Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c944acf26b 
								
							 
						 
						
							
							
								
								Merge pull request  #2913  from akortunov/warnfix  
							
							... 
							
							
							
							Get rid of ECLD and dependencies 
							
						 
						
							2020-06-17 15:00:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a3cc98ff 
								
							 
						 
						
							
							
								
								Get rid of ECLD and dependencies  
							
							
							
						 
						
							2020-06-17 13:09:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								66b5cf9f1d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'near_far_mode_in_launcher'  
							
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							# Conflicts:
#   files/settings-default.cfg 
							
						 
						
							2020-06-16 23:05:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b150d681a9 
								
							 
						 
						
							
							
								
								Update same navmesh tile with limited frequency  
							
							
							
						 
						
							2020-05-01 18:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5f0f2f0f16 
								
							 
						 
						
							
							
								
								rename to better reflect what is going on per AnyOldName3 comment; added none option  
							
							
							
						 
						
							2020-05-01 00:34:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								aca223f6c8 
								
							 
						 
						
							
							
								
								fix unrelated rst issue; rename to bounds  
							
							
							
						 
						
							2020-04-30 17:41:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ae729a1ac7 
								
							 
						 
						
							
							
								
								add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items  
							
							
							
						 
						
							2020-04-29 16:36:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								3ba77b933a 
								
							 
						 
						
							
							
								
								"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings  
							
							
							
						 
						
							2020-04-27 08:45:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								dc33eeadf1 
								
							 
						 
						
							
							
								
								tightscenebound is uncessary after water bbfix  
							
							
							
						 
						
							2020-04-27 08:42:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e63325ebff 
								
							 
						 
						
							
							
								
								Support for camera rotation via gyroscope on Android (feature  #5311 )  
							
							
							
						 
						
							2020-04-01 19:57:04 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e80fbf4786 
								
							 
						 
						
							
							
								
								Merge pull request  #2721  from akortunov/radial_fog  
							
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							Support for radial fog 
							
						 
						
							2020-03-17 22:35:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								02444add2a 
								
							 
						 
						
							
							
								
								Support for radial fog (feature  #4708 )  
							
							
							
						 
						
							2020-03-17 23:09:28 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ae7cb181d 
								
							 
						 
						
							
							
								
								Support recast mesh rendering  
							
							
							
						 
						
							2020-03-14 09:38:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								624a9ac353 
								
							 
						 
						
							
							
								
								Force shaders for objects affected by new envmap option  
							
							
							
						 
						
							2020-03-04 14:06:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								2b3ecff004 
								
							 
						 
						
							
							
								
								Remove broken fixed function pipeline support  
							
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							Added by mistake 
							
						 
						
							2020-03-03 21:50:50 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6999f1fd28 
								
							 
						 
						
							
							
								
								Add an option to apply lighting to environment maps  
							
							
							
						 
						
							2020-03-03 20:08:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								29e6c6baae 
								
							 
						 
						
							
							
								
								Update documentation  
							
							
							
						 
						
							2020-03-03 19:23:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								122dffe4c1 
								
							 
						 
						
							
							
								
								Make uncapped Damage Fatigue optional (bug  #5264 )  
							
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							Cap Absorb Fatigue 
							
						 
						
							2020-02-09 14:41:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								fc0f813dcb 
								
							 
						 
						
							
							
								
								Add and use 'always active' AI package flag  
							
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							Update documentation 
							
						 
						
							2020-01-10 12:07:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								71e1d576cd 
								
							 
						 
						
							
							
								
								Allow to enchant multiple projectiles at once (feature  #3517 )  
							
							
							
						 
						
							2019-12-31 21:31:49 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6be103bc54 
								
							 
						 
						
							
							
								
								Increase recast scale factor and tile size  
							
							... 
							
							
							
							Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area. 
							
						 
						
							2019-11-30 13:19:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								ae1f456b0a 
								
							 
						 
						
							
							
								
								Default setting value tweaks  
							
							
							
						 
						
							2019-11-12 18:38:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7885b8c75e 
								
							 
						 
						
							
							
								
								Sheathing-related changes  
							
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							Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation 
							
						 
						
							2019-11-04 20:34:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								b6ed2f1718 
								
							 
						 
						
							
							
								
								Add optional shadow map max distance and fading  
							
							
							
						 
						
							2019-11-02 18:06:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Stopa 
								
							 
						 
						
							
							
							
							
								
							
							
								e4bec88a68 
								
							 
						 
						
							
							
								
								Implement mouse wheel bindings (bug  #2679 )  
							
							
							
						 
						
							2019-10-30 20:45:51 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								262d87846c 
								
							 
						 
						
							
							
								
								Merge pull request  #2047  from akortunov/holstered_shield  
							
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							Shields holstering support 
							
						 
						
							2019-10-22 16:46:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a3b2f1f6 
								
							 
						 
						
							
							
								
								Shields holstering support (feature  #5193 )  
							
							
							
						 
						
							2019-10-22 09:02:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bfe6005ed4 
								
							 
						 
						
							
							
								
								Increase default recast scale factor  
							
							... 
							
							
							
							To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp 
							
						 
						
							2019-10-07 21:29:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4efdc88f1a 
								
							 
						 
						
							
							
								
								Change shadow settings pluralisation so it matches the setting section name  
							
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							It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows. 
							
						 
						
							2019-10-02 19:12:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b6044d231a 
								
							 
						 
						
							
							
								
								Handle death event manually before disposing a corpse if a death animation was not finished yet (feature  #5146 )  
							
							
							
						 
						
							2019-08-27 22:42:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6019f6507d 
								
							 
						 
						
							
							
								
								Corrections for extended weapon animations feature  
							
							
							
						 
						
							2019-08-10 20:57:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d460e407ab 
								
							 
						 
						
							
							
								
								Merge branch 'framelimit' into 'master'  
							
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							Default framelimit
See merge request OpenMW/openmw!54  
							
						 
						
							2019-07-27 12:54:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wang ryu 
								
							 
						 
						
							
							
							
							
								
							
							
								d4ec446141 
								
							 
						 
						
							
							
								
								default framelimit  
							
							
							
						 
						
							2019-07-27 13:37:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									8-j 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								44a01303ed 
								
							 
						 
						
							
							
								
								Extended.rst: Fix inexistent animation key: open -> start  
							
							
							
						 
						
							2019-07-08 23:27:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Justin Ivany 
								
							 
						 
						
							
							
							
							
								
							
							
								643f259cbf 
								
							 
						 
						
							
							
								
								Adding option for cursor speed when using gamepad  
							
							
							
						 
						
							2019-07-02 11:19:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1f42418660 
								
							 
						 
						
							
							
								
								Update fonts documentation  
							
							
							
						 
						
							2019-06-01 23:04:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								216f908a07 
								
							 
						 
						
							
							
								
								Merge pull request  #2286  from akortunov/map  
							
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							Do not re-render maps for all active cells during cell transitions 
							
						 
						
							2019-05-11 02:30:38 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								41a50d8ff7 
								
							 
						 
						
							
							
								
								Merge branch 'fix-paths.rst' into 'master'  
							
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							Correct Windows paths in paths.rst to work for all valid configurations
See merge request OpenMW/openmw!107  
							
						 
						
							2019-05-10 19:33:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								31546ef996 
								
							 
						 
						
							
							
								
								Correct documentation about animated containers  
							
							
							
						 
						
							2019-05-10 21:54:45 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								74a93702df 
								
							 
						 
						
							
							
								
								Correct Windows paths in paths.rst to work for all valid configurations  
							
							
							
						 
						
							2019-05-09 22:25:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d1e6d1c6d8 
								
							 
						 
						
							
							
								
								Add a documentation for extended settings  
							
							
							
						 
						
							2019-05-05 16:27:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4513c5516c 
								
							 
						 
						
							
							
								
								Increase the viewing distance cap in the slider when the Distant Terrain is enabled  
							
							
							
						 
						
							2019-05-03 10:23:10 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								5e9bd743a5 
								
							 
						 
						
							
							
								
								Document some gameplay settings  
							
							
							
						 
						
							2019-04-24 16:21:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4da21942af 
								
							 
						 
						
							
							
								
								Do not use the actors processing range to determine a maximum range of AiTravel (bug  #4979 )  
							
							
							
						 
						
							2019-04-14 17:51:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14b756a692 
								
							 
						 
						
							
							
								
								Use a generic logging system for RecastNavigation  
							
							
							
						 
						
							2019-04-08 20:31:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								35facc5cde 
								
							 
						 
						
							
							
								
								Add an option to use casting animations for magic items (feature  #4962 )  
							
							
							
						 
						
							2019-04-08 15:41:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								ed4ce4609b 
								
							 
						 
						
							
							
								
								Do not re-render maps for all active cells during cell transitions  
							
							
							
						 
						
							2019-03-30 09:10:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alex Kokkinos 
								
							 
						 
						
							
							
							
							
								
							
							
								6c0837259c 
								
							 
						 
						
							
							
								
								Update paths.rst - Windows paths, shell friendly paths  
							
							... 
							
							
							
							- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables 
							
						 
						
							2019-03-25 21:23:01 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bbb1fdd92f 
								
							 
						 
						
							
							
								
								Reduce default composite map distance to decrease GPU loading  
							
							
							
						 
						
							2019-03-23 14:25:44 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d56733149c 
								
							 
						 
						
							
							
								
								Merge pull request  #2201  from akortunov/optimize_terrain  
							
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							Optimize terrain 
							
						 
						
							2019-03-18 08:59:10 +01:00