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openmw/components/detournavigator/navigatorimpl.cpp

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#include "navigatorimpl.hpp"
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#include "settingsutils.hpp"
#include "stats.hpp"
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#include <components/debug/debuglog.hpp>
#include <components/esm3/loadpgrd.hpp>
#include <components/misc/coordinateconverter.hpp>
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#include <components/misc/convert.hpp>
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namespace DetourNavigator
{
NavigatorImpl::NavigatorImpl(const Settings& settings, std::unique_ptr<NavMeshDb>&& db)
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: mSettings(settings)
, mNavMeshManager(mSettings, std::move(db))
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{
}
void NavigatorImpl::addAgent(const AgentBounds& agentBounds)
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{
if(agentBounds.mHalfExtents.length2() <= 0)
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return;
++mAgents[agentBounds];
mNavMeshManager.addAgent(agentBounds);
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}
void NavigatorImpl::removeAgent(const AgentBounds& agentBounds)
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{
const auto it = mAgents.find(agentBounds);
if (it == mAgents.end())
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return;
if (it->second > 0)
--it->second;
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}
void NavigatorImpl::setWorldspace(std::string_view worldspace, const UpdateGuard* guard)
{
mNavMeshManager.setWorldspace(worldspace, getImpl(guard));
}
void NavigatorImpl::updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
mNavMeshManager.updateBounds(playerPosition, getImpl(guard));
}
void NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
addObjectImpl(id, shapes, transform, guard);
}
bool NavigatorImpl::addObjectImpl(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
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{
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const CollisionShape collisionShape(shapes.mShapeInstance, *shapes.mShapeInstance->mCollisionShape, shapes.mTransform);
bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground, getImpl(guard));
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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{
const ObjectId avoidId(avoidShape);
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const CollisionShape avoidCollisionShape(shapes.mShapeInstance, *avoidShape, shapes.mTransform);
if (mNavMeshManager.addObject(avoidId, avoidCollisionShape, transform, AreaType_null, getImpl(guard)))
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{
updateAvoidShapeId(id, avoidId, guard);
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result = true;
}
}
return result;
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}
void NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
if (addObjectImpl(id, static_cast<const ObjectShapes&>(shapes), transform, guard))
{
const osg::Vec3f start = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionStart);
const osg::Vec3f end = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionEnd);
mNavMeshManager.addOffMeshConnection(id, start, end, AreaType_door);
mNavMeshManager.addOffMeshConnection(id, end, start, AreaType_door);
}
}
void NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
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{
mNavMeshManager.updateObject(id, transform, AreaType_ground, getImpl(guard));
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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{
const ObjectId avoidId(avoidShape);
if (mNavMeshManager.updateObject(avoidId, transform, AreaType_null, getImpl(guard)))
updateAvoidShapeId(id, avoidId, guard);
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}
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}
void NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform, guard);
}
void NavigatorImpl::removeObject(const ObjectId id, const UpdateGuard* guard)
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{
mNavMeshManager.removeObject(id, getImpl(guard));
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const auto avoid = mAvoidIds.find(id);
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if (avoid != mAvoidIds.end())
mNavMeshManager.removeObject(avoid->second, getImpl(guard));
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const auto water = mWaterIds.find(id);
if (water != mWaterIds.end())
mNavMeshManager.removeObject(water->second, getImpl(guard));
mNavMeshManager.removeOffMeshConnections(id);
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}
void NavigatorImpl::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
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{
mNavMeshManager.addWater(cellPosition, cellSize, level, getImpl(guard));
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}
void NavigatorImpl::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
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{
mNavMeshManager.removeWater(cellPosition, getImpl(guard));
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}
void NavigatorImpl::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard)
{
mNavMeshManager.addHeightfield(cellPosition, cellSize, shape, getImpl(guard));
}
void NavigatorImpl::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mNavMeshManager.removeHeightfield(cellPosition, getImpl(guard));
}
void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
{
Misc::CoordinateConverter converter(&cell);
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for (const auto& edge : pathgrid.mEdges)
{
const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
mNavMeshManager.addOffMeshConnection(
ObjectId(&pathgrid),
toNavMeshCoordinates(mSettings.mRecast, src),
toNavMeshCoordinates(mSettings.mRecast, dst),
AreaType_pathgrid
);
}
}
void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
{
mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
}
void NavigatorImpl::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
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{
removeUnusedNavMeshes();
mNavMeshManager.update(playerPosition, getImpl(guard));
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}
void NavigatorImpl::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
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{
mNavMeshManager.wait(waitConditionType, listener);
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}
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const AgentBounds& agentBounds) const
{
return mNavMeshManager.getNavMesh(agentBounds);
}
std::map<AgentBounds, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
{
return mNavMeshManager.getNavMeshes();
}
const Settings& NavigatorImpl::getSettings() const
{
return mSettings;
}
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Stats NavigatorImpl::getStats() const
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{
return mNavMeshManager.getStats();
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}
RecastMeshTiles NavigatorImpl::getRecastMeshTiles() const
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{
return mNavMeshManager.getRecastMeshTiles();
}
void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard)
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{
updateId(id, avoidId, mWaterIds, guard);
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}
void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId,
std::unordered_map<ObjectId, ObjectId>& ids, const UpdateGuard* guard)
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{
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auto inserted = ids.insert(std::make_pair(id, updateId));
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if (!inserted.second)
{
mNavMeshManager.removeObject(inserted.first->second, getImpl(guard));
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inserted.first->second = updateId;
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}
}
void NavigatorImpl::removeUnusedNavMeshes()
{
for (auto it = mAgents.begin(); it != mAgents.end();)
{
if (it->second == 0 && mNavMeshManager.reset(it->first))
it = mAgents.erase(it);
else
++it;
}
}
float NavigatorImpl::getMaxNavmeshAreaRealRadius() const
{
const auto& settings = getSettings();
return getRealTileSize(settings.mRecast) * getMaxNavmeshAreaRadius(settings);
}
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}