.. |
activespells.cpp
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Remove effects from all active spells with the same ID
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2018-08-29 13:52:03 +03:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
actors.hpp
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Optimize drowning state update
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2018-09-22 21:12:56 +04:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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AiCast: fix aiming
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2018-08-17 12:41:13 +04:00 |
aicast.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicombat.cpp
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Check for obstacle before back up (bug #4656)
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2018-10-14 12:22:43 +04:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aipackage.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aipackage.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aisequence.cpp
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Use square distance to target
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2018-08-29 17:20:32 +04:00 |
aisequence.hpp
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
aistate.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aitravel.cpp
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
aiwander.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
alchemy.cpp
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646)
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2018-10-18 11:42:03 +04:00 |
character.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
combat.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
creaturestats.hpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Merged pull request #1959
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2018-10-10 15:05:29 +02:00 |
mechanicsmanagerimp.hpp
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Restore dynamic stats for actors in inactive cells (bug #1875)
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2018-09-26 07:46:28 +04:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Handle current health level during levelup (bug #4649)
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2018-09-22 07:48:47 +04:00 |
npcstats.hpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
objects.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
obstacle.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
pathfinding.cpp
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Check for obstacle before back up (bug #4656)
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2018-10-14 12:22:43 +04:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Merged pull request #1959
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2018-10-10 15:05:29 +02:00 |
spellcasting.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
spellpriority.cpp
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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Purge effects from all permanent spells with the same ID
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2018-08-29 14:09:43 +03:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
weaponpriority.cpp
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Combat AI: take ranged weapon speed in account
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2018-09-19 12:23:24 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |