.. |
activespells.cpp
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
activespells.hpp
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
actors.cpp
|
Use a few additional GMSTs
|
2014-01-10 22:27:31 +01:00 |
actors.hpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
aiactivate.cpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aiactivate.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aicombat.cpp
|
Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
|
2014-01-10 22:48:42 +01:00 |
aicombat.hpp
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
aiescort.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
aiescort.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aifollow.cpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aifollow.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aipackage.cpp
|
Issue #389: added AI package base class and AI packages management class
|
2012-09-04 13:25:53 +02:00 |
aipackage.hpp
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
aisequence.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
aisequence.hpp
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
aitravel.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
aitravel.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
aiwander.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
aiwander.hpp
|
better timer
|
2013-10-30 20:42:50 +01:00 |
alchemy.cpp
|
Add a utility function to add items to a ContainerStore by RefID
|
2013-11-21 17:14:30 +01:00 |
alchemy.hpp
|
Issue #61: fixed alchemy skill
|
2012-10-28 14:07:36 +01:00 |
character.cpp
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-09 09:35:54 +01:00 |
character.hpp
|
hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
creaturestats.cpp
|
Fix disposition changes from trades not applying properly
|
2014-01-08 01:46:42 +01:00 |
creaturestats.hpp
|
Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
|
2014-01-08 02:35:36 +01:00 |
disease.hpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
drawstate.hpp
|
disabling gcc extensions
|
2012-10-09 17:10:25 +02:00 |
enchanting.cpp
|
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
|
2014-01-08 23:37:46 +01:00 |
enchanting.hpp
|
Call ContainerStore::remove() to remove items from inventory
|
2013-11-10 02:45:16 +01:00 |
magiceffects.cpp
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
|
Increase fight rating when being the victim of a crime
|
2014-01-11 02:27:44 +01:00 |
mechanicsmanagerimp.hpp
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
movement.hpp
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
npcstats.cpp
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
npcstats.hpp
|
Clean up the NpcStats expelled interface. Show message box when expelled.
|
2014-01-08 18:59:00 +01:00 |
objects.cpp
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
|
2013-12-30 21:47:06 +01:00 |
objects.hpp
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
|
2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
|
Use Ogre's asin/acos functions which will protect against NaNs
|
2014-01-07 17:09:08 +01:00 |
pathfinding.hpp
|
pathfinding now works in AICombat.
|
2013-10-07 10:20:02 +02:00 |
pickpocket.cpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
2014-01-07 03:01:33 +01:00 |
repair.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
repair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
security.cpp
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
security.hpp
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
|
Implement Trespassing crime
|
2014-01-10 21:26:24 +01:00 |
spellcasting.hpp
|
Use i1stPersonSneakDelta + some cleanup
|
2014-01-10 22:39:01 +01:00 |
spells.cpp
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
spells.hpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
stat.hpp
|
Fixes #1089 (skill increases)
|
2014-01-07 00:37:52 +01:00 |