scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc82c6a35d 
								
							 
						 
						
							
							
								
								Use white color if told to use nonexisting vertexcolors ( Fixes   #3833 )  
							
							
							
						 
						
							2017-08-27 21:22:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2fe5e887 
								
							 
						 
						
							
							
								
								Implement lightmode/vertmode of NiVertexColorProperty  
							
							
							
						 
						
							2017-08-27 21:22:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40dc1dd6f5 
								
							 
						 
						
							
							
								
								Fix checking a variable before it's assigned (Bug  #3950 )  
							
							
							
						 
						
							2017-07-10 23:50:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45d9e38616 
								
							 
						 
						
							
							
								
								Fix check for default material  
							
							
							
						 
						
							2017-04-22 14:27:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1402e0b872 
								
							 
						 
						
							
							
								
								Don't optimize billboard nodes ( Fixes   #3774 )  
							
							
							
						 
						
							2017-02-27 00:39:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b27ec4945 
								
							 
						 
						
							
							
								
								Remove redundant and ambiguous NiNode::makeBone()  
							
							... 
							
							
							
							Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each. 
							
						 
						
							2017-02-26 22:39:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aba3c471a9 
								
							 
						 
						
							
							
								
								nifloader: fix setting of dataVariance for non-controlled bones and refactor the code  
							
							
							
						 
						
							2017-02-26 22:34:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e5a1e6123 
								
							 
						 
						
							
							
								
								nifloader: improve setting of DataVariance  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e996bf2a3 
								
							 
						 
						
							
							
								
								Create TriShapes with an identity transform as a Group  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5d9efa93 
								
							 
						 
						
							
							
								
								Remove NifLoader::optimize, to be replaced with something better  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c45013c983 
								
							 
						 
						
							
							
								
								Fix particle systems not being rendered in their first frame  
							
							
							
						 
						
							2017-02-21 18:15:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa8459b5c7 
								
							 
						 
						
							
							
								
								Revert "Remove redundant allocations for NIF meshes"  
							
							... 
							
							
							
							This reverts commit a7c5beb7c5 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a37909ee7 
								
							 
						 
						
							
							
								
								Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )"  
							
							... 
							
							
							
							This reverts commit 115e563a7a 
							
						 
						
							2017-02-18 02:33:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								892d1b162d 
								
							 
						 
						
							
							
								
								nifloader: ignore nodes named 'bounding box' ( Fixes   #3650 )  
							
							
							
						 
						
							2017-02-12 15:44:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d53ab6c32 
								
							 
						 
						
							
							
								
								nifloader: attempt to remove redundant root node when a Skeleton is added  
							
							
							
						 
						
							2017-02-08 20:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a42c4781e 
								
							 
						 
						
							
							
								
								nifloader: override animflags instead of accumulating them  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0187f2ce4c 
								
							 
						 
						
							
							
								
								nifloader: combine animFlags and particleFlags (Bug  #2100 )  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bccfd6cef8 
								
							 
						 
						
							
							
								
								nifloader: handle textures with no image that are later assigned in a FlipController  
							
							... 
							
							
							
							As found in vurt's trees (Bug #2100 ) 
							
						 
						
							2017-02-08 19:52:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f3045331f1 
								
							 
						 
						
							
							
								
								Fix regression in handling of NiZBufferProperty  
							
							
							
						 
						
							2017-02-03 01:49:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								851f61ac82 
								
							 
						 
						
							
							
								
								Always assign osg::Material when a material controller is used  
							
							
							
						 
						
							2017-02-01 21:10:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9180089a3b 
								
							 
						 
						
							
							
								
								Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								960d4a96c3 
								
							 
						 
						
							
							
								
								Reduce the number of osg::Material state by setting the default state on the graph root  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e399e10607 
								
							 
						 
						
							
							
								
								Add missing lock in shareMaterial  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								115e563a7a 
								
							 
						 
						
							
							
								
								Fix race conditions caused by Array <-> GLBufferObject interactions (Bug  #3580 )  
							
							... 
							
							
							
							The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5 
							
						 
						
							2017-01-19 22:23:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aafff1deb6 
								
							 
						 
						
							
							
								
								Fix memory leak  
							
							
							
						 
						
							2016-12-16 20:40:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								99bcf47167 
								
							 
						 
						
							
							
								
								Implement NiSphericalCollider ( Closes   #3644 )  
							
							
							
						 
						
							2016-12-06 01:32:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec37b5cfb 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-02 17:48:54 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a8e9f2df67 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-09-19 05:20:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								be96ff1fd1 
								
							 
						 
						
							
							
								
								Remove redundant parameter  
							
							
							
						 
						
							2016-09-18 01:57:47 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a033ba3bd2 
								
							 
						 
						
							
							
								
								Override spell textures by NiTexturingProperty  
							
							
							
						 
						
							2016-09-14 23:03:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5da3a269e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:20:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								341e3846c0 
								
							 
						 
						
							
							
								
								Use initial particle state to compute the initial bounding box ( Fixes   #3500 )  
							
							
							
						 
						
							2016-08-16 23:28:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								513e1da8a3 
								
							 
						 
						
							
							
								
								Remove unneeded casts  
							
							
							
						 
						
							2016-08-14 16:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								721fa28c1e 
								
							 
						 
						
							
							
								
								Fix assertion failure with NiTextureEffect missing source texture  
							
							
							
						 
						
							2016-07-16 18:59:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								9c6739f1b3 
								
							 
						 
						
							
							
								
								Fix doubled particle spawn range  
							
							
							
						 
						
							2016-07-11 22:40:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								2a987b6857 
								
							 
						 
						
							
							
								
								Do not skip inactive keyframe controllers (Bug  #1942 )  
							
							
							
						 
						
							2016-07-10 19:02:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62018e802b 
								
							 
						 
						
							
							
								
								Minor fix to particle system AutoPlay flag handling  
							
							... 
							
							
							
							The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect. 
							
						 
						
							2016-05-14 22:55:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7202072196 
								
							 
						 
						
							
							
								
								Freeze particle systems on construction if the AutoPlay flag is missing  
							
							
							
						 
						
							2016-05-14 22:38:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c08f705c5 
								
							 
						 
						
							
							
								
								Make the ParticleSystemController freeze the particle system instead of the emitter (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:36:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30bb31a79 
								
							 
						 
						
							
							
								
								Handle the particle node's AutoPlay flag (Bug  #3390 )  
							
							
							
						 
						
							2016-05-14 22:35:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc36269617 
								
							 
						 
						
							
							
								
								When a controller is present more than once in the same keyframe file, pick the first one ( Fixes   #2719 )  
							
							
							
						 
						
							2016-03-26 14:59:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aae43dbff5 
								
							 
						 
						
							
							
								
								Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:10:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b8da7a09 
								
							 
						 
						
							
							
								
								Share the osg::Material on drawables  
							
							... 
							
							
							
							Reduces the number of GL calls / frame by ~4%. 
							
						 
						
							2016-03-11 01:06:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								abcfe9bcee 
								
							 
						 
						
							
							
								
								Don't add empty text key objects  
							
							
							
						 
						
							2016-03-10 17:01:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								02d23564dc 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 14:29:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								82b792f808 
								
							 
						 
						
							
							
								
								Eliminate dynamic_cast in BillboardCallback  
							
							
							
						 
						
							2016-03-05 20:02:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd2fbfc0a2 
								
							 
						 
						
							
							
								
								Fix windows build  
							
							
							
						 
						
							2016-03-02 21:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30d06bfe0e 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-01 17:27:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64636bd85a 
								
							 
						 
						
							
							
								
								Improve error reporting  
							
							
							
						 
						
							2016-03-01 17:05:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdccf03228 
								
							 
						 
						
							
							
								
								Fix mismatched delete  
							
							
							
						 
						
							2016-02-25 21:32:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f4ace1bc2 
								
							 
						 
						
							
							
								
								Implement support for sphere map NiTextureEffects ( Fixes   #1827 )  
							
							
							
						 
						
							2016-02-24 21:06:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e647ee5424 
								
							 
						 
						
							
							
								
								Support RGB and RGBA embedded textures in NIF files ( Fixes   #2295 )  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								606758d72f 
								
							 
						 
						
							
							
								
								NifLoader: create the BumpTexture slot, but don't use it yet  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4cd4131da9 
								
							 
						 
						
							
							
								
								NifLoader: assign a name to created textures  
							
							... 
							
							
							
							This name will tell the shader visitor how to handle that texture. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50e92c8136 
								
							 
						 
						
							
							
								
								NifLoader: move texture property handling to a separate function  
							
							
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								acf44fd9e5 
								
							 
						 
						
							
							
								
								NifLoader: handleTextureControllers outside of the NumTextures loop  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eda495f89 
								
							 
						 
						
							
							
								
								Build fix for OSG 3.2  
							
							
							
						 
						
							2016-02-03 19:05:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								06ed20abf8 
								
							 
						 
						
							
							
								
								Use the initial pose of a MorphGeometry for object placement ( Fixes   #3136 )  
							
							
							
						 
						
							2016-02-03 18:53:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b48acaf0e 
								
							 
						 
						
							
							
								
								Don't optimize TriShapes with controllers ( Fixes   #3143 )  
							
							
							
						 
						
							2016-02-01 21:01:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723c392a73 
								
							 
						 
						
							
							
								
								NifLoader: fall back to the first UV set when encountering invalid UV set references  
							
							
							
						 
						
							2015-12-17 04:05:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0731595c2b 
								
							 
						 
						
							
							
								
								Wrap a Texture2D in a ref_ptr  
							
							
							
						 
						
							2015-12-17 03:38:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31c3324705 
								
							 
						 
						
							
							
								
								Don't assume the emitter node is a Group ( Fixes   #3082 )  
							
							... 
							
							
							
							This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph. 
							
						 
						
							2015-12-17 03:38:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d3380c8c 
								
							 
						 
						
							
							
								
								Remove return value for in-place toLowerStr  
							
							
							
						 
						
							2015-12-07 22:43:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d5af3c9c8 
								
							 
						 
						
							
							
								
								Remove unneeded cast  
							
							
							
						 
						
							2015-12-06 15:44:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac366f1603 
								
							 
						 
						
							
							
								
								Fix the rig bounds being updated twice per frame  
							
							... 
							
							
							
							Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame. 
							
						 
						
							2015-11-30 05:42:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b96fcc224 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							
							
						 
						
							2015-11-19 15:49:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0965a9059d 
								
							 
						 
						
							
							
								
								Handle NiLODNode using osg::LOD ( Fixes   #3008 )  
							
							
							
						 
						
							2015-11-12 19:52:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1edcb219a7 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-11-11 16:27:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64abdbabe3 
								
							 
						 
						
							
							
								
								Small refactor of controllers handling, print warning messages for unhandled controllers  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f5be680b 
								
							 
						 
						
							
							
								
								Support for NiVisController on trishape nodes  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee6b41887 
								
							 
						 
						
							
							
								
								Handle NiAlphaProperty on a drawable basis  
							
							... 
							
							
							
							Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster. 
							
						 
						
							2015-10-19 15:46:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e69c80bf6 
								
							 
						 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used  
							
							
							
						 
						
							2015-09-26 01:21:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76fb68a9c0 
								
							 
						 
						
							
							
								
								Handle particle systems that don't have emitters  
							
							... 
							
							
							
							Fixes a crash in the Magic Diversity mod. 
							
						 
						
							2015-09-07 22:07:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								2d93a6f6cb 
								
							 
						 
						
							
							
								
								Be more verbose when dealing with unhandled nif texture properties  
							
							
							
						 
						
							2015-07-28 18:46:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac1f64b559 
								
							 
						 
						
							
							
								
								Fix StencilProperty front face mixup ( Fixes   #2802 )  
							
							
							
						 
						
							2015-07-28 03:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a5f220ac5 
								
							 
						 
						
							
							
								
								GlowTexture keeps the alpha channel from the previous texture stage  
							
							
							
						 
						
							2015-06-19 17:43:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39539603bf 
								
							 
						 
						
							
							
								
								Re-enable a warning message  
							
							
							
						 
						
							2015-06-18 03:03:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c5beb7c5 
								
							 
						 
						
							
							
								
								Remove redundant allocations for NIF meshes  
							
							
							
						 
						
							2015-06-18 01:26:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81a4a6da6b 
								
							 
						 
						
							
							
								
								Make better use of the available texture units (Bug  #2702 )  
							
							... 
							
							
							
							Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit. 
							
						 
						
							2015-06-17 20:43:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								934166a853 
								
							 
						 
						
							
							
								
								Ignore the alpha value for particle materials (Bug  #2699 )  
							
							
							
						 
						
							2015-06-17 18:04:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7a4a9fd66 
								
							 
						 
						
							
							
								
								Create NIF root nodes as Group instead of Transform when possible  
							
							
							
						 
						
							2015-06-15 15:25:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b79ab1a3b8 
								
							 
						 
						
							
							
								
								Fix InverseWorldMatrix bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:22:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec25f1da95 
								
							 
						 
						
							
							
								
								Fix ParticleSystem bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:17:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad46ff7a98 
								
							 
						 
						
							
							
								
								Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform  
							
							
							
						 
						
							2015-06-15 02:06:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ab597f672e 
								
							 
						 
						
							
							
								
								State the filename in NIF loader warning messages  
							
							
							
						 
						
							2015-06-15 01:49:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a788c3462 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-15 01:29:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b72a358b 
								
							 
						 
						
							
							
								
								Prune empty nodes in RemoveDrawableVisitor  
							
							... 
							
							
							
							Gets rid of 28 useless transform nodes in base_anim.1st.nif. 
							
						 
						
							2015-06-14 23:56:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e049894e8 
								
							 
						 
						
							
							
								
								Reduce the number of StateSets created for NIF scene graphs  
							
							... 
							
							
							
							The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases. 
							
						 
						
							2015-06-14 21:22:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6620b074 
								
							 
						 
						
							
							
								
								Assign an initial bounding box to particle systems  
							
							
							
						 
						
							2015-06-11 02:37:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5099324d1 
								
							 
						 
						
							
							
								
								Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec  
							
							
							
						 
						
							2015-06-10 20:35:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93ee11c5e7 
								
							 
						 
						
							
							
								
								Fix particlesystem nested RenderBin issue (Bug  #2631 )  
							
							
							
						 
						
							2015-06-08 21:21:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5edf457ab7 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-06-08 01:13:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a411cbd7c 
								
							 
						 
						
							
							
								
								Enable particle lighting  
							
							
							
						 
						
							2015-06-07 04:41:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f8f19958a 
								
							 
						 
						
							
							
								
								NifLoader: Fix empty StateSets being created in some cases  
							
							
							
						 
						
							2015-05-30 04:26:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								261ed1f4e5 
								
							 
						 
						
							
							
								
								Revert "Enable culling for particle emitters & programs"  
							
							... 
							
							
							
							This reverts commit 8b206e0aed 
							
						 
						
							2015-05-29 20:31:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								604580d75d 
								
							 
						 
						
							
							
								
								Move toMatrix to Nif::Node  
							
							
							
						 
						
							2015-05-07 21:17:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								63b69db617 
								
							 
						 
						
							
							
								
								Port skeleton based bounding boxes to the new skinning system  
							
							... 
							
							
							
							Not sure if going to keep this, there's a noticable performance impact. 
							
						 
						
							2015-04-27 15:41:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09742d5b95 
								
							 
						 
						
							
							
								
								Animation playback works, no movement accumulation yet  
							
							
							
						 
						
							2015-04-23 20:41:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd7808fc11 
								
							 
						 
						
							
							
								
								Cleanup in preparation for animation port  
							
							... 
							
							
							
							Scrapped previous idea for multiple animation sources, better approach incoming. 
							
						 
						
							2015-04-22 23:16:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								148c041a43 
								
							 
						 
						
							
							
								
								Nif loader cleanup - forcing a skeleton is no longer needed  
							
							
							
						 
						
							2015-04-22 19:16:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28643660d3 
								
							 
						 
						
							
							
								
								Change triangle indices to unsigned  
							
							
							
						 
						
							2015-04-21 20:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								10644544ab 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							
							
						 
						
							2015-04-21 20:31:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa4316ff8 
								
							 
						 
						
							
							
								
								Move skinning code to SceneUtil  
							
							
							
						 
						
							2015-04-21 20:30:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								111e3eb6db 
								
							 
						 
						
							
							
								
								Slightly improve bounding box for skinned meshes  
							
							
							
						 
						
							2015-04-21 18:29:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6d4aa01 
								
							 
						 
						
							
							
								
								Rewrite of skinning code  
							
							... 
							
							
							
							Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet. 
							
						 
						
							2015-04-21 16:02:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c334a76a6f 
								
							 
						 
						
							
							
								
								Fix skinning bug  
							
							
							
						 
						
							2015-04-15 22:38:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7da979669 
								
							 
						 
						
							
							
								
								Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry  
							
							
							
						 
						
							2015-04-14 18:56:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c516e897ee 
								
							 
						 
						
							
							
								
								Move Controller base classes to SceneUtil, add visitor to assign ControllerSources  
							
							
							
						 
						
							2015-04-14 17:51:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de2c85e0f8 
								
							 
						 
						
							
							
								
								Port nifloader to the more efficient StateSetController  
							
							
							
						 
						
							2015-04-14 16:41:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0b43f426e 
								
							 
						 
						
							
							
								
								Avoid setting DYNAMIC DataVariance on StateSets  
							
							
							
						 
						
							2015-04-11 23:01:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								591a35b8d7 
								
							 
						 
						
							
							
								
								*very* early version of the LightManager  
							
							
							
						 
						
							2015-04-10 23:16:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433e29f297 
								
							 
						 
						
							
							
								
								MorphGeometry optimizations: static bounding box and vertices updated during cull traversal  
							
							
							
						 
						
							2015-04-10 14:35:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b206e0aed 
								
							 
						 
						
							
							
								
								Enable culling for particle emitters & programs  
							
							... 
							
							
							
							Big speedup, though might cause timing inconsistencies that we should fix at some point. 
							
						 
						
							2015-04-09 16:54:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74c56556cc 
								
							 
						 
						
							
							
								
								More fixes for scaled particle systems  
							
							
							
						 
						
							2015-04-05 14:10:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								304d7e544f 
								
							 
						 
						
							
							
								
								Optimize RigGeometry to update skinning in CullCallback  
							
							
							
						 
						
							2015-04-04 19:19:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5e1013c51 
								
							 
						 
						
							
							
								
								TextKeys attached to root node as user data, add .kf loading to scenemanager  
							
							
							
						 
						
							2015-04-02 17:34:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12f27123f2 
								
							 
						 
						
							
							
								
								Billboard scaling fix and culling bug fix  
							
							
							
						 
						
							2015-03-30 17:11:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9975ec1678 
								
							 
						 
						
							
							
								
								Missing clone function  
							
							
							
						 
						
							2015-03-29 19:39:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb32c761df 
								
							 
						 
						
							
							
								
								*very* early texture manager, need a lot more thought to design this properly  
							
							
							
						 
						
							2015-03-28 02:27:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								322fcdc2d3 
								
							 
						 
						
							
							
								
								Transform world space particles when attaching to a node  
							
							
							
						 
						
							2015-03-28 00:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac2612926e 
								
							 
						 
						
							
							
								
								Disable unRefImageDataAfterApply  
							
							
							
						 
						
							2015-03-27 23:25:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e91d9d0903 
								
							 
						 
						
							
							
								
								Fix for behaviour of scaled particle nodes  
							
							... 
							
							
							
							Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this. 
							
						 
						
							2015-03-27 17:00:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c10c146ad1 
								
							 
						 
						
							
							
								
								Skeleton based bounding box callback for RigGeometry (Bug  #455 )  
							
							
							
						 
						
							2015-03-26 23:15:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99c9907ff3 
								
							 
						 
						
							
							
								
								Fix emitter/particlesystem scene graph order problems  
							
							
							
						 
						
							2015-03-26 17:38:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								caa93f767b 
								
							 
						 
						
							
							
								
								Skip creating meshes for hidden nodes with no VisControllers  
							
							... 
							
							
							
							There's quite a bit of garbage in base_anim.nif, so this change should result in a much leaner scene graph. 
							
						 
						
							2015-03-25 18:46:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e938fa4a9d 
								
							 
						 
						
							
							
								
								Implement extrapolation mode in ControllerFunction (Bug  #1871 )  
							
							
							
						 
						
							2015-03-25 18:12:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96d51f0bb7 
								
							 
						 
						
							
							
								
								NiParticleRotation seems to be unused  
							
							
							
						 
						
							2015-03-25 16:34:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								46cbec9a4a 
								
							 
						 
						
							
							
								
								Add skinning auto-detection in nifosg loader  
							
							
							
						 
						
							2015-03-25 15:39:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60ede8dede 
								
							 
						 
						
							
							
								
								Stop warning about NiFogProperty (unused in MW)  
							
							
							
						 
						
							2015-03-25 05:14:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d9deaa386 
								
							 
						 
						
							
							
								
								Implement planar collider for particles ( Fixes   #2149 )  
							
							
							
						 
						
							2015-03-25 04:57:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20866b44f7 
								
							 
						 
						
							
							
								
								FlipController fix, DetailTexture & DarkTexture tested  
							
							
							
						 
						
							2015-03-25 00:55:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b072e803ce 
								
							 
						 
						
							
							
								
								Use correct ambient/diffuse default values when no NiMaterialProperty exists  
							
							
							
						 
						
							2015-03-24 23:55:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee99a751c 
								
							 
						 
						
							
							
								
								Stop warning about NiDitherProperty, ignore NiShadeProperty (unused)  
							
							
							
						 
						
							2015-03-24 23:40:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9141a8d801 
								
							 
						 
						
							
							
								
								Fully implement NiStencilProperty (Feature  #1057 )  
							
							
							
						 
						
							2015-03-24 23:05:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								baa152328a 
								
							 
						 
						
							
							
								
								Crash fix  
							
							
							
						 
						
							2015-03-24 01:32:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								376f0f3ac1 
								
							 
						 
						
							
							
								
								Small cleanup  
							
							
							
						 
						
							2015-03-23 17:49:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								018115601a 
								
							 
						 
						
							
							
								
								Move particle emitter/affector handling to separate functions  
							
							
							
						 
						
							2015-03-23 16:49:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36ad40827b 
								
							 
						 
						
							
							
								
								Move parent node attachment out of nifloader  
							
							
							
						 
						
							2015-03-23 16:17:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ff9e2b03a0 
								
							 
						 
						
							
							
								
								Hide NIF loader details in the implementation file  
							
							
							
						 
						
							2015-03-23 16:10:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a582e7eb7 
								
							 
						 
						
							
							
								
								Reintroduce showMarkers flag  
							
							
							
						 
						
							2015-03-23 01:57:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d85444d26 
								
							 
						 
						
							
							
								
								Add text key loading  
							
							
							
						 
						
							2015-03-23 01:51:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6219a7bbfc 
								
							 
						 
						
							
							
								
								Add .kf loader  
							
							
							
						 
						
							2015-03-23 01:31:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9242e6d256 
								
							 
						 
						
							
							
								
								Avoid copying keyframes in controller instances  
							
							
							
						 
						
							2015-03-22 23:47:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2db5df77f0 
								
							 
						 
						
							
							
								
								Change rotation/scale workaround in preparation for loading .kf controllers  
							
							
							
						 
						
							2015-03-22 22:55:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15f9c1ddcf 
								
							 
						 
						
							
							
								
								NiBSPArrayController works  
							
							
							
						 
						
							2015-03-21 23:10:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71782462b7 
								
							 
						 
						
							
							
								
								Subclass ParticleSystem to support limit on the number of particles  
							
							
							
						 
						
							2015-03-21 04:36:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e11642273 
								
							 
						 
						
							
							
								
								Fix BillboardNode overriding scale  
							
							
							
						 
						
							2015-03-21 04:10:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9aee389c0 
								
							 
						 
						
							
							
								
								Emitters attached to correct node, a bit ugly  
							
							
							
						 
						
							2015-03-21 03:50:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								32bb202290 
								
							 
						 
						
							
							
								
								Implement BillboardNode  
							
							
							
						 
						
							2015-03-20 23:14:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d486cde330 
								
							 
						 
						
							
							
								
								Fix broken VisControllers  
							
							
							
						 
						
							2015-03-20 21:32:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4957ceeb1d 
								
							 
						 
						
							
							
								
								Refactor controllers, now part of the scene graph as UpdateCallbacks  
							
							... 
							
							
							
							Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors 
							
						 
						
							2015-03-20 19:51:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00ab474188 
								
							 
						 
						
							
							
								
								More work on copy constructors  
							
							
							
						 
						
							2015-03-19 16:22:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8422c3ed4 
								
							 
						 
						
							
							
								
								Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController  
							
							
							
						 
						
							2015-03-19 03:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79c2138e53 
								
							 
						 
						
							
							
								
								Port ResourceHelpers to new VFS  
							
							
							
						 
						
							2015-03-19 01:45:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f843e12538 
								
							 
						 
						
							
							
								
								Add world space particle systems, will need more changes when emitters are added  
							
							
							
						 
						
							2015-03-17 22:34:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								510375aa63 
								
							 
						 
						
							
							
								
								Add virtual file system (VFS) replacing the low level parts of the old resource system  
							
							
							
						 
						
							2015-03-17 22:02:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d64f2081e 
								
							 
						 
						
							
							
								
								Add particle system state loading  
							
							
							
						 
						
							2015-02-24 01:25:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a92fb57f7 
								
							 
						 
						
							
							
								
								Add FlipController  
							
							
							
						 
						
							2015-02-24 00:02:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c8613ae35 
								
							 
						 
						
							
							
								
								Add DarkTexture and DetailTexture  
							
							
							
						 
						
							2015-02-23 23:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c54ee16748 
								
							 
						 
						
							
							
								
								Add AlphaController and MaterialColorController  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3839d6f777 
								
							 
						 
						
							
							
								
								Simplify controller classes  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74dfb23e7b 
								
							 
						 
						
							
							
								
								Handle material properties in trishapeToGeometry  
							
							
							
						 
						
							2015-02-23 21:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e01d8cb19 
								
							 
						 
						
							
							
								
								Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.  
							
							
							
						 
						
							2015-02-23 21:06:10 +01:00