Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a95b6e050a 
								
							 
						 
						
							
							
								
								Replace new with make_unique in components  
							
							
							
						 
						
							2022-05-29 13:24:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								d05a2facf3 
								
							 
						 
						
							
							
								
								Handle NCC flag in Nif files. Objects with this flag will collide only with camera.  
							
							... 
							
							
							
							Expose objects with NC flag to be used by Lua mods. 
							
						 
						
							2022-04-17 20:03:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6f7a067e0c 
								
							 
						 
						
							
							
								
								Merge branch 'esmrename' into 'master'  
							
							... 
							
							
							
							esm refactor work
See merge request OpenMW/openmw!1575  
							
						 
						
							2022-01-27 17:52:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								74e7cfc023 
								
							 
						 
						
							
							
								
								remove unused includes: part1  
							
							... 
							
							
							
							remove unused imports: part2
revert one tidy we will keep for c++20 
							
						 
						
							2022-01-23 17:30:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3f14011087 
								
							 
						 
						
							
							
								
								Support multiple parents for NIF nodes  
							
							... 
							
							
							
							Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
 \ /
  c
Will be handled as:
p1 p2
|  |
c  c
If c has children they will be handled X times c is handled. 
							
						 
						
							2022-01-22 01:02:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d7041613ef 
								
							 
						 
						
							
							
								
								Store BulletShape source file name and content hash  
							
							
							
						 
						
							2021-11-11 00:27:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2b057f5c15 
								
							 
						 
						
							
							
								
								Expect nif node children to have parent  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								19843af704 
								
							 
						 
						
							
							
								
								Combine data check with data handling logic  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e8e8304aa 
								
							 
						 
						
							
							
								
								Avoid mesh allocation when data is invalid  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4ac83f4c39 
								
							 
						 
						
							
							
								
								Add separate function to handle NiGeometry node  
							
							... 
							
							
							
							To force use a single source of data. All fields of Nif::Node are available in NiGeometry. 
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56eef691a8 
								
							 
						 
						
							
							
								
								Use reference type to pass nif node as argument where nullptr is not handled  
							
							
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4631d95739 
								
							 
						 
						
							
							
								
								Add more tests for BulletNifLoader  
							
							
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a851ac5fea 
								
							 
						 
						
							
							
								
								Use custom deleter for btCompoundShape to delete children shapes  
							
							
							
						 
						
							2021-10-30 03:48:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b905dd17c3 
								
							 
						 
						
							
							
								
								Use unique_ptr to store btCollisionShape in BulletShape  
							
							
							
						 
						
							2021-10-30 03:44:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								29a772c33f 
								
							 
						 
						
							
							
								
								Rename Resource::BulletShape::CollisionBox fields according to styleguide  
							
							
							
						 
						
							2021-10-29 21:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								19f0b80983 
								
							 
						 
						
							
							
								
								Improve null root handling  
							
							
							
						 
						
							2021-05-05 02:41:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6d351b2bdd 
								
							 
						 
						
							
							
								
								Fix MSVC 4706 warnings  
							
							
							
						 
						
							2021-04-23 22:53:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								53e1e57eef 
								
							 
						 
						
							
							
								
								Formatting  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								42226533d8 
								
							 
						 
						
							
							
								
								Handle BSLODTriShape  
							
							... 
							
							
							
							Its levels of detail are currently not handled 
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5b6377b061 
								
							 
						 
						
							
							
								
								Handle multiple root nodes (bug  #5604 )  
							
							
							
						 
						
							2020-11-28 13:25:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								df9667e923 
								
							 
						 
						
							
							
								
								Read NIF bounding volume data correctly  
							
							
							
						 
						
							2020-11-14 14:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c79f509652 
								
							 
						 
						
							
							
								
								Misc NIF loader improvements  
							
							... 
							
							
							
							Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader 
							
						 
						
							2020-11-08 13:23:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								30558c2434 
								
							 
						 
						
							
							
								
								Try to resolve CI concerns  
							
							
							
						 
						
							2020-05-14 10:00:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								915ffe2241 
								
							 
						 
						
							
							
								
								Handle non-node roots more gracefully (bug  #5416 )  
							
							
							
						 
						
							2020-05-14 00:57:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								77d6fe46ca 
								
							 
						 
						
							
							
								
								Handle NiCollisionSwitch node  
							
							
							
						 
						
							2020-02-19 12:14:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								822b20ef46 
								
							 
						 
						
							
							
								
								Fix invalid strips-based collision shape transformation  
							
							
							
						 
						
							2019-09-23 20:38:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								8baddefdbd 
								
							 
						 
						
							
							
								
								Refactor extra data and particle modifier handling  
							
							... 
							
							
							
							Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method 
							
						 
						
							2019-09-13 20:26:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								9e93c9ecd2 
								
							 
						 
						
							
							
								
								Fix multiple-strip NiTriStrips loading  
							
							
							
						 
						
							2019-08-08 22:48:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7fc3153f62 
								
							 
						 
						
							
							
								
								Reduce code duplication further  
							
							
							
						 
						
							2019-08-08 20:29:45 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								91efdf18a9 
								
							 
						 
						
							
							
								
								Reduce Bullet part code duplication  
							
							
							
						 
						
							2019-08-08 19:02:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b4f54651f8 
								
							 
						 
						
							
							
								
								Make sure strips have valid size  
							
							
							
						 
						
							2019-08-08 17:15:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6599a28ecf 
								
							 
						 
						
							
							
								
								Generate collision shape based on NiTriStrips  
							
							
							
						 
						
							2019-08-08 17:15:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								8efbdeaa57 
								
							 
						 
						
							
							
								
								Load NiTriStrips/NiTriStripsData (don't do anything yet)  
							
							
							
						 
						
							2019-08-08 17:09:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5965aa991b 
								
							 
						 
						
							
							
								
								Improve grammar in a warning  
							
							
							
						 
						
							2019-06-01 00:06:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab7f903d7 
								
							 
						 
						
							
							
								
								make use of std::make_unique to test that MSVC2015 can handle that  
							
							
							
						 
						
							2019-04-10 11:09:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d6c674660a 
								
							 
						 
						
							
							
								
								Merge pull request  #1633  from elsid/pathfinder_detour  
							
							... 
							
							
							
							Use recastnavigation for pathfinding (#2229 ) 
							
						 
						
							2018-10-30 20:44:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								61da6b6ecf 
								
							 
						 
						
							
							
								
								Print warning if the RootCollisionNode is attached to non-root node (bug  #4311 )  
							
							
							
						 
						
							2018-10-26 17:11:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6d91fe69b2 
								
							 
						 
						
							
							
								
								Revert "Handle RootCollisionNode, attached to non-root node (bug  #4311 )"  
							
							... 
							
							
							
							This reverts commit ec9a1b0d05 
							
						 
						
							2018-10-26 12:51:04 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed73d130f9 
								
							 
						 
						
							
							
								
								Cache navmesh tiles  
							
							... 
							
							
							
							Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape. 
							
						 
						
							2018-10-13 22:22:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6a60790f8 
								
							 
						 
						
							
							
								
								Create collision shape for all avoided nodes  
							
							
							
						 
						
							2018-10-13 22:16:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								330e596c64 
								
							 
						 
						
							
							
								
								Remove useless parameter  
							
							
							
						 
						
							2018-10-13 22:16:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1452684d9e 
								
							 
						 
						
							
							
								
								Use new logging system for components  
							
							
							
						 
						
							2018-08-14 19:42:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2de38142e2 
								
							 
						 
						
							
							
								
								Replace raw pointers by unique_ptr  
							
							
							
						 
						
							2018-08-11 18:00:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2a63bcf35 
								
							 
						 
						
							
							
								
								Add unit tests for BulletNifLoader  
							
							
							
						 
						
							2018-08-11 18:00:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ec9a1b0d05 
								
							 
						 
						
							
							
								
								Handle RootCollisionNode, attached to non-root node (bug  #4311 )  
							
							
							
						 
						
							2018-08-10 11:11:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3f21c49479 
								
							 
						 
						
							
							
								
								Put check for nif file name into separate function  
							
							
							
						 
						
							2018-07-10 23:46:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2599aba196 
								
							 
						 
						
							
							
								
								Fix check whether file name starts with x or X  
							
							... 
							
							
							
							If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
 ^
 slashpos + 1 
							
						 
						
							2018-07-10 23:46:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								5502790ed9 
								
							 
						 
						
							
							
								
								removed the unnecessary comment  
							
							
							
						 
						
							2018-02-09 16:34:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								86c25f5dba 
								
							 
						 
						
							
							
								
								Removed NIF flag handling to replicate vanilla engine behaviour  
							
							
							
						 
						
							2018-02-09 01:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								54bb1b13cb 
								
							 
						 
						
							
							
								
								Change NCO/NCC flags to NC* ( Fixes   #3915 )  
							
							
							
						 
						
							2017-06-20 00:36:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa8459b5c7 
								
							 
						 
						
							
							
								
								Revert "Remove redundant allocations for NIF meshes"  
							
							... 
							
							
							
							This reverts commit a7c5beb7c5 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a37909ee7 
								
							 
						 
						
							
							
								
								Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )"  
							
							... 
							
							
							
							This reverts commit 115e563a7a 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								115e563a7a 
								
							 
						 
						
							
							
								
								Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )  
							
							... 
							
							
							
							The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5 
							
						 
						
							2017-01-19 22:23:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5462bc19 
								
							 
						 
						
							
							
								
								Don't attempt to create a collision shape for an empty TriShape  
							
							
							
						 
						
							2016-02-19 14:23:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb92b853fe 
								
							 
						 
						
							
							
								
								BulletNifLoader: preallocate the btTriangleMesh's vertices/indices  
							
							
							
						 
						
							2015-12-10 00:05:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								4c0c20b1a0 
								
							 
						 
						
							
							
								
								Changed relative includes to library header format  
							
							
							
						 
						
							2015-11-27 21:01:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3f5ac5dbb 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-07-25 02:11:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c5beb7c5 
								
							 
						 
						
							
							
								
								Remove redundant allocations for NIF meshes  
							
							
							
						 
						
							2015-06-18 01:26:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdc47fa874 
								
							 
						 
						
							
							
								
								Remove BulletNifLoader dependency on keyframe manager  
							
							... 
							
							
							
							This will make threaded loading easier. 
							
						 
						
							2015-06-11 17:59:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe439e53ff 
								
							 
						 
						
							
							
								
								Bullet include cleanup  
							
							
							
						 
						
							2015-05-27 22:32:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								65f0195c71 
								
							 
						 
						
							
							
								
								Readded animated collision shape support  
							
							
							
						 
						
							2015-05-12 16:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								47758c11cd 
								
							 
						 
						
							
							
								
								Readded collision objects and movement physics  
							
							
							
						 
						
							2015-05-12 03:02:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48ffeab191 
								
							 
						 
						
							
							
								
								Remove old BulletShapeManager  
							
							
							
						 
						
							2015-05-09 01:06:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								604580d75d 
								
							 
						 
						
							
							
								
								Move toMatrix to Nif::Node  
							
							
							
						 
						
							2015-05-07 21:17:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9d84bd7b2 
								
							 
						 
						
							
							
								
								Remove bullet raycasting shapes, to be replaced with OSG ray casts  
							
							
							
						 
						
							2015-05-01 21:43:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0ad514b29b 
								
							 
						 
						
							
							
								
								Fix collision for nodes with MRK extra data ( Fixes   #2415 )  
							
							
							
						 
						
							2015-03-02 01:03:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d387c207d1 
								
							 
						 
						
							
							
								
								Fix initial scaling for btCompoundShape children ( Fixes   #2234 )  
							
							
							
						 
						
							2015-01-14 18:49:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f11ec653d0 
								
							 
						 
						
							
							
								
								Add setting for showing MRK nodes to NIF loaders  
							
							... 
							
							
							
							This makes marker objects show up in OpenCS. 
							
						 
						
							2015-01-13 17:29:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								883f7ec7ce 
								
							 
						 
						
							
							
								
								Move workaround for hiding markers from NIF loader to Scene  
							
							
							
						 
						
							2015-01-13 17:19:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41b3a9dba9 
								
							 
						 
						
							
							
								
								Rewrite animated collision shape support ( Fixes   #2123 )  
							
							
							
						 
						
							2015-01-13 05:37:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04d6cead3b 
								
							 
						 
						
							
							
								
								Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes   #2133 )  
							
							
							
						 
						
							2015-01-12 23:29:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5fa7536427 
								
							 
						 
						
							
							
								
								Fix incorrect box shape translation reset  
							
							... 
							
							
							
							Fixes incorrect placement of collision box for "azura spirit_trib" 
							
						 
						
							2014-11-29 16:50:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								b5eb16b663 
								
							 
						 
						
							
							
								
								Silence some scan-build warnings.  
							
							
							
						 
						
							2014-08-28 20:55:32 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b407a9995 
								
							 
						 
						
							
							
								
								Refactor NIF cache  
							
							... 
							
							
							
							- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
 - Decouple cache from NIFFile (now a new nifcache component)
 - Add API for future background loading
 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck. 
							
						 
						
							2014-08-24 02:37:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1ab02d8072 
								
							 
						 
						
							
							
								
								Fix exception for box shapes ( Fixes   #1580 )  
							
							
							
						 
						
							2014-06-28 00:10:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2bcbc6ab7d 
								
							 
						 
						
							
							
								
								Potential crash fix, either way should have a better error message now  
							
							
							
						 
						
							2014-06-25 14:52:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0b34d8d2fd 
								
							 
						 
						
							
							
								
								Add support for animated collision shapes ( Fixes   #1549 )  
							
							
							
						 
						
							2014-06-23 20:43:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bed6d9d56 
								
							 
						 
						
							
							
								
								Physics: Recognize BBoxCollision flag, but don't use it for raycasting ( Fixes   #1349 )  
							
							
							
						 
						
							2014-06-22 00:16:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e002acdeae 
								
							 
						 
						
							
							
								
								Physics: Create actor shapes outside of BulletNifLoader  
							
							... 
							
							
							
							This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers. 
							
						 
						
							2014-06-21 23:37:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a8c61a7fe 
								
							 
						 
						
							
							
								
								Bug  #1107 : Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79a6ffd216 
								
							 
						 
						
							
							
								
								Closes   #1107 : Do not create box shapes unless the box collision flag is enabled  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4cedf0fbab 
								
							 
						 
						
							
							
								
								Avoid colliding with AvoidNodes  
							
							... 
							
							
							
							These are placed under the RootCollisionNode hierarchy, but the shapes they
hold aren't collided with. Their exact function is unknown, but seems to be
related to lava? Maybe damage avoidance info for the AI. 
							
						 
						
							2013-04-28 11:12:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36170c5374 
								
							 
						 
						
							
							
								
								Use flag enums instead of hard-coded hex values  
							
							
							
						 
						
							2013-04-16 01:20:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ebcb4c66c3 
								
							 
						 
						
							
							
								
								Properly read and use the NIF root record list  
							
							
							
						 
						
							2013-04-06 10:17:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30af28860 
								
							 
						 
						
							
							
								
								Markers should still have collision if they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 19:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84afd87321 
								
							 
						 
						
							
							
								
								Placeable objects should not collide unless they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 03:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14964e9fcd 
								
							 
						 
						
							
							
								
								Only build a box shape for collision nodes; use StringUtils  
							
							
							
						 
						
							2013-03-09 10:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00