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mwbase
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
mwclass
Add safety checks for door state
2019-12-23 19:29:12 +04:00
mwdialogue
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
mwgui
Merge pull request #2660 from akortunov/boost
2020-01-09 22:14:32 +03:00
mwinput
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
mwmechanics
Consider moved distance in direction to destination for obstacle check
2020-01-20 23:46:58 +01:00
mwphysics
Fix jumping mechanics framerate dependency (bug #4991 )
2019-07-29 15:45:57 +03:00
mwrender
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
mwscript
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
mwsound
Avoid virtual call in SoundManager dtor
2019-11-17 18:50:11 +01:00
mwstate
Remove redundant includes
2019-02-23 08:02:12 +04:00
mwworld
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
android_main.cpp
android: Switch to C++
2019-04-28 18:21:31 -04:00
CMakeLists.txt
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
engine.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
main.cpp
Add separate textures for scrollbars (feature #5051 )
2019-06-01 16:12:03 +04:00