.. |
action.cpp
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Make the PlayMode and PlayType enums scoped
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7 years ago |
action.hpp
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Adjustments to RemoveItem behavior
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8 years ago |
actionalchemy.cpp
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Include cleanup
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6 years ago |
actionalchemy.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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7 years ago |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionapply.hpp
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Include cleanup
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6 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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Include cleanup
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6 years ago |
actioneat.hpp
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Include cleanup
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6 years ago |
actionequip.cpp
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Include cleanup
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6 years ago |
actionequip.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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7 years ago |
actionharvest.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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6 years ago |
actionharvest.hpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
actionopen.cpp
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Include cleanup
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6 years ago |
actionopen.hpp
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Include cleanup
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6 years ago |
actionread.cpp
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Implement sBookSkillMessage GMST
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7 years ago |
actionread.hpp
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Include cleanup
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6 years ago |
actionrepair.cpp
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Remove redundant includes
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6 years ago |
actionrepair.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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7 years ago |
actionsoulgem.cpp
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Include cleanup
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6 years ago |
actionsoulgem.hpp
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Include cleanup
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6 years ago |
actiontake.cpp
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Use drag and drop for ActionTake when InventoryWindow is active (bug #4543)
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6 years ago |
actiontake.hpp
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Include cleanup
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6 years ago |
actiontalk.cpp
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Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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7 years ago |
actiontalk.hpp
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Include cleanup
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6 years ago |
actionteleport.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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6 years ago |
actionteleport.hpp
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Removed "less" character from the documentation by the requested opportunity.
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8 years ago |
actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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9 years ago |
actiontrap.hpp
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Include cleanup
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6 years ago |
cellpreloader.cpp
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Store preloaded terrain view in the main thread
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6 years ago |
cellpreloader.hpp
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Store preloaded terrain view in the main thread
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6 years ago |
cellref.cpp
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move locking behaviour to cellref
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5 years ago |
cellref.hpp
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move locking behaviour to cellref
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5 years ago |
cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
cells.cpp
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Merge pull request #2145 from akortunov/rest
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6 years ago |
cells.hpp
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Update jail state once instead of for every single hour
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6 years ago |
cellstore.cpp
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Do not resolve container's content during search
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6 years ago |
cellstore.hpp
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Update jail state once instead of for every single hour
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6 years ago |
cellvisitors.hpp
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Replace all NULLs to nullptr
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6 years ago |
class.cpp
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merge master
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5 years ago |
class.hpp
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merge master
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5 years ago |
containerstore.cpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
containerstore.hpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
contentloader.hpp
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Remove redundant includes
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6 years ago |
customdata.cpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
customdata.hpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
doorstate.hpp
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Add enum type for door state
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5 years ago |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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10 years ago |
esmloader.hpp
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Reduce includes
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10 years ago |
esmstore.cpp
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Signedness fixes
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6 years ago |
esmstore.hpp
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Get rid of unnecessary string streams
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6 years ago |
failedaction.cpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
globals.cpp
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Use C++11-style loops in the game world instead of iterators
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6 years ago |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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10 years ago |
inventorystore.cpp
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Refactor weapon types behaviour
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5 years ago |
inventorystore.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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6 years ago |
livecellref.cpp
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Use new logging system for game itself
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6 years ago |
livecellref.hpp
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Replace all NULLs to nullptr
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6 years ago |
localscripts.cpp
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Native graphics herbalism support (feature #5010)
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6 years ago |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
manualref.cpp
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Added new method and variable to track float remainders of disintegration effections
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8 years ago |
manualref.hpp
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Move manualref code out of header
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10 years ago |
nullaction.hpp
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Add isNullAction() method to fix compiler warning
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9 years ago |
player.cpp
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Preparation work
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5 years ago |
player.hpp
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Use player half extents only to find path in exterior cells
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6 years ago |
projectilemanager.cpp
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Refactor weapon types behaviour
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5 years ago |
projectilemanager.hpp
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Only collect every unique magic bolt sound once (bug #4964)
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6 years ago |
ptr.cpp
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Added ConstContainerStoreIterator
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8 years ago |
ptr.hpp
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Added ConstContainerStoreIterator
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8 years ago |
recordcmp.hpp
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Include cleanup
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6 years ago |
refdata.cpp
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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8 years ago |
refdata.hpp
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Include cleanup
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6 years ago |
scene.cpp
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Merge pull request #2286 from akortunov/map
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6 years ago |
scene.hpp
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Add Navigator interface
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6 years ago |
store.cpp
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Do not sort the Land store every savegame load - it is static anyway (bug #4844)
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6 years ago |
store.hpp
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Refactor weapon types behaviour
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5 years ago |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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9 years ago |
timestamp.hpp
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fixed warning C4099:
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10 years ago |
weather.cpp
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Improve face shielding behavior in general case (bug #4240)
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6 years ago |
weather.hpp
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Make fallback map static to simplify constructors
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6 years ago |
worldimp.cpp
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Preparation work
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5 years ago |
worldimp.hpp
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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5 years ago |