Evil Eye
99ab08eaef
Rotate blizzard particles
2 years ago
Mitten Orvan
4744b1eeda
Make API for creating potions
2 years ago
elsid
e5d5c51673
Add benchmarks for settings access
2 years ago
florent.teppe
a3a7767093
applies review changes
...
filepos changed to an actual file pos
moved lambda declaration out of function call
2 years ago
florent.teppe
464092e323
fix oblivion and skyrim
2 years ago
florent.teppe
34dd24b261
Initial changes to detect when context isn't usable
2 years ago
psi29a
954e5884c3
Merge branch 'log_setup' into 'master'
...
Setup logging before loading settings
See merge request OpenMW/openmw!2866
2 years ago
elsid
70ab116880
Setup logging before loading settings
2 years ago
Petr Mikheev
3c5a9f55c5
Expose the argument `cancelOther` of `AiSequence::stack` to Lua
2 years ago
Petr Mikheev
a72dc6c7a1
(Lua) Add onActivate handler in global scripts
2 years ago
psi29a
cd6413c060
Merge branch 'fix_dialogue_title' into 'master'
...
Show original dialogue name
See merge request OpenMW/openmw!2862
2 years ago
elsid
452d1e7e49
Store original string id for Dialogue records
2 years ago
elsid
06f42ba69c
Use fixed size enum type for ESM::Dialogue::mType
2 years ago
elsid
d6c8c54dc5
Generate test cases for all ESM3 format versions since MaxStringRefIdFormatVersion
2 years ago
elsid
90ed24f4c9
Split type traits for ESM4, ESM3 and unite common
2 years ago
elsid
e1f580e7a0
Use static constexpr string_view for hardcoded ids
2 years ago
Petr Mikheev
618b912a20
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2 years ago
psi29a
76cba95a44
Merge branch 'lua' into 'master'
...
LuaManager refactoring
See merge request OpenMW/openmw!2852
2 years ago
psi29a
6756e1ba97
Merge branch 'lua_ref_id' into 'master'
...
Use ESM::RefId for Lua records
See merge request OpenMW/openmw!2857
2 years ago
Petr Mikheev
a88fcbffb0
Address review comments
2 years ago
Petr Mikheev
8d1e52ed51
Extract engine handlers processing from LuaManager to a new class EngineEvents
2 years ago
Petr Mikheev
7ef759c78b
Refactor mwlua/eventqueue and extract some code out of LuaManager
2 years ago
Petr Mikheev
4fd07cb58d
Implement MWWorld::Class::isItem(ptr) and remove a hacky MWLua::WorldView::isItem.
2 years ago
elsid
b7fdca0fe6
Use serialized ESM::RefId for Lua records
2 years ago
elsid
ca9c55ac26
Use common function to add record binding
2 years ago
elsid
33a59a9342
Use ESM::RefId::toDebugString to convert record to string in Lua
2 years ago
elsid
30fd8c9d23
Add benchmarks for RefId serialization and deserialization
2 years ago
elsid
a762624581
Reorganize and update benchmarks
2 years ago
Evil Eye
c48c91a07f
Fix bed ownership check
2 years ago
elsid
017f3d5484
Interpret ESM::Light::mSound as identifier not a path
2 years ago
elsid
cd4027ffd6
Do not use ESM::RefId::getRefIdString for spell id
2 years ago
psi29a
dce809ea95
Merge branch 'editorclone' into 'master'
...
Fix some GCC12 warnings
See merge request OpenMW/openmw!2854
2 years ago
psi29a
9a20193eb5
Merge branch 'savedgamecell' into 'master'
...
Fix cell name format in save menu
See merge request OpenMW/openmw!2853
2 years ago
Andrei Kortunov
302c331559
Add field initialization
2 years ago
Andrei Kortunov
11484205f5
Use constexpr to do not generate an invalid code in templates
2 years ago
Evil Eye
54d6fb29c2
Don't store a save's cell name as a RefID
2 years ago
psi29a
db1b260323
Merge branch 'gmst_l10n' into 'master'
...
Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory
See merge request OpenMW/openmw!2822
2 years ago
psi29a
99dac61e49
Merge branch 'noskill' into 'master'
...
Remove Attribute/Skill from tooltips
Closes #7281
See merge request OpenMW/openmw!2845
2 years ago
psi29a
1741a06cd1
Merge branch 'launcher_log' into 'master'
...
Setup launcher configuration manager and logging before initializing UI
See merge request OpenMW/openmw!2851
2 years ago
elsid
9815f930d9
Setup launcher configuration manager and logging before initializing UI
2 years ago
elsid
d1e8e56619
Make QuickKey type a fixed size enum class
2 years ago
elsid
2135eba103
Fix loading ESM3 QuickKeys
2 years ago
elsid
de112a2950
Simplify converting file names into absolute file paths
2 years ago
elsid
d18d860ea2
Catch and log exceptions on loading cell names
...
Instead of terminating the process.
2 years ago
elsid
5a691380ea
Use single set to check presence of archives
2 years ago
elsid
b1765cf05a
Do single lookup for widget item
2 years ago
elsid
62536d5cf7
Use static QFile::exists instead of creating object
2 years ago
elsid
ecb9c35268
Remove unused variable
2 years ago
psi29a
2a50212f87
Merge branch 'fix_launcher_paths' into 'master'
...
Save original paths in launcher (#7246 )
Closes #7246
See merge request OpenMW/openmw!2847
2 years ago
elsid
9280957581
Save original paths
...
If directory path is a symlink it should be showed and written to config files
as is. Between launcher runs the resulting canonical path may be different so
the resolved path becomes outdated.
2 years ago
elsid
ff7fcd752a
Use set to track visited directories instead of removing duplicates
2 years ago
Evil Eye
0fe27e8107
Remove Attribute/Skill from tooltips
2 years ago
Evil Eye
6e33da6cfe
Don't capture temporaries by reference
2 years ago
psi29a
b55313c08e
Merge branch 'small_ref_id' into 'master'
...
Make ESM::RefId to be fixed size cheap to copy and support different implementation types
See merge request OpenMW/openmw!2708
2 years ago
elsid
04d7781424
Support not only StringRefId for checking first person body part
2 years ago
elsid
e6cf516e12
Support index RefId as pair of record type and std::uint32_t
2 years ago
elsid
86293af084
Support generated RefId as std::uint64_t
2 years ago
elsid
0992624c8b
Support reading and writing typed ESM::RefId to ESM
2 years ago
elsid
069d4255b9
Make ESM::RefId to be fixed size cheap to copy
...
Use std::variant. Store refId strings in unordered_set and use pointer to an
item there. Inserts to unordered_set do not invalidate pointers to values so the
pointer is always valid. Elements are not removed. Assume there is finite number
of string refIds.
2 years ago
psi29a
3dc0e71b58
Merge branch 'constant_telekinesis' into 'master'
...
Remove redundant lookup
See merge request OpenMW/openmw!2843
2 years ago
Evil Eye
0b0f02d08b
Remove redundant lookup
2 years ago
elsid
c90e4435cd
Remove unused startup script argument
2 years ago
psi29a
5db11d81fe
Merge branch 'ref_id_strings' into 'master'
...
Use RefId high level functions instead of accessing internal data
See merge request OpenMW/openmw!2840
2 years ago
elsid
99069b02e4
Remove unused variable
2 years ago
elsid
1f6d19859a
Use startsWith for ESM::RefId
2 years ago
elsid
1258bdf40a
Use operator<< for ESM::RefId
2 years ago
psi29a
d64eea2fc6
Merge branch '7113-move-from-std-atoi-to-std-from_char' into 'master'
...
Move from std::atoi to std::from_char
Closes #7113
See merge request OpenMW/openmw!2760
2 years ago
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2 years ago
psi29a
b4a5e8ed19
Merge branch '9003rd_times_the_charm' into 'master'
...
Rework again scripted movement. Partially revert and refine !1324
See merge request OpenMW/openmw!1372
2 years ago
psi29a
a60f657f5a
Merge branch 'fast_cell4_load' into 'master'
...
Lazy loading of ESM4::reference
See merge request OpenMW/openmw!2804
2 years ago
elsid
6a182e7798
Move generation for default values of required records to separate functions
2 years ago
psi29a
2ff4a5a11a
Merge branch 'cs_fix_info_collection' into 'master'
...
Fix loading, inserting and moving topic info records
See merge request OpenMW/openmw!2806
2 years ago
fredzio
63d4564455
In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
...
Skipping the simulation, switching off collisions, and other approaches were not correct as they either broke some mods, or some core mechanics of the engine such as teleportation or waterwalking. As it turns out, the way to go is to simply do _nothing_ (modulo some gymnastics to account for the 1 frame difference in case of async).
Scripted movement and the unstucking logic tends to collide. Early out of unstuck in case the actor doesn't attempt to move. This means there is no AI package for NPC, which are the case for some boats and striders, or the player is content with their position.
2 years ago
psi29a
df89a8c845
Merge branch 'ptr' into 'master'
...
MWLua refactoring
See merge request OpenMW/openmw!2803
2 years ago
Kindi
65cbf7f17c
skip reading if retrievalLimit is 0
2 years ago
Petr Mikheev
2bfffb3063
Move `std::variant<SelfObject*, LObject, GObject>` from mwlua/stats.cpp to mwlua/objectvariant.hpp
2 years ago
Petr Mikheev
0b385d5db9
Create MWWorld::SafePtr
2 years ago
Mitten Orvan
4e6d48d246
Add a bit of high-level developer documentation about the Lua system
2 years ago
elsid
e032214fcb
Use common info ordering implementation for engine and editor
2 years ago
elsid
e892c62b10
Fix loading, inserting and moving topic info records
...
Topic info records need to have specific order defined via mNext and mPrev
fields (next and previous records). When loading multiple files a record may be
inserted into middle of the topic but neighborhood records may not be aware of
it. Having the order it's possible to move the records within one topic.
Sort the record once after loading all content files but preserve the order for
all other operations. Use std::map to group info ids by topic to make sure the
topics order is stable. Keep order within a topic for info ids on loading new
records. Use this order later for sorting the records.
2 years ago
psi29a
d8d2cb980c
Merge branch 'world_model_init' into 'master'
...
Refactor WorldModel initialization making it C++ core guidelines complaint
See merge request OpenMW/openmw!2825
2 years ago
elsid
899c302b14
Avoid nested ifs
2 years ago
elsid
c8402c0b14
Avoid double assignment on info saving
2 years ago
elsid
0d523c3793
Log loading errors
2 years ago
elsid
9598b26462
Make loading error messages copyable
2 years ago
psi29a
6d8f3c7bce
Merge branch 'cs_unit_tests' into 'master'
...
Introduce unit tests for editor
See merge request OpenMW/openmw!2821
2 years ago
psi29a
e95f5f2ec1
Merge branch 'cherry-pick-fb3a80be' into 'master'
...
Cherry pick 'openmw-48-stereo-fixes' into 'master'
See merge request OpenMW/openmw!2829
2 years ago
psi29a
34724c5538
Merge branch 'remove_double_dialogue_store_setup' into 'master'
...
Set up Store<ESM::Dialogue> once
See merge request OpenMW/openmw!2824
2 years ago
psi29a
e37860c1dc
Cherry pick 'openmw-48-stereo-fixes' into 'master'
...
Openmw 48 stereo fixes
See merge request OpenMW/openmw!2815
2 years ago
elsid
4cf5136143
Mark WorldModel copy ctor and assignment operators as delete
2 years ago
elsid
48fde4b517
Use default initializers for WorldModel members
2 years ago
elsid
2f730011dc
Initialize WorldModel::mIdCache in the class initializer list
2 years ago
elsid
0577d2751b
Set up Store<ESM::Dialogue> once
...
Store<ESM::Dialogue> is derived from DynamicStore and setUp is called for it
along with other setUp calls for stores derived from DynamicStore.
2 years ago
elsid
55ebd97949
Remove misleading part of the function name
2 years ago
Petr Mikheev
685f86f19e
Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names.
2 years ago
Petr Mikheev
58fdd687a8
Support links to GMST in l10n files
2 years ago
elsid
403bc927fb
Add test for CSMWorld::InfoCollection::load
2 years ago
elsid
6f6e452dfa
Add executable to run CS tests
2 years ago
elsid
59f2fccc9f
Split openmw-cs into binary and library
2 years ago
psi29a
efebb8efd8
Merge branch 'cmake_fixes' into 'master'
...
Formatting and coverage related CMake files fixes
See merge request OpenMW/openmw!2811
2 years ago
elsid
9c780efe50
Add ESMStore tests for loading dialogue and info records
2 years ago
elsid
1cc4909144
Add --coverage to components_qt, benchmarks and openmw-cs
2 years ago
elsid
1857d8a68c
Use target_compile_options to add --coverage
2 years ago
elsid
cc066efa11
Fix identation in CMakeLists.txt
2 years ago
elsid
8031b9a16c
Use spaces only for identation in CMakeLists.txt
2 years ago
florent.teppe
170b732854
readers cache keep a stateless encoder
...
to keep access to the current encoding configuration
build linux
2 years ago
Alexei Dobrohotov
562461a659
Unify collision shape transformations
2 years ago
psi29a
eca26e8b18
Merge branch 'Support-BA2-file-format' into 'master'
...
Support ba2 file format
See merge request OpenMW/openmw!2787
2 years ago
Alexei Dobrohotov
2277bdc1ae
Improve btTriangleMesh abuse (bug #6027 , part 2)
2 years ago
psi29a
8e36d5e704
Merge branch 'operate_on_this' into 'master'
...
Handle incorrect comparison operators
Closes #6716
See merge request OpenMW/openmw!2801
2 years ago
psi29a
0858da3d1f
Merge branch 'cellstore' into 'master'
...
[Refactorring] Merge duplicated `public:` and `private:` sections in cellstore.hpp
See merge request OpenMW/openmw!2800
2 years ago
Evil Eye
724c6ec425
Match unit test to Morrowind.exe behaviour
2 years ago
Petr Mikheev
929fade8be
Merge duplicated `public:` and `private:` sections in cellstore.hpp
2 years ago
elsid
0040da3497
Do not use std::shared_mutex to wait for job for async physics
...
std::shared_mutex in combination with std::condition_variable_any may
lead to a situation when notify_all does not wake up all waiting threads
on Windows. Use separate std::mutex and std::condition_variable to
notify about new job. Encapsulate all workers synchronization logic into
a separate type.
2 years ago
florent.teppe
214cb8d8fe
Only loads ESM4::reference when they are needed
...
and only those from the cell they are a part of.
The cell stores where it starts in the file for quick access later.
2 years ago
psi29a
31ae1cd339
Merge branch 'limit_max_bullet_supported_threads' into 'master'
...
Limit max bullet supported threads by BT_MAX_THREAD_COUNT - 1
See merge request OpenMW/openmw!2797
2 years ago
psi29a
a91b4e0cce
Merge branch 'duplicated_locales' into 'master'
...
Ignore duplicated preferred l10n locales
See merge request OpenMW/openmw!2796
2 years ago
Petr Mikheev
e70ab80b90
Ignore duplicated preferred l10n locales
2 years ago
elsid
949b9191a5
Limit max bullet supported threads by BT_MAX_THREAD_COUNT - 1
...
There is a check and assert for number of threads >= BT_MAX_THREAD_COUNT.
btDbvtBroadphase::m_rayTestStacks::size may return BT_MAX_THREAD_COUNT which
triggers the assert.
2 years ago
Petr Mikheev
e007dc9d6b
Log reserving texture units
2 years ago
psi29a
88567cd363
Merge branch 'unplugged' into 'master'
...
Handle sound device changes
Closes #4382
See merge request OpenMW/openmw!2791
2 years ago
psi29a
2f4eb3e299
Merge branch 'string_to_ref_id' into 'master'
...
Replace std::string and std::string_view by ESM::RefId to avoid getRefIdString call
See merge request OpenMW/openmw!2790
2 years ago
elsid
3d3cccb8e5
Fix clamping physics threads
2 years ago
Evil Eye
027d49cf28
Set thread priority and start thread on fallback usage
2 years ago
Evil Eye
e020af8b4a
Switch to new default device if default device changes
2 years ago
elsid
d03bec60e9
Avoid redundant conversion from RefId to string and back
2 years ago
elsid
191f207e78
Avoid redundant conversion to lower case for CommandDispatcher::mSelection items
2 years ago
elsid
7daef583cb
Use ESM::RefId as key for ScriptContext::mLocals
2 years ago
elsid
3975003778
Use ESM::RefId as key for Globals::mVariables
2 years ago
elsid
cd6a5b5a0e
Support asymmetric comparison between ESM::RefId and std::string_view
2 years ago
elsid
6f329f3d40
Add tests for ESM::RefId
2 years ago
elsid
693f4c40f4
Use ESM::RefId as key for Data::mRefLoadCache
2 years ago
elsid
419a86f0b9
Use ESM::RefId for actor parts
...
To avoid redundant conversion RefId to string and back.
2 years ago
elsid
4cb095ce39
Use ESM::RefId as key for MergeReferencesStage::mIndex
2 years ago
elsid
eb17f0ba06
Use ESM::RefId as key in TestInterpreterContext::mMembers
2 years ago
elsid
3c9dbb11cc
Use ESM::RefId as key for SavingState::mSubRecords
2 years ago
elsid
dfcea389be
Add helper functions for string comparison to RefId
2 years ago
Evil Eye
b762807dfb
Reopen audio device on disconnect
2 years ago
Evil Eye
754dac6103
Copy alext.h from OpenAL Soft 1.23
2 years ago
Cédric Mocquillon
d30deef4b5
Use the right archive type to load bsa according to their type
2 years ago
Cédric Mocquillon
974799c011
Handle DX10 case of ba2 format
2 years ago
Cédric Mocquillon
c1fbe90953
Handle GNRL case of ba2 format
2 years ago
psi29a
340a2aa826
Merge branch 'ref_id_cmp_string_view' into 'master'
...
Support RefId comparison with std::string_view
See merge request OpenMW/openmw!2784
2 years ago
psi29a
3d8acf17bd
Merge branch 'shadervisitor' into 'master'
...
Attach shaders to geometry that lacks a stateset if necessary (bug #7251 )
See merge request OpenMW/openmw!2782
2 years ago
psi29a
09c784c840
Merge branch 'bullettime' into 'master'
...
Don't combine static node collision geometry (bug #6027 )
Closes #6027
See merge request OpenMW/openmw!2779
2 years ago
jvoisin
136a3c6f77
Merge branch 'cs_cleanup' into 'master'
...
Cleanup inheritance and id related editor code
See merge request OpenMW/openmw!2781
2 years ago
elsid
2fcb94064d
Support RefId comparison with std::string_view
2 years ago
Alexei Kotov
7fd9b27b54
Don't combine static node collision geometry (bug #6027 )
2 years ago
elsid
c03d3360d9
Remove redundant virtual modifiers, add override and final modifiers
2 years ago
Alexei Dobrohotov
6aef366fd3
Attach shaders to geometry that lacks a stateset if necessary
2 years ago
psi29a
a9fdb51041
Merge branch 'fix_lua_memoryleak' into 'master'
...
Fix Lua memory leak (#7128 )
Closes #7128
See merge request OpenMW/openmw!2774
2 years ago
elsid
a09612264c
Fix setRecordId overload declaration
...
To match other declarations arguments order.
2 years ago
Alexei Dobrohotov
540fa00f12
Don't use ESM4::Lighting fog power as fog density
2 years ago
Petr Mikheev
b0a6e4e510
[Lua] Add memory usage test
2 years ago
Cody Glassman
924ba11826
Default shader at root
...
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2 years ago
psi29a
2aac6abb85
Merge branch 'sun_writes' into 'master'
...
Sun flickering on Mac (part of #7052 )
See merge request OpenMW/openmw!2768
2 years ago
psi29a
e8e97679f7
Merge branch 'vsync' into 'master'
...
Add support for non-adaptive VSync
Closes #7129
See merge request OpenMW/openmw!2769
2 years ago
uramer
552614768f
Fix clang format
2 years ago
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2 years ago
Andrei Kortunov
83d15ef786
Fix Clang-Format complaints
2 years ago
Alexei Kotov
c3c61e1cd3
Merge branch 'conjure_cheap_tricks' into 'master'
...
Increase priority of Bound and Summon spells
Closes #2623
See merge request OpenMW/openmw!2745
2 years ago
Cody Glassman
fb5979312f
fix sunglare flash, make sure all bound render targets have color masks set
2 years ago
psi29a
8651ea4412
Merge branch '7214-add-searching-to-ingame-console' into 'master'
...
Searching in the in-game console
Closes #7214
See merge request OpenMW/openmw!2759
2 years ago
psi29a
c02a159a26
Merge branch 'shader_refactor_v2' into 'master'
...
Shader refactor
See merge request OpenMW/openmw!2667
2 years ago
Cody Glassman
ac4787aeec
shade refactor
2 years ago
psi29a
99acfdccb8
Merge branch 'rm_id_accessor' into 'master'
...
Remove redundant IdAccessor type
See merge request OpenMW/openmw!2764
2 years ago
Evil Eye
702de406ff
Take skill into account when summoning weapons
2 years ago
Evil Eye
ad76b0374a
Increase priority of Bound and Summon spells
2 years ago
elsid
4ed0960856
Remove redundant IdAccessor type
...
Use overloaded free functions instead.
2 years ago
Petr Mikheev
1c2f24d1ca
Remove unused searchInContainers in WorldModel::getPtr
2 years ago
Petr Mikheev
47b7c71c73
Remove unused functions
2 years ago
Shihan42
902cad77c8
Resolve minor errors
2 years ago
Shihan42
274afff5c3
Minimal length of search string is now 1
2 years ago
Shihan42
b83cf9a92e
Search is case-insensitive
2 years ago
Shihan42
ef879b5865
Rewriting the search methods
2 years ago
Shihan42
54f1f380e1
Add complete search functionality for forward and backward searching
2 years ago
Shihan42
b80556b5af
Add buttons to search for next and previous occurrence
2 years ago
Shihan42
63659224fd
Add new EditBox for searching to console layout
2 years ago
Cédric Mocquillon
6e23ad82d5
Load esm files from vfs
2 years ago
psi29a
a43b6fba4b
Merge branch 'fix_7223' into 'master'
...
Fix #7223
Closes #7223
See merge request OpenMW/openmw!2736
2 years ago
psi29a
0f331a4fc5
Merge branch 'lua_callback' into 'master'
...
Fix potential memory leak in LuaUtil::Callback
See merge request OpenMW/openmw!2733
2 years ago
Petr Mikheev
0c3237ad78
Fix #7223
2 years ago
Evil Eye
f5c5ebc1dc
Prevent consumption of ingredients that don't have a first effect
2 years ago
psi29a
0ed1310417
Merge branch 'fix_fog_state_load' into 'master'
...
Fix loading fog state
See merge request OpenMW/openmw!2743
2 years ago
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
...
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2 years ago
elsid
8a62a4fe4d
Support dump for ESM3 CSTA record in esmtool
2 years ago
elsid
28f7a89530
Reuse dtNavMeshQuery
...
To avoid redundant allocations.
2 years ago
elsid
540ee5399c
Do expensive navmesh calls on timer
...
Reducing the number of them on each frame.
2 years ago
psi29a
d846a9fc15
Merge branch 'cs_optimize_saving' into 'master'
...
Fix editor saving performance
See merge request OpenMW/openmw!2741
2 years ago
elsid
e618026c69
Use ESM::RefId as index key in collections
2 years ago
elsid
b2299ef914
Optimize saving in editor
2 years ago
elsid
8383fa3547
Log time spent on document operations in editor
2 years ago
psi29a
18d488d968
Merge branch 'ref_id_class' into 'master'
...
Convert RefId to class
See merge request OpenMW/openmw!2739
2 years ago
elsid
996153f78d
Convert RefId to class
2 years ago
elsid
b6a2fd8fc1
Simplify InfoCollection
...
There was additional logic to create topic infos index by topic id to make
getTopicInfos and removeDialogueInfos functions faster. In practice it makes
loading slower.
Move infos index by topic to CSMWorld::Data and use only on loading.
2 years ago
elsid
de24cdc12c
Log content files loading time by editor
2 years ago
psi29a
a0cea6569b
Merge branch 'took_an_arrow_to_the_disposition_cap' into 'master'
...
Cap temporary disposition gain and compute permanent changes accordingly
Closes #7224
See merge request OpenMW/openmw!2734
2 years ago
Petr Mikheev
eceeb15ee5
Fix bug in lua_ui/content.lua: getmetatable(ui.content{}) shouldn't return a global mutable table
2 years ago
Petr Mikheev
65885d994f
Don't expose LuaUtil::Callback to lua
2 years ago
Evil Eye
0aa4235096
Cap temporary disposition gain and compute permanent changes accordingly
2 years ago