Commit Graph

515 Commits (openmw-48)

Author SHA1 Message Date
Petr Mikheev 8359d8808a Set openmwluadocumentor version for luadoc generation in 0.48 10 months ago
Bret Curtis 3925903ad5 backport CLAMP_TO_EDGE fix to 0.48 11 months ago
psi29a 678898b8f6 Merge branch 'keep_calm_and_get_hit_48' into 'openmw-48'
!2522 for 0.48

See merge request OpenMW/openmw!2538
1 year ago
AnyOldName3 33e39a0360 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
1 year ago
Evil Eye 5188d2a7f9 Update reference 1 year ago
Petr Mikheev 734f09abe6 Run Lua GC in every frame 1 year ago
Andrei Kortunov d38454a125 Backport fonts fixes to 0.48 2 years ago
psi29a 77beaf5bc6 Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309

(cherry picked from commit f36e13444e)

9e1ab590 Cleanup fonts loading
2 years ago
psi29a b21c9cdf31 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238

(cherry picked from commit 4078f19c74)

8d194a16 Shaders: rudimentary hot reloader on shaders
4e7c1c5b Added break when the operation failed
6b38d622 Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
31d41252 forgot memory include
f78fa989 fixed include, cleaned comments and indentation
fc8838c7 Renamed lua binding, and use action to avoid concurrency issue
aa51d6de Missing chrono include ?
68d06989 Fixed cyclical included check
b6d7293a Removed weird lines that I thought were necessary to please the compiler
9a475b0c fixed blank lines and missing breaks
cdd95f78 replaced empty function body by default
a1c8dc9d C++17 compat ?
7b78bf4b Fix files with different defines weren't added to the hot reload manager
cc9d4364 includes now work when the same shader has different defines
15751c57 Lua debug api doc
3ab0a991 Hot reload done only once every 200 ms, no point in beeing faster
df69fc76 Post processing shaders now use the same lua commands, no more launcher option...
c71f3508 changed overview.rst of post processing
603b30e1 Added some variable names to make it clearer what their function was
baadc06e Merge branch 'master' into 'SHADER_HOT_RELOAD'
decfbc53 Fix threading issues
b14cc673 adds missing decleration
16a4b571 adds missing include
166717d6 Makes sure threads are only stopped once ,and that they will be re-started
25c1f0ca Renamed variable to fix case issue
2 years ago
psi29a 5e76c124a7 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297

(cherry picked from commit 7bb1856b74)

c3d3f314 Allow to change font settings in the launcher
2cd2b42e Improve handling of larger font size
2cae8bea Improve layout of Interface tab
3117a993 Fix documentation
2 years ago
psi29a 33d85635fd Merge branch 'terraindocs' into 'master'
Clarify object paging merge factor docs (#5924)

Closes #5924

See merge request OpenMW/openmw!2295

(cherry picked from commit 0d776d7009)

15f4b551 Clarify object paging merge factor docs
2 years ago
psi29a 341161ba03 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request OpenMW/openmw!2270

(cherry picked from commit 1e4dd46688)

43f552f4 Allow users to decide if they need to import bitmap fonts
2 years ago
psi29a df3ebf6b87 Merge branch 'cs-tables-doc-fix' into 'master'
OpenMW-CS tables doc polish

See merge request OpenMW/openmw!2269
2 years ago
psi29a 15ed99be5b Merge branch 'sky-doc-small-fixes' into 'master'
Better wording and formatting of the Sky Structure doc

See merge request OpenMW/openmw!2265
2 years ago
psi29a 454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2 years ago
psi29a 1a7e403dfb Merge branch 'collada-material-doc-update' into 'master'
Collada material doc update

See merge request OpenMW/openmw!2173
2 years ago
Matjaž Lamut 34c7944af8 Collada material doc update 2 years ago
psi29a 9ba3ab2be9 Merge branch 'post_fog' into 'master'
[Postprocessing]  API to work with fog

See merge request OpenMW/openmw!2212
2 years ago
Andrei Kortunov 6251112962 Fix wrong docs 2 years ago
Andrei Kortunov 5bfca57835 Add a way to check if water is enabled in post processing shaders 2 years ago
Andrei Kortunov 888f4d2ac1 Add a post processing API to work with fog 2 years ago
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2 years ago
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2 years ago
psi29a c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2 years ago
Andrei Kortunov cb64f49ba1 Allow to configure locales via settings menu 2 years ago
psi29a c540212e0d Merge branch 'preload_doc_update' into 'master'
Remove outdated info from the docs

See merge request OpenMW/openmw!2187
2 years ago
psi29a 26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2 years ago
Abdu Sharif 30c99784e8 Update cells.rst 2 years ago
Andrei Kortunov e0c05a15fb Post processing shaders localization 2 years ago
glassmancody.info fd4966f77a temporary fix for auto exposure 2 years ago
Andrei Kortunov 110812fdaa Update Active grid paging documentation 2 years ago
Petr Mikheev aa807c0c3c Revert controversial changes in luadoc generation (!2124, !2130) 2 years ago
psi29a 40cab76de5 Merge branch 'fonts' into 'master'
Enhance a way to setup fonts and layout files

See merge request OpenMW/openmw!2112
2 years ago
Andrei Kortunov b60d14d434 Updated documentation 2 years ago
elsid 6c0281d145
Remove redundant echo 2 years ago
elsid 0f95a303ef
Use single script to generate Lua doc 2 years ago
elsid bb7e40bfd8
Support generating Lua API reference from self-built docker container 2 years ago
Abdu Sharif eddd72be62 Remove this line 2 years ago
Abdu Sharif ed7e68524e Update custom-shader-effects.rst 2 years ago
jvoisin b10937ecd4 Fix links to the wiki 2 years ago
psi29a 56187ad977 Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
Allow soft particle effect on any NIF

See merge request OpenMW/openmw!2015
2 years ago
glassmancody.info b09411d396 allow soft particles on meshes and add extra data extensions 2 years ago
psi29a e861491127 Merge branch 'quickfix' into 'master'
Fix a couple typos

See merge request OpenMW/openmw!2052
2 years ago
Mick McCuen cfe6a7d78b Update docs/source/manuals/installation/install-game-files.rst 2 years ago
glassmancody.info 54e2e74c2a quickfix 2 years ago
Petr Mikheev 3bf18c601c Better fog 2 years ago
uramer 3761e7b24e Pass a 0-count object to onConsume instead of the record id 2 years ago
Petr Mikheev 3fb470dcce Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu. 2 years ago
Petr Mikheev 65efd6f1c2 Remove from settings.cfg camera settings that are controlled from Lua 2 years ago
Petr Mikheev 860d5899c4 Control camera settings in-game 2 years ago