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openmw-tes3mp/apps/openmw/mwphysics
Alexei Dobrohotov ce36dd8a52 Merge branch 'misc_cleanup' into 'master'
Small cleanup

See merge request OpenMW/openmw!482
2020-12-20 19:10:06 +00:00
..
actor.cpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
actor.hpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
closestnotmeconvexresultcallback.cpp Remove unused headers 2020-12-20 18:28:21 +01:00
closestnotmeconvexresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp Avoid dynamic_cast when possible. 2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp Projectile to projectile collision 2020-12-08 09:06:34 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
movementsolver.hpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
mtphysics.cpp Merge branch 'misc_cleanup' into 'master' 2020-12-20 19:10:06 +00:00
mtphysics.hpp Move stats update into their own function. 2020-12-18 21:18:04 +01:00
object.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp Merge branch 'misc_cleanup' into 'master' 2020-12-20 19:10:06 +00:00
physicssystem.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
projectile.cpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
projectile.hpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 2020-12-18 22:22:37 +01:00
raycasting.hpp Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
stepper.cpp Separate Stepper 2020-03-31 00:38:34 +03:00
stepper.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
trace.cpp Remove unused headers 2020-12-20 18:28:21 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00