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openmw/components/fontloader/fontloader.cpp

700 lines
31 KiB
C++

#include "fontloader.hpp"
#include <array>
#include <stdexcept>
#include <string_view>
#include <osg/Image>
#include <osgDB/WriteFile>
#include <MyGUI_FactoryManager.h>
#include <MyGUI_RenderManager.h>
#include <MyGUI_ResourceManager.h>
#include <MyGUI_ResourceManualFont.h>
#include <MyGUI_ResourceTrueTypeFont.h>
#include <MyGUI_XmlDocument.h>
#include <components/debug/debuglog.hpp>
#include <components/fallback/fallback.hpp>
#include <components/vfs/manager.hpp>
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#include <components/misc/strings/algorithm.hpp>
#include <components/myguiplatform/scalinglayer.hpp>
#include <components/settings/values.hpp>
namespace
{
MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, std::string_view propertyName)
{
MyGUI::xml::ElementPtr propertyNode = nullptr;
MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
while (propertyIterator.next("Property"))
{
if (propertyIterator->findAttribute("key") == propertyName)
{
propertyNode = propertyIterator.current();
break;
}
}
return propertyNode;
}
MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
{
MyGUI::xml::Document xmlDocument;
xmlDocument.open(layersStream);
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
while (layersIterator.next("Layer"))
{
if (layersIterator->findAttribute("name") == "JournalBooks")
{
MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
if (sizeProperty != nullptr)
{
auto sizeValue = sizeProperty->findAttribute("value");
if (!sizeValue.empty())
return MyGUI::IntSize::parse(sizeValue);
}
}
}
return MyGUI::RenderManager::getInstance().getViewSize();
}
unsigned long utf8ToUnicode(std::string_view utf8)
{
if (utf8.empty())
return 0;
size_t i = 0;
unsigned long unicode;
size_t numbytes;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
unicode = ch;
numbytes = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
unicode = ch & 0x1F;
numbytes = 1;
}
else if (ch <= 0xEF)
{
unicode = ch & 0x0F;
numbytes = 2;
}
else if (ch <= 0xF7)
{
unicode = ch & 0x07;
numbytes = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < numbytes; ++j)
{
ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
unicode <<= 6;
unicode += ch & 0x3F;
}
if (unicode >= 0xD800 && unicode <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (unicode > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
return unicode;
}
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/// This is a hack for Polish font
unsigned char mapUtf8Char(unsigned char c)
{
switch (c)
{
case 0x80:
return 0xc6;
case 0x81:
return 0x9c;
case 0x82:
return 0xe6;
case 0x83:
return 0xb3;
case 0x84:
return 0xf1;
case 0x85:
return 0xb9;
case 0x86:
return 0xbf;
case 0x87:
return 0x9f;
case 0x88:
return 0xea;
case 0x89:
return 0xea;
case 0x8a:
return 0x00; // not contained in win1250
case 0x8b:
return 0x00; // not contained in win1250
case 0x8c:
return 0x8f;
case 0x8d:
return 0xaf;
case 0x8e:
return 0xa5;
case 0x8f:
return 0x8c;
case 0x90:
return 0xca;
case 0x93:
return 0xa3;
case 0x94:
return 0xf6;
case 0x95:
return 0xf3;
case 0x96:
return 0xaf;
case 0x97:
return 0x8f;
case 0x99:
return 0xd3;
case 0x9a:
return 0xd1;
case 0x9c:
return 0x00; // not contained in win1250
case 0xa0:
return 0xb9;
case 0xa1:
return 0xaf;
case 0xa2:
return 0xf3;
case 0xa3:
return 0xbf;
case 0xa4:
return 0x00; // not contained in win1250
case 0xe1:
return 0x8c;
case 0xe3:
return 0x00; // not contained in win1250
case 0xf5:
return 0x00; // not contained in win1250
default:
return c;
}
}
// getUnicode includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
unsigned long getUnicode(unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
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{
if (encoding == ToUTF8::WINDOWS_1250) // Hack for polish font
{
const std::array<char, 2> str{ static_cast<char>(mapUtf8Char(c)), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
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else
{
const std::array<char, 2> str{ static_cast<char>(c), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
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}
[[noreturn]] void fail(std::istream& stream, std::string_view fileName, std::string_view message)
{
std::stringstream error;
error << "Font loading error: " << message;
error << "\n File: " << fileName;
error << "\n Offset: 0x" << std::hex << stream.tellg();
throw std::runtime_error(error.str());
}
}
namespace Gui
{
FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor)
: mVFS(vfs)
, mScalingFactor(scalingFactor)
{
if (encoding == ToUTF8::WINDOWS_1252)
mEncoding = ToUTF8::CP437;
else
mEncoding = encoding;
MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource")
= MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
loadFonts();
}
void FontLoader::loadFonts()
{
std::string defaultFont{ Fallback::Map::getString("Fonts_Font_0") };
std::string scrollFont{ Fallback::Map::getString("Fonts_Font_2") };
loadFont(defaultFont, "DefaultFont");
loadFont(scrollFont, "ScrollFont");
loadFont("DejaVuLGCSansMono",
"MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.
// Use our TrueType fonts as a fallback.
if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont")
&& !Misc::StringUtils::ciEqual(defaultFont, "MysticCards"))
loadFont("MysticCards", "DefaultFont");
if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont")
&& !Misc::StringUtils::ciEqual(scrollFont, "DemonicLetters"))
loadFont("DemonicLetters", "ScrollFont");
}
void FontLoader::loadFont(const std::string& fileName, const std::string& fontId)
{
if (mVFS->exists("fonts/" + fileName + ".fnt"))
loadBitmapFont(fileName + ".fnt", fontId);
else if (mVFS->exists("fonts/" + fileName + ".omwfont"))
loadTrueTypeFont(fileName + ".omwfont", fontId);
else
Log(Debug::Error) << "Font '" << fileName << "' is not found.";
}
void FontLoader::loadTrueTypeFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
osgMyGUI::DataManager* dataManager
= dynamic_cast<osgMyGUI::DataManager*>(&osgMyGUI::DataManager::getInstance());
if (!dataManager)
{
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": osgMyGUI::DataManager is not available.";
return;
}
// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
MyGUI::IntSize bookSize = getBookSize(layersStream.get());
float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
const auto oldDataPath = dataManager->getDataPath({});
dataManager->setResourcePath("fonts");
std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
MyGUI::xml::Document xmlDocument;
xmlDocument.open(dataStream.get());
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator resourceNode = root->getElementEnumerator();
bool valid = false;
if (resourceNode.next("Resource"))
{
valid = resourceNode->findAttribute("type") == "ResourceTrueTypeFont";
}
if (valid == false)
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{
dataManager->setResourcePath(oldDataPath);
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": " << fileName << " is invalid.";
return;
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}
int resolution = 70;
MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
if (resolutionNode == nullptr)
{
resolutionNode = resourceNode->createChild("Property");
resolutionNode->addAttribute("key", "Resolution");
}
else
resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
sizeNode->addAttribute("key", "Size");
sizeNode->addAttribute("value", std::to_string(Settings::gui().mFontSize));
MyGUI::ResourceTrueTypeFont* font = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
font->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
font->setResourceName(fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
resolutionNode->setAttribute(
"value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
bookFont->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
dataManager->setResourcePath(oldDataPath);
if (resourceNode.next("Resource"))
Log(Debug::Warning) << "Font file " << fileName
<< " contains multiple Resource entries, only first one will be used.";
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}
typedef struct
{
float x;
float y;
} Point;
typedef struct
{
float u1; // appears unused, always 0
Point top_left;
Point top_right;
Point bottom_left;
Point bottom_right;
float width;
float height;
float u2; // appears unused, always 0
float kerning;
float ascent;
} GlyphInfo;
void FontLoader::loadBitmapFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
Files::IStreamPtr file = mVFS->get("fonts/" + fileName);
float fontSize;
file->read((char*)&fontSize, sizeof(fontSize));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
int one;
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
char name_[284];
file->read(name_, sizeof(name_));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
GlyphInfo data[256];
file->read((char*)data, sizeof(data));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
file.reset();
// Create the font texture
std::string bitmapFilename = "fonts/" + std::string(name_) + ".tex";
Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
int width, height;
bitmapFile->read((char*)&width, sizeof(int));
bitmapFile->read((char*)&height, sizeof(int));
if (!bitmapFile->good())
fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
if (width <= 0 || height <= 0)
fail(*bitmapFile, bitmapFilename, "Width and height must be positive");
std::vector<char> textureData;
textureData.resize(width * height * 4);
bitmapFile->read(textureData.data(), width * height * 4);
if (!bitmapFile->good())
fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
bitmapFile.reset();
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
memcpy(texData, textureData.data(), textureData.size());
tex->unlock();
// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
MyGUI::xml::Document xmlDocument;
MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
root->addAttribute("name", fontId);
MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
defaultHeight->addAttribute("key", "DefaultHeight");
defaultHeight->addAttribute("value", fontSize);
MyGUI::xml::ElementPtr source = root->createChild("Property");
source->addAttribute("key", "Source");
source->addAttribute("value", bitmapFilename);
MyGUI::xml::ElementPtr codes = root->createChild("Codes");
// Fall back from unavailable Win-1252 encoding symbols to similar characters available in CP-437 game fonts
// Generally, that is, as this tries to follow Morrowind's interesting substitution logic
using FallbackIndex = unsigned int;
using UnicodeIndex = unsigned int;
std::multimap<FallbackIndex, UnicodeIndex> additional;
// Some symbols must not be shown altogether
std::vector<UnicodeIndex> omitted;
// Ignored madness: caret ^ (available in the font!) uses percent sign % glyph
// We do not differentiate between glyphs that are always considered missing and glyphs that are not replaced
// because there's (probably?) no point
// € (Euro Sign, 0x80/U+20AC) is replaced with underscore
// 0x81 (unused) is replaced with underscore
additional.emplace(44, 0x201A); // (Single Low-9 Quotation Mark, 0x82) => , (comma)
additional.emplace(102, 0x0192); // ƒ (Latin Small Letter F with Hook, 0x83) => f (latin small F) (custom)
additional.emplace(44, 0x201E); // „ (Double Low-9 Quotation Mark, 0x84) => , (comma)
additional.emplace(46, 0x2026); // … (Horizontal Ellipsis, 0x85) => . (period)
additional.emplace(43, 0x2020); // † (Dagger, 0x86) => + (plus sign)
additional.emplace(216, 0x2021); // ‡ (Double Dagger, 0x87) => ╫
additional.emplace(94, 0x02C6); // ˆ (Modifier Letter Circumflex Accent, 0x88) => ^ (caret)
additional.emplace(37, 0x2030); // ‰ (Per Mille Sign, 0x89) => % (percent sign)
additional.emplace(83, 0x0160); // Š (Latin Capital Letter S with Caron, 0x8A) => S (latin capital S)
additional.emplace(60, 0x2039); // (Single Left-Pointing Angle Quotation Mark, 0x8B) => < (less-than)
additional.emplace(79, 0x0152); // Œ (Latin Capital Ligature Oe, 0x8C) => O (latin capital O)
// 0x8D (unused) is replaced with underscore
additional.emplace(90, 0x017D); // Ž (Latin Capital Letter Z with Caron, 0x8E) => Z (latin capital Z)
// 0x8F (unused) is replaced with underscore
// 0x90 (unused) is replaced with underscore
additional.emplace(39, 0x2018); // (Left Single Quotation Mark, 0x91) => ' (apostrophe) (MW: backtick)
additional.emplace(39, 0x2019); // (Right Single Quotation Mark, 0x92) => ' (apostrophe)
additional.emplace(34, 0x201C); // “ (Left Double Quotation Mark, 0x93) => " (double quote mark)
additional.emplace(34, 0x201D); // ” (Right Double Quotation Mark, 0x94) => " (double quote mark)
omitted.push_back(0x2022); // • (Bullet, 0x95)
additional.emplace(45, 0x2013); // (En Dash, 0x96) => - (hyphen)
additional.emplace(45, 0x2014); // — (Em Dash, 0x97) => - (hyphen)
additional.emplace(126, 0x02DC); // ˜ (Small Tilde, 0x98) => ~ (tilde)
additional.emplace(84, 0x2122); // ™ (Trade Mark Sign, 0x99) => T (latin capital T)
additional.emplace(115, 0x0161); // š (Latin Small Letter S with Caron, 0x9A) => s (latin small S)
additional.emplace(62, 0x203A); // (Single Right-Pointing Angle Quotation Mark, 0x9B) => > (greater-than)
additional.emplace(111, 0x0153); // œ (Latin Small Ligature Oe, 0x9C) => o (latin small O)
// 0x9D (unused) is replaced with underscore
additional.emplace(122, 0x017E); // ž (Latin Small Letter Z with Caron, 0x9E) => z (latin small Z)
additional.emplace(89, 0x0178); // Ÿ (Latin Capital Letter Y with Diaeresis, 0x9F) => Y (latin capital Y)
// Nbsp (No-Break Space, 0xA0) is unavailable, not replaced
// ¡ (Inverted Exclamation Mark, 0xA1) is unavailable, not replaced
// ¢ (Cent Sign, 0xA2) is unavailable, not replaced
// £ (Pound Sign, 0xA3) is available but its glyph looks like œ (small oe ligature)
omitted.push_back(0x00A4); // ¤ (Currency Sign)
// ¥ (Yen Sign, 0xA5) is unavailable, not replaced
// ¦ (Broken Bar, 0xA6) is unavailable, not replaced
omitted.push_back(0x00A7); // § (Section Sign)
additional.emplace(34, 0x00A8); // ¨ (Diaeresis) => " (double quote mark)
additional.emplace(99, 0x00A9); // © (Copyright Sign) => c (latin small C)
// ª (Feminine Ordinal Indicator, 0xAA) is unavailable, not replaced
// « (Left-Pointing Double Angle Quotation Mark, 0xAB) is unavailable, not replaced
// ¬ (Not Sign, 0xAC) is unavailable, not replaced
additional.emplace(45, 0x00AD); // Soft Hyphen => - (hyphen)
additional.emplace(114, 0x00AE); // ® (Registered Sign) => r (latin small R)
additional.emplace(95, 0x00AF); // ¯ (Macron) => _ (underscore)
// ° (Degree Sign, 0xB0) is unavailable, not replaced
// ± (Plus-Minus Sign, 0xB1) is unavailable, not replaced
additional.emplace(50, 0x00B2); // ² (Superscript Two) => 2 (two digit) (custom)
additional.emplace(51, 0x00B3); // ³ (Superscript Three) => 3 (three digit)
additional.emplace(39, 0x00B4); // ´ (Acute Accent) => ' (apostrophe)
// µ (Micro Sign, 0xB5) is unavailable, not replaced
omitted.push_back(0x00B6); // ¶ (Pilcrow Sign)
// · (Middle Dot, 0xB7) is unavailable, not replaced
additional.emplace(44, 0x00B8); // ¸ (Cedilla) => , (comma)
additional.emplace(49, 0x00B9); // ¹ (Superscript One) => 1 (one digit)
// º (Masculine Ordinal Indicator, 0xBA) is unavailable, not replaced
// » (Right-Pointing Double Angle Quotation Mark, 0xBB) is unavailable, not replaced
// ¼ (Vulgar Fraction One Quarter, 0xBC) is unavailable, not replaced
// ½ (Vulgar Fraction One Half, 0xBD) is unavailable, not replaced
// ¾ (Vulgar Fraction Three Quarters, 0xBE) is replaced with underscore
// ¿ (Inverted Question Mark, 0xBF) is unavailable, not replaced
additional.emplace(65, 0x00C0); // À (Latin Capital Letter A with Grave) => A (latin capital A)
additional.emplace(65, 0x00C1); // Á (Latin Capital Letter A with Acute) => A (latin capital A)
additional.emplace(65, 0x00C2); // Â (Latin Capital Letter A with Circumflex) => A (latin capital A)
additional.emplace(65, 0x00C3); // Ã (Latin Capital Letter A with Tilde) => A (latin capital A)
// Ä (Latin Capital Letter A with Diaeresis, 0xC4) is available
// Å (Latin Capital Letter A with Ring Above, 0xC5) is available
additional.emplace(65, 0x00C6); // Æ (Latin Capital Letter Ae) => A (latin capital A) (custom)
// Ç (Latin Capital Letter C with Cedilla, 0xC7) is available
additional.emplace(69, 0x00C8); // È (Latin Capital Letter E with Grave) => E (latin capital E)
// É (Latin Capital Letter E with Acute, 0xC9) is available
additional.emplace(69, 0x00CA); // Ê (Latin Capital Letter E with Circumflex) => E (latin capital E)
additional.emplace(69, 0x00CB); // Ë (Latin Capital Letter E with Diaeresis) => E (latin capital E)
additional.emplace(73, 0x00CC); // Ì (Latin Capital Letter I with Grave) => I (latin capital I)
additional.emplace(73, 0x00CD); // Í (Latin Capital Letter I with Acute) => I (latin capital I)
additional.emplace(73, 0x00CE); // Î (Latin Capital Letter I with Circumflex) => I (latin capital I)
additional.emplace(73, 0x00CF); // Ï (Latin Capital Letter I with Diaeresis) => I (latin capital I)
additional.emplace(68, 0x00D0); // Ð (Latin Capital Letter Eth) => D (latin capital D)
additional.emplace(78, 0x00D1); // Ñ (Latin Capital Letter N with Tilde) => N (latin capital N) (custom)
additional.emplace(79, 0x00D2); // Ò (Latin Capital Letter O with Grave) => O (latin capital O)
additional.emplace(79, 0x00D3); // Ó (Latin Capital Letter O with Acute) => O (latin capital O)
additional.emplace(79, 0x00D4); // Ô (Latin Capital Letter O with Circumflex) => O (latin capital O)
additional.emplace(79, 0x00D5); // Õ (Latin Capital Letter O with Tilde) => O (latin capital O)
// Ö (Latin Capital Letter O with Diaeresis, 0xD6) is available
additional.emplace(120, 0x00D7); // × (Multiplication Sign) => x (latin small X)
additional.emplace(79, 0x00D8); // Ø (Latin Capital Letter O with Stroke) => O (latin capital O)
additional.emplace(85, 0x00D9); // Ù (Latin Capital Letter U with Grave) => U (latin capital U)
additional.emplace(85, 0x00DA); // Ú (Latin Capital Letter U with Acute) => U (latin capital U)
additional.emplace(85, 0x00DB); // Û (Latin Capital Letter U with Circumflex) => U (latin capital U)
// Ü (Latin Capital Letter U with Diaeresis, 0xDC) is available
additional.emplace(89, 0x00DD); // Ý (Latin Capital Letter Y with Acute) => Y (latin capital Y)
// 0xDE to 0xFF are not replaced
// Russian Morrowind which uses Win-1251 encoding only does equivalent (often garbage) Win-1252 replacements
// However, we'll provide custom replacements for Cyrillic io letters
// These letters aren't a part of any content but they are printable
additional.emplace(69, 0x0401); // Ё (Cyrillic Capital Letter Io) => E (latin capital E)
additional.emplace(137, 0x0451); // ё (Cyrillic Small Letter Io) => ë (latin small E-diaeresis)
for (int i = 0; i < 256; i++)
{
float x1 = data[i].top_left.x * width;
float y1 = data[i].top_left.y * height;
float w = data[i].top_right.x * width - x1;
float h = data[i].bottom_left.y * height - y1;
ToUTF8::Utf8Encoder encoder(mEncoding);
unsigned long unicodeVal = getUnicode(i, encoder, mEncoding);
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", unicodeVal);
code->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " " + MyGUI::utility::toString(w)
+ " " + MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
code->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
for (auto [it, end] = additional.equal_range(i); it != end; ++it)
{
code = codes->createChild("Code");
code->addAttribute("index", it->second);
code->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
code->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
// ASCII vertical bar, use this as text input cursor
if (i == 124)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
cursorCode->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
cursorCode->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
// Underscore, use for NotDefined marker (used for glyphs not existing in the font)
if (i == 95)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
cursorCode->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
cursorCode->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
}
// These are required as well, but the fonts don't provide them
omitted.push_back(MyGUI::FontCodeType::Selected);
omitted.push_back(MyGUI::FontCodeType::SelectedBack);
for (const UnicodeIndex index : omitted)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", index);
cursorCode->addAttribute("coord", "0 0 0 0");
cursorCode->addAttribute("advance", "0");
cursorCode->addAttribute("bearing", "0 0");
cursorCode->addAttribute("size", "0 0");
}
// Register the font with MyGUI
MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
font->deserialization(root, MyGUI::Version(3, 2, 0));
MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
bookFont->deserialization(root, MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
}
void FontLoader::overrideLineHeight(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version)
{
// We should adjust line height for MyGUI widgets depending on font size
MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
while (resourceNode.next("Resource"))
{
auto type = resourceNode->findAttribute("type");
if (Misc::StringUtils::ciEqual(type, "ResourceLayout"))
{
MyGUI::xml::ElementEnumerator resourceRootNode = resourceNode->getElementEnumerator();
while (resourceRootNode.next("Widget"))
{
if (resourceRootNode->findAttribute("name") != "Root")
continue;
MyGUI::xml::ElementPtr heightNode = resourceRootNode->createChild("UserString");
heightNode->addAttribute("key", "HeightLine");
heightNode->addAttribute("value", std::to_string(Settings::gui().mFontSize + 2));
break;
}
}
}
MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
}
std::string_view FontLoader::getFontForFace(std::string_view face)
{
if (Misc::StringUtils::ciEqual(face, "daedric"))
return "ScrollFont";
return "DefaultFont";
}
}