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2160 commits

Author SHA1 Message Date
Dave Corley
33ce7782e9 Feat(worldspacewidget.cpp): Add shortcut to clear selection 2023-12-23 15:05:13 -06:00
Dave Corley
a7f8ee1106 Feat(instancemode.cpp): Implement save/load selection group functions 2023-12-23 15:05:13 -06:00
Dave Corley
23e75bed8f Feat(object.cpp): Make object outline an optional argument when selecting it 2023-12-23 15:05:13 -06:00
Dave Corley
f287914f1e Feat(cell.cpp): Add select/unhide functions in cell.cpp 2023-12-23 15:05:13 -06:00
Dave Corley
8edc148418 Feat(CS): Implement select/unhide functions into interior & exterior
worldspace widgets
2023-12-23 15:05:13 -06:00
Dave Corley
94eadd436d Feat(worldspacewidget.cpp): Implement shortcut for visibility switching
& unhiding all instances
2023-12-23 15:05:13 -06:00
Dave Corley
9d155afc15 Feat(worldspacewidget.hpp): Add virtual decs for selection functions 2023-12-23 15:05:13 -06:00
Dave Corley
cf098033b9 Feat(Mask.hpp): Add mask for hidden objects 2023-12-23 15:05:13 -06:00
Evil Eye
36b61d7074 Merge branch 'copy-that' into 'master'
Feat(CS): Implement Instance Cloning

See merge request OpenMW/openmw!3654
2023-12-19 11:27:51 +00:00
elsid
a29ae07957
Fix CS Key Binding settings page
This got broken by e07d8f3066. Creating QGridLayout with parent and setting it
later has not the same effect.
2023-12-14 00:29:18 +01:00
Dave Corley
bc662aeb63 Fix(CS): Fix minor issue in deleteSelectedInstances impl which caused it
to run twice
2023-12-13 16:06:46 -06:00
Dave Corley
7069a970ae Feat(CS): Implement instance cloning 2023-12-13 16:06:46 -06:00
Andrei Kortunov
6f68df9ac2 Avoid redundant copies 2023-12-06 23:45:25 +04:00
elsid
e07d8f3066
Add separate setting type for subcategory 2023-11-16 22:05:05 +01:00
elsid
fb6e429dad
Remove "separators" from cs settings
Those are just empty widgets which do not make significant visible difference in
the UI.
2023-11-16 22:05:05 +01:00
elsid
335dbffe6e
Avoid std::string to QString conversion for label 2023-11-16 22:05:05 +01:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
Petr Mikheev
f260fa006e Show OpenMW version and Lua API revision in documentation. 2023-08-31 20:56:02 +02:00
elsid
28614730da
Pass land reference to LandObject constructor 2023-08-19 01:30:17 +02:00
elsid
2a49919b53
Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
psi29a
4aaffa72e5 Merge branch 'more_coverity_fixes' into 'master'
More coverity fixes

See merge request OpenMW/openmw!3304
2023-08-03 07:15:34 +00:00
Andrei Kortunov
0723b44a65 Do not copy QVectors twice 2023-08-01 15:45:18 +04:00
Andrei Kortunov
35561450f1 Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6 Move some objects instead of copying 2023-07-31 20:43:46 +04:00
Andrei Kortunov
b1c8a968ae Do not use invalid iterators 2023-07-31 17:53:33 +04:00
Matjaž Lamut
d12426f1b0 Add white space and larger default opening size of OpenMW-CS preferences window. Improves first-impression and overall readability. 2023-06-16 20:03:42 +00:00
Evil Eye
6b7e7acd16 Replace a number of incorrect index types 2023-06-03 16:30:35 +02:00
psi29a
df57f8004b Merge branch 'default' into 'master'
Replace some empty constructors and destructors with default

See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b Replace some empty constructors and destructors with default 2023-05-29 13:37:19 +02:00
florent.teppe
ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
psi29a
01705485b8 Merge branch 'grow_limit' into 'master'
[Needs testing] Migrate Grow Limit editor feature to a more modern code

See merge request OpenMW/openmw!2637
2023-05-23 08:39:38 +00:00
florent.teppe
56cb2a83ec removed sDefaultWorldspace, only sDefaultWorldspaceId now.
sDefaultWorldspaceId is a StringRefId to be able to getvalue easily.
2023-05-12 22:05:53 +02:00
jvoisin
c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
florent.teppe
cb4a97e50b Displays references in exterior cells. A bit hackish. 2023-04-20 10:03:35 +02:00
psi29a
4fd8ed8f13 Merge branch 'qt_scene' into 'master'
Migrate from GraphicsWindowQt to QOpenGLWidget

See merge request OpenMW/openmw!2895
2023-04-11 10:51:07 +00:00
Evil Eye
8d8207b734 Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
Andrei Kortunov
3e9cedf3b5 Use a compile-time check 2023-04-06 08:04:21 +04:00
Andrei Kortunov
8df7ce545e Migrate from GraphicsWindowQt to QOpenGLWidget 2023-04-05 19:43:42 +04:00
florent.teppe
f99e65843a Removes most cellId.hpp include, simplifies id generation for cells. 2023-04-03 14:16:32 +02:00
florent.teppe
c2182c2fcc Get Rid of ESM::CellId almost everywhere
it was a competing concept from using RefIds for cell.
There is almost no point to it now, except to load older data.
2023-04-03 14:16:05 +02:00
Evil Eye
6e33da6cfe Don't capture temporaries by reference 2023-03-20 19:07:51 +01:00
psi29a
d64eea2fc6 Merge branch '7113-move-from-std-atoi-to-std-from_char' into 'master'
Move from std::atoi to std::from_char

Closes #7113

See merge request OpenMW/openmw!2760
2023-03-18 09:30:48 +00:00
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
elsid
e892c62b10
Fix loading, inserting and moving topic info records
Topic info records need to have specific order defined via mNext and mPrev
fields (next and previous records). When loading multiple files a record may be
inserted into middle of the topic but neighborhood records may not be aware of
it. Having the order it's possible to move the records within one topic.

Sort the record once after loading all content files but preserve the order for
all other operations. Use std::map to group info ids by topic to make sure the
topics order is stable. Keep order within a topic for info ids on loading new
records. Use this order later for sorting the records.
2023-03-13 21:57:38 +01:00
elsid
0d523c3793
Log loading errors 2023-03-13 11:31:16 +01:00