Zackhasacat
224b7a0bf8
Allow Soul values on Misc Items to be set by Lua
2023-04-16 19:28:26 +00:00
psi29a
d6d7746c9b
Merge branch 'records' into 'master'
...
[Lua] Fix implementation of types.*.records
See merge request OpenMW/openmw!2918
2023-04-11 06:54:19 +00:00
Petr Mikheev
55c9cde2ed
[Lua] Add missing record.id
for NPC and Creature records.
2023-04-10 23:28:15 +02:00
Petr Mikheev
9279c3d3e1
[Lua] Fix implementation of types.*.records
2023-04-10 23:15:28 +02:00
Mitten.O
d1fd6d77ca
Document the records function for all record types
2023-04-09 15:01:44 +03:00
Mitten.O
11953a421b
Document the records function
2023-04-09 14:38:04 +03:00
psi29a
b0a129d6e4
Merge branch 'ripples' into 'master'
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Implement shader-based water ripples
See merge request OpenMW/openmw!2877
2023-04-02 22:43:22 +00:00
Andrei Kortunov
909e301dc6
Increase distotion level
2023-04-02 14:02:40 +04:00
Andrei Kortunov
295f528f08
Use Allman brackets
2023-04-02 13:31:06 +04:00
Mads Buvik Sandvei
e666f36b60
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00
Andrei Kortunov
4ff9e1956f
Localize messagebox about disabled postprocessor
2023-04-01 11:42:49 +04:00
Andrei Kortunov
31760da2a5
Fix a typo in GMST mapping
2023-03-31 19:56:18 +04:00
uramer
7f3926db3f
Merge branch 'lua_ai' into 'master'
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Expose the argument `cancelOther` of `AiSequence::stack` to Lua
Closes #7245
See merge request OpenMW/openmw!2865
2023-03-30 19:35:48 +00:00
uramer
ee1551f02c
Merge branch 'l10n' into 'master'
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Dehardcode non-game-specific localization GMSTs
See merge request OpenMW/openmw!2855
2023-03-30 19:35:40 +00:00
Mitten Orvan
4744b1eeda
Make API for creating potions
2023-03-29 07:46:11 +00:00
Petr Mikheev
3c5a9f55c5
Expose the argument cancelOther
of AiSequence::stack
to Lua
2023-03-27 02:28:45 +02:00
Petr Mikheev
f442e2831e
Fixes in calendar.lua
2023-03-26 13:43:44 +02:00
Petr Mikheev
618b912a20
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2023-03-26 13:43:44 +02:00
psi29a
db1b260323
Merge branch 'gmst_l10n' into 'master'
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Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory
See merge request OpenMW/openmw!2822
2023-03-22 20:47:53 +00:00
elsid
5dfb70e8a7
Name ui elements
2023-03-21 09:34:27 +01:00
Alexander Olofsson
62750ae821
Update AppData summary to be more concise
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This brings the AppData in line with the Debian package title
2023-03-12 20:17:40 +01:00
Petr Mikheev
685f86f19e
Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names.
2023-03-12 13:12:13 +01:00
Krzysztof Antoniak
ccdd381f96
Minor fixes to Lua documentation
2023-02-28 22:04:53 -08:00
Cody Glassman
6a64f352a4
fix shader compilation
2023-02-26 14:31:53 -08:00
psi29a
2b9f962f7c
Merge branch 'minimal_element_leak' into 'master'
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Minimal solution to UI Element leak
See merge request OpenMW/openmw!2770
2023-02-26 14:57:30 +00:00
uramer
9e22a5ac43
Add a note in the docs
2023-02-26 14:13:06 +01:00
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
psi29a
8651ea4412
Merge branch '7214-add-searching-to-ingame-console' into 'master'
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Searching in the in-game console
Closes #7214
See merge request OpenMW/openmw!2759
2023-02-25 23:13:12 +00:00
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
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Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Shihan42
b80556b5af
Add buttons to search for next and previous occurrence
2023-02-21 12:25:17 +01:00
Shihan42
63659224fd
Add new EditBox for searching to console layout
2023-02-20 18:18:00 +01:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
2b56ab327c
Only attempt attacks in an attack stance
2023-02-19 02:59:33 +03:00
Petr Mikheev
0c3237ad78
Fix #7223
2023-02-18 16:24:10 +01:00
psi29a
bfb6bab33b
Merge branch 'luaclothingbinds' into 'master'
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Lua API for Clothing records
See merge request OpenMW/openmw!2723
2023-02-12 09:47:53 +00:00
Kindi
1d35a83452
Update types.lua
2023-02-12 00:26:45 +00:00
Alexei Kotov
0142caacf7
Use falloff start and stop opacity in NoLighting shader
2023-02-11 23:19:26 +03:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
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Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842
Remembering console commands between sessions
2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
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It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
Bret Curtis
a708fb4a5c
make sure lua works with macos packages
2023-02-06 14:35:22 +01:00
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2023-02-05 12:30:38 -08:00
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
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This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2023-02-05 00:40:33 +00:00
psi29a
68b3b90255
Merge branch 'ui_content_leak' into 'master'
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Move implementation of UI Content to Lua (#7155 )
See merge request OpenMW/openmw!2661
2023-02-01 22:51:47 +00:00
uramer
539ee77888
Note Layout names colliding with Content methods
2023-01-30 23:29:00 +01:00
psi29a
6559860310
Merge branch 'water_nm_to_vfs' into 'master'
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Move water normal to vfs (#7180 )
Closes #7180
See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
uramer
c17eedd348
Documentation and API fixes (part of !2529 )
2023-01-30 10:13:26 +00:00