..
activespells.cpp
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
activespells.hpp
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
actors.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aiactivate.cpp
Implement vanilla-style AiActivate (bug #4456 )
2019-09-24 09:30:39 +04:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicast.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aicombat.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiescort.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aiface.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aifollow.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
aipackage.cpp
Consider moved distance in direction to destination for obstacle check
2020-01-20 23:46:58 +01:00
aipackage.hpp
Add and use 'always active' AI package flag
2020-01-10 12:07:57 +03:00
aipursue.cpp
Allow ActionOpen and ActionTalk only for player (bug #5210
2019-11-18 12:41:11 +04:00
aipursue.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aisequence.cpp
Add and use 'always active' AI package flag
2020-01-10 12:07:57 +03:00
aisequence.hpp
Handle out-of-range actors' travel packages ( #5212 )
2020-01-09 14:17:54 +03:00
aistate.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aitravel.cpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
aitravel.hpp
Add and use 'always active' AI package flag
2020-01-10 12:07:57 +03:00
aiwander.cpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
aiwander.hpp
Split greetings from AiWander (bug #4594 )
2019-10-10 09:28:40 +04:00
alchemy.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-05 15:09:02 +03:00
character.hpp
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
combat.cpp
Merge pull request #2564 from Capostrophic/enchant
2019-10-23 15:11:36 +02:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
creaturestats.hpp
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
levelledlist.hpp
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
mechanicsmanagerimp.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
movement.hpp
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
npcstats.cpp
Cap reputation values (bug #5226 )
2019-12-11 08:47:46 +04:00
npcstats.hpp
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
objects.cpp
[Regression] Make sure unloaded objects can be opened
2019-07-20 00:12:05 +03:00
objects.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
obstacle.cpp
Consider moved distance in direction to destination for obstacle check
2020-01-20 23:46:58 +01:00
obstacle.hpp
Consider moved distance in direction to destination for obstacle check
2020-01-20 23:46:58 +01:00
pathfinding.cpp
Use z coordinate for path distance when diff by z is greater then actor height
2019-10-19 22:01:32 +02:00
pathfinding.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
recharge.cpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
spellcasting.hpp
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
spellpriority.cpp
Merge pull request #2413 from akortunov/weapon
2019-08-09 20:02:10 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spells.cpp
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Minor summoned creature cleanup fixes
2019-11-12 17:50:06 +03:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
weaponpriority.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00