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openmw-tes3mp/apps/openmw/mwmechanics
2019-09-17 20:31:53 +02:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
actors.hpp Handle death event manually before disposing a corpse if a death animation was not finished yet (feature ) 2019-08-27 22:42:41 +04:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug ) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug ) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiactivate.hpp
aiavoiddoor.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp
aipackage.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
aipackage.hpp Use 2D distance for fight rating of vertically moving actors (bug ) 2019-06-05 21:41:02 +03:00
aipursue.cpp AI: use a consistent check if a target is hidden (bug ) 2019-04-28 16:41:10 +04:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Reset path after AiTravel is fast forwarded 2019-08-01 15:13:03 +02:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
aiwander.hpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
alchemy.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
alchemy.hpp Mass potion creation (feature ) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Revert Vampirism behavior upon death to 0.45.0-like state 2019-09-04 16:42:34 +03:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Vanilla-friendly ranged crits (bug ) 2019-07-31 13:55:09 +03:00
combat.hpp AI: use a consistent check if a target is hidden (bug ) 2019-04-28 16:41:10 +04:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug ) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug ) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp
enchanting.cpp Correct cast style behavior when there's no object (bug ) 2019-06-28 15:52:37 +03:00
enchanting.hpp Make enchanting make more sense (bug ) 2019-05-15 18:40:52 +03:00
levelledlist.hpp
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp merge master 2019-09-17 20:31:53 +02:00
mechanicsmanagerimp.hpp Improve faction items handling (bug ) 2019-09-17 19:09:08 +04:00
movement.hpp
npcstats.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature ) 2019-05-14 21:43:19 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
pathfinding.hpp Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
repair.hpp
security.cpp move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
security.hpp
spellcasting.cpp move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug ) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 2019-05-14 21:24:03 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug ) 2018-08-29 13:52:03 +03:00
stat.cpp
stat.hpp
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp
summoning.hpp
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00