Commit Graph

2598 Commits (fb877784930d98d238922e9a80ed418c533b6401)

Author SHA1 Message Date
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
Andrei Kortunov c059bf04cc Rename getWeaponPart() function 5 years ago
Andrei Kortunov fe71ce9cb2 Optimize custom bones search visitor 5 years ago
Andrei Kortunov d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
5 years ago
Andrei Kortunov 6156ab45de [Regression] inject bones for NPC's with custom animation models 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
Capostrophic 0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
Alexei Dobrohotov 8ebecb7584 Merge branch '7' into 'master'
fixes pitch black ripples in shadow

See merge request OpenMW/openmw!123
6 years ago
bzzt 403171e083 fixes pitch black ripples in shadow 6 years ago
Alexei Dobrohotov e0fb411fc8 Merge branch '2' into 'master'
stop making new reflacttetures at intext change

See merge request OpenMW/openmw!116
6 years ago
bzzt 6c310c64d2 stop making new reflacttetures at intext change 6 years ago
Andrei Kortunov fae5843347 Setup the ICO settings only once instead of every loading (bug #5025) 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
6 years ago
Alexei Dobrohotov e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
Use the StateSetUpdater to modify alpha for Animation objects
6 years ago
Alexei Dobrohotov a737935748
Merge pull request #2363 from akortunov/herbalism
Additional herbalism-related tweaks
6 years ago
Andrei Kortunov c01153569d Add missing Organic flag check for herbalism 6 years ago
Alexei Dobrohotov 74112976b2
Merge pull request #2085 from akortunov/herbalism
Native graphics herbalism support
6 years ago
Andrei Kortunov 5876a417c3 Use the StateSetUpdater to modify alpha for Animation objects (bug #5001) 6 years ago
Andrei Kortunov 861d41f4a4 Native graphics herbalism support (feature #5010) 6 years ago
Andrei Kortunov c3fdccac1f Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004) 6 years ago
Capostrophic f2638b58c1 Tweak object VFX scaling (bug #4989) 6 years ago
Capostrophic 0333cd2dd4 Fix frozen rain when water refractions are disabled 6 years ago
Bret Curtis f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
6 years ago
Capostrophic 85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
bzzt 391f6faffb Remove unused defaultViewer / defaultViewPoint 6 years ago
bzzt e908790584 Inherit the view point from main camera for water RTT cameras 6 years ago
bzzt ed4ce4609b Do not re-render maps for all active cells during cell transitions 6 years ago
Andrei Kortunov a302ec9c65 Make fallback map static to simplify constructors 6 years ago
Chris Djali 1860d720bc
Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
6 years ago
Bret Curtis 1e9eac568f
Merge pull request #2249 from akortunov/cache
Implement generic caching system
6 years ago
Bret Curtis 354f904a24
Merge pull request #2279 from akortunov/map
Optimize map window update
6 years ago
bzzt 1143985bc7 Do not update map texture if it did not change 6 years ago
bzzt d707eaac36 Use ICO for water shader 6 years ago
bzzt c2176945bd Do not use the delayed map cells update 6 years ago
elsid fa7b304e78
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
Capostrophic 695cd5bb49 Minor NpcAnimation cleanup 6 years ago
Bret Curtis 7ccfec4d21
Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
6 years ago
Andrei Kortunov e171d34192 Init NPC type properly in the NpcAnimation 6 years ago
elsid ccb325c663
Add override to fix warnings 6 years ago
Bret Curtis b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
6 years ago