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activespells.cpp
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Remove effects from all active spells with the same ID
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6 years ago |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
actor.cpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actor.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
actors.cpp
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Use sayDone() only for scripting backward compatibility
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5 years ago |
actors.hpp
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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5 years ago |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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6 years ago |
actorutil.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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6 years ago |
aiactivate.cpp
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Remove redundant includes
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6 years ago |
aiactivate.hpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.cpp
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Add enum type for door state
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5 years ago |
aiavoiddoor.hpp
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Cleanup of #include statements
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9 years ago |
aibreathe.cpp
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AI package cleanup
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6 years ago |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aicast.cpp
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Remove redundant includes
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6 years ago |
aicast.hpp
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Include cleanup
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6 years ago |
aicombat.cpp
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Refactor weapon types behaviour
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5 years ago |
aicombat.hpp
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Replace all NULLs to nullptr
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6 years ago |
aicombataction.cpp
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Refactor weapon types behaviour
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5 years ago |
aicombataction.hpp
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Replace all NULLs to nullptr
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6 years ago |
aiescort.cpp
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Remove redundant includes
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6 years ago |
aiescort.hpp
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Include cleanup
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6 years ago |
aiface.cpp
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Include cleanup
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6 years ago |
aiface.hpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aifollow.cpp
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AI package cleanup
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6 years ago |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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7 years ago |
aipackage.cpp
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Add enum type for door state
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5 years ago |
aipackage.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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6 years ago |
aipursue.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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6 years ago |
aipursue.hpp
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Include cleanup
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6 years ago |
aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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6 years ago |
aisequence.hpp
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Move code to seperate functions for reusability
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6 years ago |
aistate.hpp
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Include cleanup
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6 years ago |
aitravel.cpp
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Reset path after AiTravel is fast forwarded
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6 years ago |
aitravel.hpp
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Include cleanup
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6 years ago |
aiwander.cpp
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Build path to first pathgrid node by navmesh
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5 years ago |
aiwander.hpp
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Build path to first pathgrid node by navmesh
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5 years ago |
alchemy.cpp
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Remove redundant includes
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6 years ago |
alchemy.hpp
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Mass potion creation (feature #4642)
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6 years ago |
autocalcspell.cpp
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Remove some redundant code
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6 years ago |
autocalcspell.hpp
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Include cleanup
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6 years ago |
character.cpp
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Revert Vampirism behavior upon death to 0.45.0-like state
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5 years ago |
character.hpp
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Fallback for long animation groups
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5 years ago |
combat.cpp
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Vanilla-friendly ranged crits (bug #5067)
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6 years ago |
combat.hpp
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AI: use a consistent check if a target is hidden (bug #4920)
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6 years ago |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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6 years ago |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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6 years ago |
creaturestats.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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6 years ago |
creaturestats.hpp
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Make GetPCJumping return true only when jumping (bug #4641)
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6 years ago |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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6 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Correct cast style behavior when there's no object (bug #5075)
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6 years ago |
enchanting.hpp
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Make enchanting make more sense (bug #5038)
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6 years ago |
levelledlist.hpp
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Use new logging system for game itself
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6 years ago |
magiceffects.cpp
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Remove redundant includes
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6 years ago |
magiceffects.hpp
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Fix various MSVC warnings
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10 years ago |
mechanicsmanagerimp.cpp
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merge master
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5 years ago |
mechanicsmanagerimp.hpp
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Improve faction items handling (bug #5164)
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5 years ago |
movement.hpp
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Readded collision objects and movement physics
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10 years ago |
npcstats.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
npcstats.hpp
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Fix RaiseRank/LowerRank script functions (feature #4316)
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6 years ago |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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6 years ago |
objects.hpp
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Include cleanup
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6 years ago |
obstacle.cpp
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Add enum type for door state
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5 years ago |
obstacle.hpp
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Use 3d coordinates to detect stuck
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5 years ago |
pathfinding.cpp
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Build path to first pathgrid node by navmesh
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5 years ago |
pathfinding.hpp
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Build path to first pathgrid node by navmesh
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5 years ago |
pathgrid.cpp
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Store aStarSearch result to deque
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6 years ago |
pathgrid.hpp
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Store aStarSearch result to deque
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6 years ago |
pickpocket.cpp
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Remove deprecated GMST get* functions
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6 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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move locking behaviour to cellref
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5 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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move locking behaviour to cellref
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5 years ago |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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5 years ago |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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5 years ago |
spellpriority.hpp
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Include cleanup
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6 years ago |
spells.cpp
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Don't break GetSpellEffects execution if the spell doesn't exist
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6 years ago |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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6 years ago |
stat.cpp
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Drain and fortify fixes for dynamicStats
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6 years ago |
stat.hpp
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Drain and fortify fixes for dynamicStats
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6 years ago |
steering.cpp
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Make angular velocity depending on actor speed
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5 years ago |
steering.hpp
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Make angular velocity depending on actor speed
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5 years ago |
summoning.cpp
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Use new logging system for game itself
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6 years ago |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
trading.cpp
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Remove deprecated GMST get* functions
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6 years ago |
trading.hpp
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Include cleanup
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6 years ago |
weaponpriority.cpp
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Refactor weapon types behaviour
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5 years ago |
weaponpriority.hpp
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Refactor weapon types behaviour
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5 years ago |
weapontype.cpp
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Refactor weapon types behaviour
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5 years ago |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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5 years ago |