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fb87778493
0.8.1
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celladd
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openmw-tes3mp
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apps
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openmw
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mwrender
History
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
actoranimation.cpp
Rename getWeaponPart() function
5 years ago
actoranimation.hpp
Rename getWeaponPart() function
5 years ago
actorspaths.cpp
Add command and settings option to enable actors paths render
6 years ago
actorspaths.hpp
Add command and settings option to enable actors paths render
6 years ago
animation.cpp
Optimize custom bones search visitor
5 years ago
animation.hpp
Use glow for enchanted arrows (feature
#5122
)
5 years ago
bulletdebugdraw.cpp
Replace all NULLs to nullptr
6 years ago
bulletdebugdraw.hpp
Don't use Geodes
9 years ago
camera.cpp
Rewrite messed up playerlooking switch handling (bug
#5078
)
6 years ago
camera.hpp
Rewrite messed up playerlooking switch handling (bug
#5078
)
6 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Fallback for long animation groups
5 years ago
characterpreview.hpp
Fix character preview item selection
8 years ago
creatureanimation.cpp
Use the Weapon Bone as fallback
5 years ago
creatureanimation.hpp
Use relative animation time only for bows and crossbows (bug
#3778
)
6 years ago
effectmanager.cpp
Revert "Merged pull request #1573"
7 years ago
effectmanager.hpp
Revert "Merged pull request #1573"
7 years ago
globalmap.cpp
Do not use the delayed map cells update
6 years ago
globalmap.hpp
Move global map render to the worker thread
8 years ago
landmanager.cpp
Implement generic caching system
6 years ago
landmanager.hpp
Implement generic caching system
6 years ago
localmap.cpp
Do not re-render maps for all active cells during cell transitions
6 years ago
localmap.hpp
Do not re-render maps for all active cells during cell transitions
6 years ago
navmesh.cpp
Fix switch from invalid navmesh number to valid
6 years ago
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
6 years ago
npcanimation.cpp
Use sayDone() only for scripting backward compatibility
5 years ago
npcanimation.hpp
Init NPC type properly in the NpcAnimation
6 years ago
objects.cpp
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
objects.hpp
Remove redundant includes
6 years ago
pathgrid.cpp
Use C++11-style loops in the game world instead of iterators
6 years ago
pathgrid.hpp
Remove redundant includes
6 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Rewrite messed up playerlooking switch handling (bug
#5078
)
6 years ago
renderingmanager.hpp
Rewrite messed up playerlooking switch handling (bug
#5078
)
6 years ago
rendermode.hpp
Add command and settings option to enable actors paths render
6 years ago
ripplesimulation.cpp
fixes pitch black ripples in shadow
6 years ago
ripplesimulation.hpp
Make fallback map static to simplify constructors
6 years ago
rotatecontroller.cpp
Don't compute the world matrix multiple times
9 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
Revert 3.4-breaking
8b1ed6c
5 years ago
sky.hpp
Remove redundant includes
6 years ago
terrainstorage.cpp
Reject empty quad tree nodes at the cell level without land data
6 years ago
terrainstorage.hpp
Add override to fix warnings
6 years ago
util.cpp
Pass parameters by const reference
8 years ago
util.hpp
Fix for blood effect texture overrides
8 years ago
vismask.hpp
Add more settings to water reflections in exteriors (feature
#4859
)
6 years ago
water.cpp
Merge branch '7' into 'master'
6 years ago
water.hpp
Make fallback map static to simplify constructors
6 years ago
weaponanimation.cpp
Refactor weapon types behaviour
5 years ago
weaponanimation.hpp
Use relative animation time only for bows and crossbows (bug
#3778
)
6 years ago