Dave Corley
33ce7782e9
Feat(worldspacewidget.cpp): Add shortcut to clear selection
2023-12-23 15:05:13 -06:00
Dave Corley
a7f8ee1106
Feat(instancemode.cpp): Implement save/load selection group functions
2023-12-23 15:05:13 -06:00
Dave Corley
23e75bed8f
Feat(object.cpp): Make object outline an optional argument when selecting it
2023-12-23 15:05:13 -06:00
Dave Corley
f287914f1e
Feat(cell.cpp): Add select/unhide functions in cell.cpp
2023-12-23 15:05:13 -06:00
Dave Corley
8edc148418
Feat(CS): Implement select/unhide functions into interior & exterior
...
worldspace widgets
2023-12-23 15:05:13 -06:00
Dave Corley
94eadd436d
Feat(worldspacewidget.cpp): Implement shortcut for visibility switching
...
& unhiding all instances
2023-12-23 15:05:13 -06:00
Dave Corley
9d155afc15
Feat(worldspacewidget.hpp): Add virtual decs for selection functions
2023-12-23 15:05:13 -06:00
Dave Corley
cf098033b9
Feat(Mask.hpp): Add mask for hidden objects
2023-12-23 15:05:13 -06:00
Evil Eye
36b61d7074
Merge branch 'copy-that' into 'master'
...
Feat(CS): Implement Instance Cloning
See merge request OpenMW/openmw!3654
2023-12-19 11:27:51 +00:00
elsid
a29ae07957
Fix CS Key Binding settings page
...
This got broken by e07d8f3066
. Creating QGridLayout with parent and setting it
later has not the same effect.
2023-12-14 00:29:18 +01:00
Dave Corley
bc662aeb63
Fix(CS): Fix minor issue in deleteSelectedInstances impl which caused it
...
to run twice
2023-12-13 16:06:46 -06:00
Dave Corley
7069a970ae
Feat(CS): Implement instance cloning
2023-12-13 16:06:46 -06:00
Andrei Kortunov
6f68df9ac2
Avoid redundant copies
2023-12-06 23:45:25 +04:00
elsid
e07d8f3066
Add separate setting type for subcategory
2023-11-16 22:05:05 +01:00
elsid
fb6e429dad
Remove "separators" from cs settings
...
Those are just empty widgets which do not make significant visible difference in
the UI.
2023-11-16 22:05:05 +01:00
elsid
335dbffe6e
Avoid std::string to QString conversion for label
2023-11-16 22:05:05 +01:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor
2023-09-09 19:35:20 +02:00
Petr Mikheev
f260fa006e
Show OpenMW version and Lua API revision in documentation.
2023-08-31 20:56:02 +02:00
elsid
28614730da
Pass land reference to LandObject constructor
2023-08-19 01:30:17 +02:00
elsid
2a49919b53
Move esm3terrain to esmterrain
2023-08-06 19:17:44 +02:00
psi29a
4aaffa72e5
Merge branch 'more_coverity_fixes' into 'master'
...
More coverity fixes
See merge request OpenMW/openmw!3304
2023-08-03 07:15:34 +00:00
Andrei Kortunov
0723b44a65
Do not copy QVectors twice
2023-08-01 15:45:18 +04:00
Andrei Kortunov
35561450f1
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
Andrei Kortunov
b1c8a968ae
Do not use invalid iterators
2023-07-31 17:53:33 +04:00
Matjaž Lamut
d12426f1b0
Add white space and larger default opening size of OpenMW-CS preferences window. Improves first-impression and overall readability.
2023-06-16 20:03:42 +00:00
Evil Eye
6b7e7acd16
Replace a number of incorrect index types
2023-06-03 16:30:35 +02:00
psi29a
df57f8004b
Merge branch 'default' into 'master'
...
Replace some empty constructors and destructors with default
See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b
Replace some empty constructors and destructors with default
2023-05-29 13:37:19 +02:00
florent.teppe
ad8cfde4e0
ESM::LandData no longer a virtual interface
...
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63
fixes errors and warnings
...
Applies review comments
getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.
applied review comments
use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
e0fa15b727
Abstracted Land data that can be used by esm3 and esm4.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
...
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
...
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
psi29a
01705485b8
Merge branch 'grow_limit' into 'master'
...
[Needs testing] Migrate Grow Limit editor feature to a more modern code
See merge request OpenMW/openmw!2637
2023-05-23 08:39:38 +00:00
florent.teppe
56cb2a83ec
removed sDefaultWorldspace, only sDefaultWorldspaceId now.
...
sDefaultWorldspaceId is a StringRefId to be able to getvalue easily.
2023-05-12 22:05:53 +02:00
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
florent.teppe
cb4a97e50b
Displays references in exterior cells. A bit hackish.
2023-04-20 10:03:35 +02:00
psi29a
4fd8ed8f13
Merge branch 'qt_scene' into 'master'
...
Migrate from GraphicsWindowQt to QOpenGLWidget
See merge request OpenMW/openmw!2895
2023-04-11 10:51:07 +00:00
Evil Eye
8d8207b734
Refactor pathgrid indices to use size_t instead of int
2023-04-08 00:32:43 +00:00
Andrei Kortunov
3e9cedf3b5
Use a compile-time check
2023-04-06 08:04:21 +04:00
Andrei Kortunov
8df7ce545e
Migrate from GraphicsWindowQt to QOpenGLWidget
2023-04-05 19:43:42 +04:00
florent.teppe
f99e65843a
Removes most cellId.hpp include, simplifies id generation for cells.
2023-04-03 14:16:32 +02:00
florent.teppe
c2182c2fcc
Get Rid of ESM::CellId almost everywhere
...
it was a competing concept from using RefIds for cell.
There is almost no point to it now, except to load older data.
2023-04-03 14:16:05 +02:00
Evil Eye
6e33da6cfe
Don't capture temporaries by reference
2023-03-20 19:07:51 +01:00
psi29a
d64eea2fc6
Merge branch '7113-move-from-std-atoi-to-std-from_char' into 'master'
...
Move from std::atoi to std::from_char
Closes #7113
See merge request OpenMW/openmw!2760
2023-03-18 09:30:48 +00:00
Shi Han
a90e3b8c3b
Move from std::atoi to std::from_char
2023-03-18 09:30:48 +00:00
elsid
e892c62b10
Fix loading, inserting and moving topic info records
...
Topic info records need to have specific order defined via mNext and mPrev
fields (next and previous records). When loading multiple files a record may be
inserted into middle of the topic but neighborhood records may not be aware of
it. Having the order it's possible to move the records within one topic.
Sort the record once after loading all content files but preserve the order for
all other operations. Use std::map to group info ids by topic to make sure the
topics order is stable. Keep order within a topic for info ids on loading new
records. Use this order later for sorting the records.
2023-03-13 21:57:38 +01:00
elsid
0d523c3793
Log loading errors
2023-03-13 11:31:16 +01:00