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openmw-tes3mp/apps/openmw/mwmechanics
Capostrophic bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 7 years ago
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activespells.cpp Dispel only effects from spells (bug #3995) 7 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
actors.cpp Merged pull request #1760 7 years ago
actors.hpp Move previous items to player 7 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicombat.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aicombat.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aicombataction.cpp implement rateAmmo() function 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aifollow.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipackage.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Do not stack return packages 7 years ago
aisequence.hpp Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp AiTravel: store mHidden flag in savegame 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Remove unnecessary hack 7 years ago
aiwander.hpp AiWander: resume moving to destination after combat 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Ignore movement from scripted animations (bug #4475) 7 years ago
character.hpp Make 'PlayGroup idle' to cancel scripted animations 7 years ago
combat.cpp Make unarmed creature attacks not affect armor condition (fixes #2455) 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Disable hitAttemptActorId saving code for now 8 years ago
creaturestats.hpp Store mHitAttemptActorId in save files 8 years ago
difficultyscaling.cpp Cleanup of #include statements 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Implement unlockable locks with 'lock 0' console command 7 years ago
mechanicsmanagerimp.hpp Merged pull request #1728 7 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Implement sBookSkillMessage GMST 7 years ago
npcstats.hpp Implement sBookSkillMessage GMST 7 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Implement unlockable locks with 'lock 0' console command 7 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Fix crash when a target in a different cell is (un)locked 7 years ago
spellcasting.hpp Update magic effect particles after building new animation (bug #2254) 7 years ago
spellpriority.cpp Avoid fall-through in spell selection 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 7 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
weaponpriority.cpp implement rateAmmo() function 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago