Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3029c221ef 
								
							 
						 
						
							
							
								
								Create materials when creating meshes  
							
							
							
						 
						
							2012-07-15 12:59:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								509e9d7034 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							
							
						 
						
							2012-07-15 21:58:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4c8375f3c 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/bsa/bsa_archive.cpp 
							
						 
						
							2012-07-15 12:04:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9028cfe83c 
								
							 
						 
						
							
							
								
								Look for the NiTriShape when the mesh resource wants to load  
							
							... 
							
							
							
							It's still not loaded yet. 
							
						 
						
							2012-07-15 12:02:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69ed73399a 
								
							 
						 
						
							
							
								
								Avoid exposing the NIF mesh resource loading class  
							
							
							
						 
						
							2012-07-15 11:40:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								300730a834 
								
							 
						 
						
							
							
								
								Create the skeleton resource from NIFs  
							
							... 
							
							
							
							Note they are not loaded yet. 
							
						 
						
							2012-07-15 11:13:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd68f7bd33 
								
							 
						 
						
							
							
								
								Remove final direct uses of Mangle::Stream  
							
							
							
						 
						
							2012-07-15 08:51:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a447c88fb 
								
							 
						 
						
							
							
								
								Create meshes from the NiTriShapes in the NIF.  
							
							... 
							
							
							
							This doesn't actually load them yet. It's also very slow for certain NIFs. 
							
						 
						
							2012-07-15 06:45:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d41050fb79 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-14 11:21:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5b94709d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2012-07-14 11:16:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								939d0d2fc5 
								
							 
						 
						
							
							
								
								Return a list of meshes and the skeleton from NIFLoader::load  
							
							
							
						 
						
							2012-07-13 20:01:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fdfe40a55a 
								
							 
						 
						
							
							
								
								Use a different loader object for each NIF mesh  
							
							
							
						 
						
							2012-07-13 13:41:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								386ac56bda 
								
							 
						 
						
							
							
								
								Remove the NIF loader and code to manually transform the vertices  
							
							... 
							
							
							
							This currently breaks just about everything. They should come back as it's all
reimplemented, though. 
							
						 
						
							2012-07-12 20:12:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3f11b6b1ae 
								
							 
						 
						
							
							
								
								Cleanup a couple unneeded misc component references  
							
							
							
						 
						
							2012-07-12 12:01:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86b37c6c11 
								
							 
						 
						
							
							
								
								Move the velocity out of the transformation object  
							
							
							
						 
						
							2012-07-12 11:21:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								645b507ba0 
								
							 
						 
						
							
							
								
								Return a reference to the RecordPtr from operator[] for consistency  
							
							... 
							
							
							
							RecordListT is supposed to be a list of RecordPtrT objects. 
							
						 
						
							2012-07-12 05:37:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								348b5fa207 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/nifbullet/bullet_nif_loader.cpp 
							
						 
						
							2012-07-10 06:16:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca37706b34 
								
							 
						 
						
							
							
								
								Use Ogre types for Matrix and Vector objects  
							
							
							
						 
						
							2012-07-10 02:38:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								98ae7168b1 
								
							 
						 
						
							
							
								
								Fix double-incrementing a pointer  
							
							
							
						 
						
							2012-07-10 00:24:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3aa453f9a 
								
							 
						 
						
							
							
								
								Use Ogre data streams for loading NIFs  
							
							
							
						 
						
							2012-07-09 22:02:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0143cacd2b 
								
							 
						 
						
							
							
								
								Avoid returning pointers from NIFFile  
							
							
							
						 
						
							2012-07-09 21:35:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a31a24ce 
								
							 
						 
						
							
							
								
								Use proper strings and vectors instead of slice arrays for NIF files  
							
							... 
							
							
							
							Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams. 
							
						 
						
							2012-07-09 21:08:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b803d0e949 
								
							 
						 
						
							
							
								
								converted shadow caster shader  
							
							
							
						 
						
							2012-07-09 19:46:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81d30ff63a 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-09 19:20:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								03f7740474 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into objectRotationScaling  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2012-07-09 10:39:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e517e75d09 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-07 01:25:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a095572205 
								
							 
						 
						
							
							
								
								fixed some textures, started with sky  
							
							
							
						 
						
							2012-07-06 10:31:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33c48b9481 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-06 04:28:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e683c2e05 
								
							 
						 
						
							
							
								
								vertex colors  
							
							
							
						 
						
							2012-07-05 01:38:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9bd888d9a1 
								
							 
						 
						
							
							
								
								transparency  
							
							
							
						 
						
							2012-07-05 00:39:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19ecc7f890 
								
							 
						 
						
							
							
								
								fix performance  
							
							
							
						 
						
							2012-07-04 17:28:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6530772 
								
							 
						 
						
							
							
								
								hello world.  
							
							
							
						 
						
							2012-07-04 00:26:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c85aaafac2 
								
							 
						 
						
							
							
								
								more include cleanup (most removing Ogre.h)  
							
							
							
						 
						
							2012-07-03 15:32:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fbde798968 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-06-21 19:02:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5028f9926d 
								
							 
						 
						
							
							
								
								Bullet scale solution  
							
							
							
						 
						
							2012-06-12 18:09:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c85c794c86 
								
							 
						 
						
							
							
								
								fixed some cppcheck issues  
							
							
							
						 
						
							2012-06-06 20:29:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddb0a91994 
								
							 
						 
						
							
							
								
								addition to last commit  
							
							
							
						 
						
							2012-05-13 12:19:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								afa859a6a6 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/clothingarmor'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp 
							
						 
						
							2012-04-15 22:06:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95f87a8abf 
								
							 
						 
						
							
							
								
								more or less complete list for morrowind.bsa (thanks to artorius)  
							
							
							
						 
						
							2012-04-12 16:33:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a727bcd4a4 
								
							 
						 
						
							
							
								
								override nif transparency settings (part 1)  
							
							
							
						 
						
							2012-04-11 20:13:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4fcf42a3 
								
							 
						 
						
							
							
								
								basic shadows  
							
							
							
						 
						
							2012-04-11 18:53:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								74deb5588d 
								
							 
						 
						
							
							
								
								Post merge  
							
							
							
						 
						
							2012-04-08 20:41:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdea19206c 
								
							 
						 
						
							
							
								
								Revert "more accurate fog, TODO: apply this to the terrain"  
							
							... 
							
							
							
							This reverts commit 96c37d3e7c 
							
						 
						
							2012-04-07 22:47:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96911ada95 
								
							 
						 
						
							
							
								
								restored render queue of transparent objects, they are now part of the mrt textures  
							
							... 
							
							
							
							this fixes some issues with transparent objects not visible in the refraction 
							
						 
						
							2012-04-07 22:37:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96c37d3e7c 
								
							 
						 
						
							
							
								
								more accurate fog, TODO: apply this to the terrain  
							
							
							
						 
						
							2012-04-07 16:55:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								622fb568cf 
								
							 
						 
						
							
							
								
								removed MRT setting and figure it out automatically  
							
							
							
						 
						
							2012-04-05 19:27:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								006970fd79 
								
							 
						 
						
							
							
								
								add MRT code to shaders  
							
							
							
						 
						
							2012-04-04 19:53:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								57299571d5 
								
							 
						 
						
							
							
								
								Preparing for clothes/armor  
							
							
							
						 
						
							2012-04-02 22:08:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6091a0504d 
								
							 
						 
						
							
							
								
								first settings test (config file has to be created manually)  
							
							
							
						 
						
							2012-04-01 16:59:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9a416d46 
								
							 
						 
						
							
							
								
								Can find files even if no .bsa file exists now  
							
							
							
						 
						
							2012-03-30 14:45:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								f8afc22f04 
								
							 
						 
						
							
							
								
								Issue  #225 : Corrected wrong delete operator introduced by one of previous commit.  
							
							
							
						 
						
							2012-03-26 23:16:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								2b9845a5b6 
								
							 
						 
						
							
							
								
								Issue  #225 : Free memory allocated for sending into HardwareVertexBuffer.  
							
							... 
							
							
							
							Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class. 
							
						 
						
							2012-03-26 19:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								118250171d 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into shaders  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/objects.cpp 
							
						 
						
							2012-03-13 17:31:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3d1cbcd4e7 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/animperform'  
							
							
							
						 
						
							2012-03-07 09:20:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								9848b67174 
								
							 
						 
						
							
							
								
								Fixing errors  
							
							
							
						 
						
							2012-03-05 17:46:29 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7b706d24e 
								
							 
						 
						
							
							
								
								use the vertex colours that morrowind supplies for a lot of meshes  
							
							
							
						 
						
							2012-03-05 18:50:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ff8f95fcca 
								
							 
						 
						
							
							
								
								fix batch lighting, removed the "bumping number of lights" hack  
							
							
							
						 
						
							2012-03-04 23:18:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								332671b43d 
								
							 
						 
						
							
							
								
								lighting fix  
							
							
							
						 
						
							2012-03-04 22:26:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2109a1302 
								
							 
						 
						
							
							
								
								make the vertex colours only affect diffuse, this caused some areas to  
							
							... 
							
							
							
							be darker than they should be 
							
						 
						
							2012-03-04 22:01:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8910b0d471 
								
							 
						 
						
							
							
								
								use shaders for all NIF materials. this has numerous advantages:  
							
							... 
							
							
							
							- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8) 
							
						 
						
							2012-03-04 20:59:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8d7a5f469b 
								
							 
						 
						
							
							
								
								a few changes  
							
							
							
						 
						
							2012-02-26 21:27:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								38a0d1d1c5 
								
							 
						 
						
							
							
								
								Merging in master  
							
							
							
						 
						
							2012-02-19 15:39:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e58f2f5363 
								
							 
						 
						
							
							
								
								Eliminating unnecessary data from skeletons and shape saving  
							
							
							
						 
						
							2012-02-19 02:01:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								2217847c57 
								
							 
						 
						
							
							
								
								Fixing a crash  
							
							
							
						 
						
							2012-02-18 15:29:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1a6a49b9b8 
								
							 
						 
						
							
							
								
								Merge remote branch 'lgro/fix_warnings'  
							
							
							
						 
						
							2012-02-13 11:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								8829d46bda 
								
							 
						 
						
							
							
								
								Clean up compilation warnings.  
							
							... 
							
							
							
							Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2012-02-12 15:45:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								273eac12a1 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/animation2' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2012-02-12 13:41:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1da519a914 
								
							 
						 
						
							
							
								
								Some cleanup  
							
							
							
						 
						
							2012-01-29 00:42:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								6de0847b86 
								
							 
						 
						
							
							
								
								Slightly better performance on animation  
							
							
							
						 
						
							2012-01-25 01:21:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								ec6243dd77 
								
							 
						 
						
							
							
								
								fixed compilation problem with llvm clang: constant type explicitly set to float  
							
							
							
						 
						
							2012-01-24 16:01:29 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								bcf3e45ff6 
								
							 
						 
						
							
							
								
								Proper buffer designation  
							
							
							
						 
						
							2012-01-18 22:00:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9b910dda94 
								
							 
						 
						
							
							
								
								clean up  
							
							
							
						 
						
							2012-01-17 15:10:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d1793bc4bd 
								
							 
						 
						
							
							
								
								Animation files in the correct directory  
							
							
							
						 
						
							2012-01-12 20:09:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0712bba49b 
								
							 
						 
						
							
							
								
								Changing a few things around with handleshapes  
							
							
							
						 
						
							2012-01-12 16:03:07 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								eab69f18ac 
								
							 
						 
						
							
							
								
								File output switch  
							
							
							
						 
						
							2012-01-10 00:34:29 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								295eb27c2d 
								
							 
						 
						
							
							
								
								Better Text Indices; Better file output  
							
							
							
						 
						
							2012-01-06 18:23:41 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								859ac1153e 
								
							 
						 
						
							
							
								
								Basic Text Indices Working  
							
							
							
						 
						
							2012-01-06 02:27:10 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0715f9b6ab 
								
							 
						 
						
							
							
								
								Preparing to use text indices  
							
							
							
						 
						
							2012-01-06 00:55:02 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								595d0b1192 
								
							 
						 
						
							
							
								
								Cleanup; warnings  
							
							
							
						 
						
							2012-01-05 21:45:17 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								45c57721ff 
								
							 
						 
						
							
							
								
								Turning off hardware skinning2  
							
							
							
						 
						
							2012-01-04 20:30:06 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								762727308e 
								
							 
						 
						
							
							
								
								Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)  
							
							
							
						 
						
							2012-01-02 23:06:10 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								baa3f51886 
								
							 
						 
						
							
							
								
								Trying to fix errors  
							
							
							
						 
						
							2011-12-28 14:48:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								cef2f5e927 
								
							 
						 
						
							
							
								
								Trying to get code to conform with older c++  
							
							
							
						 
						
							2011-12-27 19:19:45 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d855bb4fc6 
								
							 
						 
						
							
							
								
								physics reenabled  
							
							
							
						 
						
							2011-12-27 17:52:17 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								6d10c76b06 
								
							 
						 
						
							
							
								
								Unique Identifiers for Creatures and NPC Free Parts  
							
							
							
						 
						
							2011-12-17 01:29:08 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d51dfebde1 
								
							 
						 
						
							
							
								
								NPCs fully rendered  
							
							
							
						 
						
							2011-12-15 00:33:10 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								47112ad7f9 
								
							 
						 
						
							
							
								
								Changing a lot of things  
							
							
							
						 
						
							2011-12-13 23:49:03 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0902a3db89 
								
							 
						 
						
							
							
								
								Filled out NpcAnimation and CreatureAnimation classes  
							
							
							
						 
						
							2011-12-11 22:40:00 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								39338f4be1 
								
							 
						 
						
							
							
								
								NPC bounded parts  
							
							
							
						 
						
							2011-12-09 15:20:35 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5c48d8fc1e 
								
							 
						 
						
							
							
								
								more stuff  
							
							
							
						 
						
							2011-12-09 03:02:09 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								835c3f2603 
								
							 
						 
						
							
							
								
								Working towards npc rendering  
							
							
							
						 
						
							2011-11-27 02:27:06 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								7bd911b401 
								
							 
						 
						
							
							
								
								Problems with handles  
							
							
							
						 
						
							2011-11-24 23:13:34 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e8ec9093f8 
								
							 
						 
						
							
							
								
								More NIFLoader code  
							
							
							
						 
						
							2011-11-23 18:18:51 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								828a3904a5 
								
							 
						 
						
							
							
								
								BSAArchive done and some change to NIFLoader  
							
							
							
						 
						
							2011-11-23 02:17:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8446619ac4 
								
							 
						 
						
							
							
								
								Merge branch 'components_namespaces' into next  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/interior.cpp
	components/bsa/bsa_archive.cpp 
							
						 
						
							2011-06-19 20:22:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ff9a446b 
								
							 
						 
						
							
							
								
								Mantis:  #18  - Move components from global namespace into their own namespace.  
							
							... 
							
							
							
							Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2011-06-19 19:14:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								90985e849e 
								
							 
						 
						
							
							
								
								Mantis:  #18  - Move components from global namespace into their own namespace.  
							
							... 
							
							
							
							Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2011-06-19 18:14:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								bc92b7b1fa 
								
							 
						 
						
							
							
								
								Merge branch 'directories' into next  
							
							... 
							
							
							
							Conflicts:
	components/files/multidircollection.hpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2011-06-15 22:40:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								0f2df4e2b8 
								
							 
						 
						
							
							
								
								more cleanup  
							
							
							
						 
						
							2011-06-15 22:33:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a719a6b468 
								
							 
						 
						
							
							
								
								Getting rid of animation code in nif loader  
							
							
							
						 
						
							2011-06-07 18:57:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9dde0fcf 
								
							 
						 
						
							
							
								
								experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)  
							
							
							
						 
						
							2011-05-23 14:59:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								2ac1cc8aee 
								
							 
						 
						
							
							
								
								Trying to animate creatures  
							
							
							
						 
						
							2011-04-13 20:16:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d035441876 
								
							 
						 
						
							
							
								
								Reintroducing animation  
							
							
							
						 
						
							2011-04-11 20:56:06 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								229a91a625 
								
							 
						 
						
							
							
								
								Remove unused code/dependencies  
							
							
							
						 
						
							2011-03-12 13:20:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								d68141d203 
								
							 
						 
						
							
							
								
								Remove unused variables  
							
							
							
						 
						
							2011-03-07 19:13:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee83caaa2 
								
							 
						 
						
							
							
								
								Avoid crash when no bones are available  
							
							
							
						 
						
							2011-03-07 19:13:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jan-Peter Nilsson 
								
							 
						 
						
							
							
							
							
								
							
							
								696861349e 
								
							 
						 
						
							
							
								
								Rename skel to mSkel  
							
							
							
						 
						
							2011-03-07 19:13:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pieter van der Kloet 
								
							 
						 
						
							
							
							
							
								
							
							
								dd4d022301 
								
							 
						 
						
							
							
								
								Converted all tabs to four spaces  
							
							
							
						 
						
							2011-01-05 22:18:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								11406ae6f3 
								
							 
						 
						
							
							
								
								cleanupandupdate  
							
							
							
						 
						
							2011-01-01 11:45:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								60601682cd 
								
							 
						 
						
							
							
								
								Beast races fixed  
							
							
							
						 
						
							2010-12-21 21:45:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1896a6a2e8 
								
							 
						 
						
							
							
								
								Preliminary npcs4  
							
							
							
						 
						
							2010-12-13 16:01:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								467988455c 
								
							 
						 
						
							
							
								
								Preliminary npcs3  
							
							
							
						 
						
							2010-12-12 22:05:47 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nicolay Korslund 
								
							 
						 
						
							
							
							
							
								
							
							
								d32563063b 
								
							 
						 
						
							
							
								
								Alternative fix to mesh crash bug  
							
							
							
						 
						
							2010-09-02 14:12:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Armin Preiml 
								
							 
						 
						
							
							
							
							
								
							
							
								27166b4ee4 
								
							 
						 
						
							
							
								
								added bone assignment, skeleton is disabled for meshes  
							
							... 
							
							
							
							Skeleton isn't assigned to the meshes for now, because it crashes on some. 
							
						 
						
							2010-08-21 19:40:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Armin Preiml 
								
							 
						 
						
							
							
							
							
								
							
							
								47a28fe02b 
								
							 
						 
						
							
							
								
								If nif has a skeleton vertices are placed on the right position.  
							
							
							
						 
						
							2010-08-17 19:02:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Armin Preiml 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f8bd12d3 
								
							 
						 
						
							
							
								
								Disabled loading skins.nif. NifLoader builds now a skeleton (if available)  
							
							
							
						 
						
							2010-08-16 19:31:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Armin Preiml 
								
							 
						 
						
							
							
							
							
								
							
							
								181b538e4a 
								
							 
						 
						
							
							
								
								restructured ogre nif code (struct -> class with singleton), formated code  
							
							
							
						 
						
							2010-08-08 17:20:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e4f85cb3e6 
								
							 
						 
						
							
							
								
								directory structure reorganisation (still missing the mangle stuff)  
							
							
							
						 
						
							2010-06-25 22:28:59 +02:00