some spelling mistakes.
|
2014-05-03 12:23:22 +02:00 |
|
projectilemanager.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
projectilemanager.hpp
|
Fix exception when casting Bound Gloves spell
|
2014-06-19 16:00:27 +02:00 |
|
ptr.cpp
|
Basic RefData and CellRef change tracking
|
2014-05-25 14:30:07 +02:00 |
|
ptr.hpp
|
Reduce includes
|
2015-01-10 01:00:52 +01:00 |
|
recordcmp.hpp
|
|
|
|
refdata.cpp
|
Add support for undeleting references (Fixes #2193)
|
2014-12-06 21:08:18 +01:00 |
|
refdata.hpp
|
Add support for undeleting references (Fixes #2193)
|
2014-12-06 21:08:18 +01:00 |
|
scene.cpp
|
Add comment
|
2015-01-15 16:05:25 +01:00 |
|
scene.hpp
|
Implement cell loading threshold (Fixes #1874)
|
2014-10-02 16:50:10 +02:00 |
|
store.cpp
|
Remove some nonsense code
|
2015-01-09 01:59:38 +01:00 |
|
store.hpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
timestamp.cpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
|
timestamp.hpp
|
Savegame: store most of CreatureStats
|
2014-05-12 21:37:36 +02:00 |
|
weather.cpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |
|
weather.hpp
|
Add particle and sound fading for weather transitions (Fixes #2130)
|
2014-12-01 23:09:47 +01:00 |
|
worldimp.cpp
|
Revert "Change save format to store relative equipment index"
|
2015-01-23 02:32:43 +01:00 |
|
worldimp.hpp
|
Use only Cell records for saving progress bar (Fixes #2259)
|
2015-01-11 18:01:06 +01:00 |