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openmw-tes3mp/apps/openmw/mwmechanics
Evil Eye 32de86d114 merge master 5 years ago
..
activespells.cpp Remove effects from all active spells with the same ID 6 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp Use sayDone() only for scripting backward compatibility 5 years ago
actors.hpp Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
aiactivate.cpp Remove redundant includes 6 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Add enum type for door state 5 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp AI package cleanup 6 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Remove redundant includes 6 years ago
aicast.hpp Include cleanup 6 years ago
aicombat.cpp Refactor weapon types behaviour 5 years ago
aicombat.hpp Replace all NULLs to nullptr 6 years ago
aicombataction.cpp Refactor weapon types behaviour 5 years ago
aicombataction.hpp Replace all NULLs to nullptr 6 years ago
aiescort.cpp Remove redundant includes 6 years ago
aiescort.hpp Include cleanup 6 years ago
aiface.cpp Include cleanup 6 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp AI package cleanup 6 years ago
aifollow.hpp Refactor AiTemporaryStorage usage 7 years ago
aipackage.cpp Add enum type for door state 5 years ago
aipackage.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
aipursue.cpp AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
aipursue.hpp Include cleanup 6 years ago
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
aisequence.hpp Move code to seperate functions for reusability 6 years ago
aistate.hpp Include cleanup 6 years ago
aitravel.cpp Reset path after AiTravel is fast forwarded 6 years ago
aitravel.hpp Include cleanup 6 years ago
aiwander.cpp Build path to first pathgrid node by navmesh 5 years ago
aiwander.hpp Build path to first pathgrid node by navmesh 5 years ago
alchemy.cpp Remove redundant includes 6 years ago
alchemy.hpp Mass potion creation (feature #4642) 6 years ago
autocalcspell.cpp Remove some redundant code 6 years ago
autocalcspell.hpp Include cleanup 6 years ago
character.cpp Revert Vampirism behavior upon death to 0.45.0-like state 5 years ago
character.hpp Fallback for long animation groups 5 years ago
combat.cpp Vanilla-friendly ranged crits (bug #5067) 6 years ago
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 6 years ago
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 6 years ago
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 6 years ago
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 6 years ago
difficultyscaling.cpp Remove deprecated GMST get* functions 6 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Correct cast style behavior when there's no object (bug #5075) 6 years ago
enchanting.hpp Make enchanting make more sense (bug #5038) 6 years ago
levelledlist.hpp Use new logging system for game itself 6 years ago
magiceffects.cpp Remove redundant includes 6 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp merge master 5 years ago
mechanicsmanagerimp.hpp Improve faction items handling (bug #5164) 5 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
npcstats.hpp Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
objects.cpp [Regression] Make sure unloaded objects can be opened 6 years ago
objects.hpp Include cleanup 6 years ago
obstacle.cpp Add enum type for door state 5 years ago
obstacle.hpp Use 3d coordinates to detect stuck 5 years ago
pathfinding.cpp Build path to first pathgrid node by navmesh 5 years ago
pathfinding.hpp Build path to first pathgrid node by navmesh 5 years ago
pathgrid.cpp Store aStarSearch result to deque 6 years ago
pathgrid.hpp Store aStarSearch result to deque 6 years ago
pickpocket.cpp Remove deprecated GMST get* functions 6 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp move locking behaviour to cellref 5 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp move locking behaviour to cellref 5 years ago
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 5 years ago
spellpriority.hpp Include cleanup 6 years ago
spells.cpp Don't break GetSpellEffects execution if the spell doesn't exist 6 years ago
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 6 years ago
stat.cpp Drain and fortify fixes for dynamicStats 6 years ago
stat.hpp Drain and fortify fixes for dynamicStats 6 years ago
steering.cpp Make angular velocity depending on actor speed 5 years ago
steering.hpp Make angular velocity depending on actor speed 5 years ago
summoning.cpp Use new logging system for game itself 6 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Remove deprecated GMST get* functions 6 years ago
trading.hpp Include cleanup 6 years ago
weaponpriority.cpp Refactor weapon types behaviour 5 years ago
weaponpriority.hpp Refactor weapon types behaviour 5 years ago
weapontype.cpp Refactor weapon types behaviour 5 years ago
weapontype.hpp [Regression] restore ammo inventory sounds 5 years ago