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openmw-tes3mp/apps/openmw
elsid e323e6e7e6
Consider moved distance in direction to destination for obstacle check
Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
..
mwbase Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
mwclass Add safety checks for door state 2019-12-23 19:29:12 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Merge pull request #2660 from akortunov/boost 2020-01-09 22:14:32 +03:00
mwinput Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
mwmechanics Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
mwscript Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
mwsound Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00