1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 21:19:57 +00:00
openmw-tes3mp/apps/openmw/mwrender
2019-04-07 11:21:07 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Fix missing null check 2019-03-10 11:03:51 +04:00
actoranimation.hpp Fix magic glow update for sheathing weapons 2019-03-05 11:51:56 +04:00
actorspaths.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Do not recreate shaders to update transparency 2019-03-18 10:37:53 +04:00
animation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
bulletdebugdraw.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix nodemask snafu 2019-01-24 18:56:10 +00:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
creatureanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp Do not use the delayed map cells update 2019-03-22 18:58:34 +04:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Do not update map texture if it did not change 2019-03-23 16:22:57 +04:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
navmesh.cpp Fix switch from invalid navmesh number to valid 2019-03-04 22:59:47 +03:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Merge pull request #2263 from akortunov/actor_culling 2019-03-26 14:13:50 +00:00
npcanimation.hpp Init NPC type properly in the NpcAnimation 2019-03-20 12:28:03 +04:00
objects.cpp Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Merge pull request #2264 from akortunov/optimize_terrain 2019-03-18 13:52:17 +01:00
renderingmanager.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
rendermode.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
ripplesimulation.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
sky.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
water.cpp Inherit the view point from main camera for water RTT cameras 2019-04-07 11:21:07 +04:00
water.hpp Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
weaponanimation.cpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
weaponanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00