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Commit graph

118 commits

Author SHA1 Message Date
scrawl
8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
scrawl
0d6a3367d3 Water shader no longer depends on object shaders being enabled 2013-02-24 10:28:50 +01:00
scrawl
7046e7ae3d Water fog fix 2013-02-23 09:02:05 +01:00
scrawl
01102f9c73 Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
scrawl
492e0f2ccf Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
Fixed a very obvious land <-> water seam.
2013-02-14 19:45:07 +01:00
scrawl
499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
scrawl
0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
scrawl
e949765922 cloud blending now as before (0 -> 0.25 -> 1) 2013-02-04 19:21:47 +01:00
scrawl
bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
a461b282c1 water ripples (experimental) 2013-02-01 23:43:23 +01:00
scrawl
55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
scrawl
bd8d793fec Removing gamma correction due to caused inconsistencies. 2013-01-09 21:41:40 +01:00
scrawl
111e38ef25 Revert "fog now distance based instead of depth"
This reverts commit 7ee038fdd7.
2013-01-09 20:18:26 +01:00
scrawl
a6c3e06e54 fixed fog in some cells 2012-12-15 20:36:17 +01:00
scrawl
44010974fc workaround for HLSL error X4579 2012-12-10 12:34:28 +01:00
scrawl
9f821e5df2 fix shaders 2012-10-22 16:56:43 +02:00
scrawl
f154031e54 last bits of the gui 2012-10-11 18:26:29 +02:00
scrawl
7ee038fdd7 fog now distance based instead of depth 2012-10-03 12:03:07 +02:00
scrawl
dbf59d14dc water gamma correction 2012-09-22 16:52:53 +02:00
scrawl
d9f6072f02 gamma correct rendering & adjustment setting 2012-09-19 23:25:07 +02:00
scrawl
6ac2a12296 item selection working on the preview 2012-09-14 14:34:18 +02:00
scrawl
4ae0a5c02e fix silhouettes around objects above the water 2012-08-15 19:29:00 +02:00
scrawl
8ac2d11f56 changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins 2012-08-11 14:42:14 +02:00
scrawl
993c7150dc tweaked depth bias 2012-08-07 22:43:11 +02:00
scrawl
15a16aeba1 Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
scrawl
37c7becb07 some potential compability fixes 2012-07-25 23:53:06 +02:00
scrawl
3feb4ce61b terrain lod morph fix 2012-07-25 19:33:21 +02:00
scrawl
8c8228a15c fix terrain num lights setting 2012-07-24 00:08:53 +02:00
scrawl
a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 2012-07-23 20:12:42 +02:00
scrawl
9f9183ff73 depth bias 2012-07-23 18:25:20 +02:00
scrawl
bc7876e980 use alpha map for moons 2012-07-23 13:04:48 +02:00
scrawl
f0b3142966 switch to glsl 1.2 2012-07-23 02:54:50 +02:00
scrawl
6bfcf2bc1b - exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
2012-07-22 02:45:39 +02:00
scrawl
acc5c3bbbf some fixes 2012-07-20 17:08:15 +02:00
scrawl
41791ccaa2 add file 2012-07-20 16:44:40 +02:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
scrawl
f5ffea4d4b new button, water timescale 2012-07-19 23:30:41 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
scrawl
9d7470e14c temp commit 2012-07-19 20:18:34 +02:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
scrawl
778e59ee37 terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
scrawl
29f91753f7 correction 2012-07-14 18:44:03 +02:00
scrawl
93c641efa7 terrain albedo 2012-07-14 18:25:43 +02:00
scrawl
16c2ea3a75 terrain colourmap 2012-07-14 11:13:38 +02:00
scrawl
7731e9a6fa finished cleaning up sky 2012-07-13 09:13:12 +02:00
scrawl
b8384162b6 merge 2012-07-13 06:16:55 +02:00
scrawl
cd6e9986b6 forgot to add files 2012-07-11 09:09:38 +02:00
scrawl
ad7383be43 sky 2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b settings tab "shadows" 2012-07-11 04:28:45 +02:00
scrawl
865bfc6f47 sync mrt_output setting 2012-07-11 02:31:03 +02:00
scrawl
1a9f59d5d4 shadows 2012-07-10 00:07:33 +02:00
scrawl
07fd9986ef accidently removed the map. 2012-07-09 20:14:07 +02:00
scrawl
b803d0e949 converted shadow caster shader 2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
scrawl
e517e75d09 update 2012-07-07 01:25:14 +02:00
scrawl
a095572205 fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
scrawl
71c865e2e9 let there be light 2012-07-06 07:10:10 +02:00
scrawl
33c48b9481 update 2012-07-06 04:28:08 +02:00
scrawl
8e683c2e05 vertex colors 2012-07-05 01:38:33 +02:00
scrawl
9bd888d9a1 transparency 2012-07-05 00:39:25 +02:00
scrawl
f8e3213996 fog, mrt depth 2012-07-04 16:57:14 +02:00
scrawl
de9b7a51de change glsl #version, remove CG from required libraries 2012-07-04 00:33:09 +02:00
scrawl
4ea6530772 hello world. 2012-07-04 00:26:57 +02:00