elsid
6e19e3a9bb
Add changelog entries for navigator features
2021-05-12 09:51:41 +02:00
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
2021-05-10 17:47:57 +02:00
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
2021-05-09 19:55:27 +02:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
psi29a
d547d0dc60
Add #5800 to changelog
2021-05-05 07:32:08 +00:00
Evil Eye
bd45449f9d
Allow activation of inventory items
2021-05-01 14:07:29 +02:00
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
2021-04-30 14:38:16 +03:00
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
2021-04-20 16:01:01 +04:00
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
2021-04-18 23:00:13 +02:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
157717693a
Changelog entry
2021-04-13 11:09:35 -07:00
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
2021-04-12 08:31:45 +02:00
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
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Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
2021-04-09 19:28:08 +00:00
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
2021-04-09 19:28:08 +00:00
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
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Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
2021-04-08 20:57:50 +00:00
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
2021-04-08 20:57:50 +00:00
CedricMocquillon
9a6f0691b6
Update changelog
2021-04-08 20:13:50 +02:00
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
2021-04-05 09:43:37 +02:00
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Max
dc09616e59
change bugfix name to be same as ticket name
2021-03-24 14:54:47 -07:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
elsid
e8c2cd15f0
Add #5914 to the changelog
2021-03-24 00:08:52 +01:00
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
2021-03-22 20:44:13 +01:00
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
2021-03-21 20:45:46 +00:00
AnyOldName3
3ad1040271
Update changelog
2021-03-17 02:00:21 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
2021-03-13 15:43:46 -08:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
Andrei Kortunov
63958c6d61
Changelog fixes
2021-03-11 10:00:11 +04:00
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
2021-03-10 15:56:40 +00:00
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
2021-03-08 10:58:51 +04:00
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
2021-03-08 04:16:33 +00:00
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
2021-03-05 16:45:47 +00:00
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
2021-03-03 22:06:58 +03:00
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
2021-03-03 21:17:59 +03:00
Evil Eye
1a423860b5
Add changelog entry
2021-02-25 21:45:15 +01:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
2021-02-10 22:13:04 +01:00
AnyOldName3
034a7a9dbc
Add changelog entry
2021-02-07 23:45:53 +00:00
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
...
# Conflicts:
# CHANGELOG.md
2021-02-07 21:03:51 +00:00
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
...
Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
2021-02-07 20:34:36 +00:00
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
2021-02-07 12:55:10 +01:00
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
2021-02-07 12:53:06 +01:00
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
2021-02-07 00:17:14 +01:00
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
2021-02-07 00:15:01 +01:00
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
2021-02-05 19:00:35 +01:00
Evil Eye
61e014a765
Allow negative values for ai stats
2021-02-04 21:25:38 +01:00
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
2021-01-29 22:53:02 +01:00
Andrei Kortunov
8019fd594d
Revert "Add changelog"
...
This reverts commit f219c5992b
.
2021-01-29 16:50:56 +04:00
Andrei Kortunov
5225ec9e50
Add changelog entry
2021-01-26 22:32:06 +04:00
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
...
Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
2021-01-25 12:51:13 +00:00
fredzio
f219c5992b
Add changelog
2021-01-24 14:11:12 +01:00
AnyOldName3
3300e26c86
Add changelog entry
2021-01-23 15:25:05 +00:00
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
...
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
2021-01-22 10:33:16 +00:00
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
...
Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
2021-01-21 23:33:22 +00:00
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
...
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
AnyOldName3
35fab97478
Add changelog entry
2021-01-20 01:24:05 +00:00
Nelsson Huotari
0acae08e52
Add changelog entry
2021-01-18 19:24:38 +02:00
Nelsson Huotari
5740258d3b
Add changelog entry
2021-01-13 16:23:59 +02:00
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
...
Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
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Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
...
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
psi29a
acfd2cfd90
Merge branch 'dialogclonefix' into 'master'
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[OpenMW-CS] Fix cloning in info records
See merge request OpenMW/openmw!524
2021-01-11 14:13:53 +00:00
Alexei Dobrohotov
c3a952c133
Merge branch 'dorsbien' into 'master'
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Don't update magic effects when unequipping items to equip something else
Closes #5687
See merge request OpenMW/openmw!509
2021-01-10 08:04:07 +00:00
Evil Eye
a257567b80
Don't update magic effects when unequipping items to equip something else
2021-01-10 08:04:06 +00:00
Nelsson Huotari
29416269b2
Update changelog
2021-01-10 01:07:03 +02:00
psi29a
f7d7186c39
Merge branch 'instanceselectiontools' into 'master'
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[OpenMW-CS] Cube and sphere instance selection
See merge request OpenMW/openmw!485
2021-01-09 21:35:07 +00:00
Nelsson Huotari
313e895912
[OpenMW-CS] Cube and sphere instance selection
2021-01-09 21:35:07 +00:00
unknown
564a0d7d55
Don't nuke fog when bounds have changed
2021-01-09 18:25:46 +01:00
Alexei Dobrohotov
701a5662b0
Remove #5683 changelog entry
2021-01-03 09:33:03 +00:00
AnyOldName3
d061ae8096
Add changelog entry
2021-01-02 23:27:28 +00:00
unknown
3bf641d3ce
Show mesh origin
2020-12-29 21:45:59 +01:00
Evil Eye
e46472442a
Switch torches to shields for hostile NPCs
2020-12-29 01:40:30 +00:00
Evil Eye
694b9c1505
Fixed by 7cac7fa870
2020-12-28 18:11:51 +01:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
Evil Eye
7d8727b98e
Merge branch 'books' into 'master'
...
Only ignore plain text after the last EOL tag (#5627 )
Closes #5627
See merge request OpenMW/openmw!492
2020-12-27 14:25:57 +00:00
Evil Eye
f981dd9916
update changelog
2020-12-25 23:58:23 +01:00
Alexei Dobrohotov
fd77ef6b01
Only ignore plain text after the last EOL tag ( #5627 )
2020-12-23 03:33:34 +03:00
psi29a
4f1361b5ea
Merge branch 'paralyze' into 'master'
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Fix paralyze for swimming and levitating actors
Closes #5758
See merge request OpenMW/openmw!488
2020-12-22 10:49:24 +00:00
Alexei Dobrohotov
eaa65ec60a
Update changelog
2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
f5af09aed9
Fix AI sequence looping code (bug #5706 )
2020-12-22 05:56:59 +03:00
Nelsson Huotari
28c79227df
Editor changelog additions
2020-12-12 21:04:59 +02:00
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Alexei Dobrohotov
32601e0ae4
Properly reserve body parts for skirts (bug #5731 )
2020-12-11 10:39:57 +03:00
Bret Curtis
d35715e5dc
add olcoal to authors and feature 5199 to changelog
2020-12-10 22:39:54 +01:00
Evil Eye
525292b184
Add graphic herbalism to the launcher
2020-12-10 19:02:38 +01:00
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
2020-12-08 23:14:49 +01:00
Andrei Kortunov
dc7b48e92e
Generate physics collisions for projectiles (bug #3372 )
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Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
CedricMocquillon
86c31ded53
Update changelog
2020-12-07 14:57:26 +01:00
Alexei Dobrohotov
84e1a29700
Make AI cast self-targeted spells at the ground (bug #5695 )
2020-12-04 00:41:21 +03:00
Nelsson Huotari
b416c52978
Changelog additions
2020-12-02 16:01:07 +02:00
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
2020-11-28 13:25:39 +03:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
AnyOldName3
06ae2a0536
Add changelog entry
2020-11-16 21:07:30 +00:00
Atahualpa
64ff09883f
Add #4083 to the changelog. The entry for the release changelog is going to be included in my upcoming MR which will update the whole release changelog.
2020-11-05 13:30:56 +01:00
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
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Do not remove active effects in the active effects loop
2020-11-02 17:12:45 +01:00
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
73f866fc65
Add missing changelog entries
2020-11-01 01:32:36 +03:00